public void _timerCallBack(object obj, System.Timers.ElapsedEventArgs arg) { try { Time32 Now = Time32.Now; if (this == null || Owner == null) return; if (Owner.Alive) { if (this.HandleTiming) { #region Training points if (HeavenBlessing > 0 && !Dead) { if (Now > Owner.LastTrainingPointsUp.AddMinutes(10)) { Owner.OnlineTrainingPoints += 10; if (Owner.OnlineTrainingPoints >= 30) { Owner.OnlineTrainingPoints -= 30; Owner.IncreaseExperience(Owner.ExpBall / 100, false); } Owner.LastTrainingPointsUp = Now; Update(Network.GamePackets.Update.OnlineTraining, Owner.OnlineTrainingPoints, false); } } #endregion #region Minning if (Owner.Mining && !Dead) { if (Now >= Owner.MiningStamp.AddSeconds(2)) { Owner.MiningStamp = Now; Game.ConquerStructures.Mining.Mine(Owner); } } #endregion #region MentorPrizeSave if (Now > Owner.LastMentorSave.AddSeconds(5)) { Database.KnownPersons.SaveApprenticeInfo(Owner.AsApprentice); Owner.LastMentorSave = Now; } #endregion #region Attackable if (Owner.JustLoggedOn) { Owner.JustLoggedOn = false; Owner.ReviveStamp = Now; } if (!Owner.Attackable) { if (Now > Owner.ReviveStamp.AddSeconds(5)) { Owner.Attackable = true; } } #endregion #region DoubleExperience if (DoubleExperienceTime > 0) { if (Now > DoubleExpStamp.AddMilliseconds(1000)) { DoubleExpStamp = Now; DoubleExperienceTime--; } } if (DoubleExperienceTime5 > 0) { if (Now > DoubleExpStamp5.AddMilliseconds(1000)) { DoubleExpStamp5 = Now; DoubleExperienceTime5--; } } if (DoubleExperienceTime10 > 0) { if (Now > DoubleExpStamp10.AddMilliseconds(1000)) { DoubleExpStamp10 = Now; DoubleExperienceTime10--; } } if (DoubleExperienceTime15 > 0) { if (Now > DoubleExpStamp15.AddMilliseconds(1000)) { DoubleExpStamp15 = Now; DoubleExperienceTime15--; } } if (DoubleExperienceTimeV1 > 0) { if (Now > CPsStamp.AddMilliseconds(1000)) { CPsStamp = Now; DoubleExperienceTimeV1--; } } #endregion #region HeavenBlessing if (HeavenBlessing > 0) { if (Now > HeavenBlessingStamp.AddMilliseconds(1000)) { HeavenBlessingStamp = Now; HeavenBlessing--; } } #endregion #region Enlightment if (EnlightmentTime > 0) { if (Now >= EnlightmentStamp.AddMinutes(1)) { EnlightmentStamp = Now; EnlightmentTime--; if (EnlightmentTime % 10 == 0 && EnlightmentTime > 0) Owner.IncreaseExperience(Game.Attacking.Calculate.Percent((int)Owner.ExpBall, .10F), false); } } #endregion #region PKPoints if (Now >= PKPointDecreaseStamp.AddMinutes(5)) { PKPointDecreaseStamp = Now; if (PKPoints > 0) { PKPoints--; } else PKPoints = 0; } #endregion #region OverHP if (FullyLoaded) { if (Hitpoints > MaxHitpoints && MaxHitpoints > 1 && !Transformed) { Hitpoints = MaxHitpoints; } } #endregion #region Stamina if (Now > this.StaminaStamp.AddMilliseconds(1500)) { if (Owner.Entity.Vigor < Owner.Entity.MaxVigor) { Owner.Entity.Vigor += (ushort)(3 + (Owner.Entity.Action == Game.Enums.ConquerAction.Sit ? 2 : 0)); { Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true); vigor.VigorValue = Owner.Entity.Vigor; vigor.Send(Owner); } } if (!this.