internal void PackSyncData(uint indexes, Network.ByteOutStream stream) { if (indexes == 0 || !IsActive) { return; } log.Debug("Sending data for {0}", Actor); stream.WriteByte(HeaderBytes.Synchronizable); stream.WriteActor(Actor); stream.WriteUShort((ushort)DataSize); stream.WriteUInt(indexes); for (int i = 0; i < Values.Length; ++i) { if ((indexes & ((uint)1 << i)) != 0) { Values[i].Pack(stream); } } return; }