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) { int limit = 0; if (this.HeavenBlessing > 0) limit = 50; if (this.Stamina != 100 + limit) { if (this.Action == Game.Enums.ConquerAction.Sit || !this.Owner.Equipment.Free(18)) { if (this.Stamina <= 93 + limit) { this.Stamina += 7; } else { if (this.Stamina != 100 + limit) this.Stamina = (byte)(100 + limit); } } else { if (this.Stamina <= 97 + limit) { this.Stamina += 3; } else { if (this.Stamina != 100 + limit) this.Stamina = (byte)(100 + limit); } } } this.StaminaStamp = Now; } } #endregion #region SoulShackle if (ContainsFlag(Network.GamePackets.Update.Flags.SoulShackle)) { if (Now > ShackleStamp.AddSeconds(ShackleTime)) { RemoveFlag(Network.GamePackets.Update.Flags.SoulShackle); } } #endregion #region AzureShield if (ContainsFlag(Network.GamePackets.Update.Flags.AzureShield)) { if (Now > AzureStamp.AddSeconds(AzureTime)) { RemoveFlag(Network.GamePackets.Update.Flags.AzureShield); } } #endregion } } AutoAttack(); } catch (Exception e) { Console.WriteLine(e.ToString()); Program.SaveException(e); } }
static void PlayerJump(Data generalData, Client.GameState client) { // Console.WriteLine("Jump Sec " + DateTime.Now.Second + " Mile " + DateTime.Now.Millisecond + ""); //Console.WriteLine("" + generalData + ""); client.Entity.Action = PhoenixProject.Game.Enums.ConquerAction.None; client.Mining = false; /* #region SpeedHack Check if (Time32.Now > client.speedsleep.AddSeconds(60)) { client.speedHackSuspiction += 1; //Console.WriteLine("SpeedHack sus "+client.speedHackSuspiction+" "); if (Time32.Now > client.speedHackTime.AddSeconds(2)) { client.speedHackTime = Time32.Now; client.speedHackSuspiction = 0; } if (client.Entity.TransformationID == 0) { if (client.speedHackSuspiction > 5 && !client.Entity.OnCyclone() && !client.Entity.ContainsFlag(Update.Flags2.Oblivion) && !client.Entity.ContainsFlag(Update.Flags.Ride)) { if (client.Entity.MapID != 6004) { client.HackTime += 1; client.speedHackTime = Time32.Now; client.speedsleep = Time32.Now; client.speedHackSuspiction = 0; //client.Entity.Teleport(6004, 30, 74); if (client.HackTime < 3) { PhoenixProject.ServerBase.Kernel.SendWorldMessage(new PhoenixProject.Network.GamePackets.Message("[GM]: " + client.Entity.Name + " is using SpeedHack, Using SpeedHack Times " + client.HackTime + " Time/s he still have " + (3 - client.HackTime) + " Warn then we will kick his/her ass Out!", System.Drawing.Color.Black, PhoenixProject.Network.GamePackets.Message.Center), PhoenixProject.ServerBase.Kernel.GamePool.Values); } else { client.HackTime += 1; client.speedHackTime = Time32.Now; client.speedHackSuspiction = 0; client.Entity.Teleport(6004, 30, 74); PhoenixProject.ServerBase.Kernel.SendWorldMessage(new PhoenixProject.Network.GamePackets.Message("[GM]: " + client.Entity.Name + " used SpeedHack for Three Times and sent to Botjail ,TakeCare of your account!", System.Drawing.Color.Black, PhoenixProject.Network.GamePackets.Message.Center), PhoenixProject.ServerBase.Kernel.GamePool.Values); } } } } } #endregion*/ #region MagicDefender if (client.Entity.ContainsFlag3(Network.GamePackets.Update.Flags3.MagicDefender)) { client.Entity.MagicDefenderTime = 0; client.Entity.MagicDefenderIncrease = 0; client.Entity.RemoveFlag3(Network.GamePackets.Update.Flags3.MagicDefender); SyncPacket packet = new SyncPacket { Identifier = client.Entity.UID, Count = 2, Type = PhoenixProject.Network.GamePackets.SyncPacket.SyncType.StatusFlag, StatusFlag1 = (ulong)client.Entity.StatusFlag, StatusFlag2 = (ulong)client.Entity.StatusFlag2, Unknown1 = 0x31, StatusFlagOffset = 0x80, Time = 0, Value = 0, Level = 0 }; client.Entity.Owner.Send((byte[])packet); foreach (var Client in client.MagicDef) { if (Client.Entity.ContainsFlag2(Update.Flags2.kimo4)) { Client.Entity.RemoveFlag2(Update.Flags2.kimo4); } } client.MagicDef.Clear(); } #endregion #region Pray if (client.Entity.ContainsFlag(Update.Flags.CastPray)) { client.Entity.RemoveFlag(Update.Flags.CastPray); foreach (var Client in client.Prayers) { if (Client.Entity.ContainsFlag(Update.Flags.Praying)) { Client.Entity.RemoveFlag(Update.Flags.Praying); } } client.Prayers.Clear(); } if (client.Entity.ContainsFlag(Update.Flags.Praying)) { client.Entity.RemoveFlag(Update.Flags.Praying); if (client.PrayLead != null) { client.PrayLead.Prayers.Remove(client); client.PrayLead = null; } } #endregion Time32 Now = Time32.Now; client.Attackable = true; if (client.Entity.AttackPacket != null) { client.Entity.AttackPacket = null; } if (client.Entity.Dead) { if (Now > client.Entity.DeathStamp.AddSeconds(4)) { //client.Disconnect(); return; } } ushort new_X = (ushort)(generalData.dwParam & 0xFFFF); ushort new_Y = (ushort)(generalData.dwParam >> 16); if (client.lastJumpDistance == 0) goto Jump; if (client.Entity.ContainsFlag(Update.Flags.Ride)) { int distance = ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y); ushort take = (ushort)(1.5F * (distance / 2)); if (client.Entity.Vigor >= take) { client.Entity.Vigor -= take; Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true); vigor.VigorValue = client.Entity.Vigor; vigor.Send(client); } else { } } client.LastJumpTime = (int)ServerBase.Kernel.maxJumpTime(client.lastJumpDistance); int a1 = Now.GetHashCode() - client.lastJumpTime.GetHashCode(); int a2 = generalData.TimeStamp.GetHashCode() - client.lastClientJumpTime.GetHashCode(); bool DOO = false; if (a2 - a1 > 1000) DOO = true; if (Now < client.lastJumpTime.AddMilliseconds(client.LastJumpTime)) { bool doDisconnect = false; if (client.Entity.Transformed) if (client.Entity.TransformationID != 207 && client.Entity.TransformationID != 267) doDisconnect = true; if (client.Entity.Transformed && doDisconnect) { } if (client.Entity.Transformed && !doDisconnect) { goto Jump; } if (!client.Entity.OnCyclone() && !client.Entity.ContainsFlag(Update.Flags2.Oblivion) && !client.Entity.ContainsFlag(Update.Flags.Ride) && !DOO) { } else if (client.Entity.ContainsFlag(Update.Flags.Ride)) { int time = (int)ServerBase.Kernel.maxJumpTime(client.lastJumpDistance); int speedprc = Database.DataHolder.SteedSpeed(client.Equipment.TryGetItem(ConquerItem.Steed).Plus); if (speedprc != 0) { if (Now < client.lastJumpTime.AddMilliseconds(time - (time * speedprc / 100))) { } } else { } } } Jump: client.lastJumpDistance = ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y); client.lastClientJumpTime = generalData.TimeStamp; client.lastJumpTime = Now; Game.Map Map = client.Map; if (Map != null) { if (Map.Floor[new_X, new_Y, Game.MapObjectType.Player, null]) { if (ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y) <= 20) { client.Entity.Action = Game.Enums.ConquerAction.Jump; client.Entity.Facing = ServerBase.Kernel.GetAngle(generalData.wParam1, generalData.wParam2, new_X, new_Y); client.Entity.PX = client.Entity.X; client.Entity.PY = client.Entity.Y; client.Entity.X = new_X; client.Entity.Y = new_Y; client.SendScreen(generalData, true); client.Screen.Reload(generalData); if (client.Entity.MapID == 1005) { if (new_X == 42 && new_Y == 51)//stig { if (!client.Entity.ContainsFlag(Update.Flags.Stigma) && !client.Entity.ContainsFlag(Update.Flags.Ghost)) { SpellUse suse = new SpellUse(true); suse.Attacker = client.Entity.UID; suse.SpellID = 1095; suse.SpellLevel = 3; suse.X = 42; suse.Y = 51; suse.Targets.Add(client.Entity.UID, 0); client.Entity.AddFlag(Update.Flags.Stigma); client.Entity.StigmaStamp = Time32.Now; client.Entity.StigmaIncrease = 25; client.Entity.StigmaTime = 20; client.SendScreen(suse, true); if (client.Entity.EntityFlag == PhoenixProject.Game.EntityFlag.Player) client.Send(ServerBase.Constants.Stigma(25, 20)); } } else { if (new_X == 42 && new_Y == 48)//rev { if (client.Entity.ContainsFlag(Update.Flags.Ghost)) { SpellUse suse = new SpellUse(true); suse.Attacker = client.Entity.UID; suse.SpellID = 1050; suse.SpellLevel = 0; suse.X = 42; suse.Y = 48; suse.Targets.Add(client.Entity.UID, 0); client.SendScreen(suse, true); client.Entity.Action = PhoenixProject.Game.Enums.ConquerAction.None; client.ReviveStamp = Time32.Now; client.Attackable = false; client.Entity.TransformationID = 0; client.Entity.RemoveFlag(Update.Flags.Dead); client.Entity.RemoveFlag(Update.Flags.Ghost); client.Entity.Hitpoints = client.Entity.MaxHitpoints; client.Entity.Ressurect(); } } } } if (client.Entity.MapID == 1002) { if (new_X == 436 && new_Y == 444)//stig { if (!client.Entity.ContainsFlag(Update.Flags.Ghost)) { if (client.Entity.EntityFlag == PhoenixProject.Game.EntityFlag.Player && client.Entity.MaxHitpoints != client.Entity.Hitpoints) { SpellUse suse = new SpellUse(true); suse.Attacker = client.Entity.UID; suse.SpellID = 1195; suse.SpellLevel = 0; suse.X = 436; suse.Y = 444; uint Hp = (client.Entity.MaxHitpoints - client.Entity.Hitpoints); client.Entity.Hitpoints = client.Entity.MaxHitpoints; suse.Targets.Add(client.Entity.UID, Hp); client.SendScreen(suse, true); client.Send(new Message("Your HP Now : " + client.Entity.Hitpoints + "!", System.Drawing.Color.Red, Message.Talk)); } } } } if (client.Entity.InteractionInProgress && client.Entity.InteractionSet) { if (client.Entity.Body == 1003 || client.Entity.Body == 1004) { if (ServerBase.Kernel.GamePool.ContainsKey(client.Entity.InteractionWith)) { Client.GameState ch = ServerBase.Kernel.GamePool[client.Entity.InteractionWith]; PhoenixProject.Network.GamePackets.Data general = new PhoenixProject.Network.GamePackets.Data(true); general.UID = ch.Entity.UID; general.wParam1 = new_X; general.wParam2 = new_Y; general.ID = 0x9c; ch.Send(general.ToArray()); ch.Entity.Action = Game.Enums.ConquerAction.Jump; ch.Entity.X = new_X; ch.Entity.Y = new_Y; ch.Entity.Facing = ServerBase.Kernel.GetAngle(ch.Entity.X, ch.Entity.Y, new_X, new_Y); ch.SendScreen(generalData, true); ch.Screen.Reload(general); client.SendScreen(generalData, true); client.Screen.Reload(general); } } } } else { client.Disconnect(); } } else { if (client.Entity.Mode == Game.Enums.Mode.None) { client.Entity.Teleport(client.Map.ID, client.Entity.X, client.Entity.Y); } } } else { if (ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y) <= 20) { client.Entity.Action = Game.Enums.ConquerAction.Jump; client.Entity.Facing = ServerBase.Kernel.GetAngle(generalData.wParam1, generalData.wParam2, new_X, new_Y); client.Entity.X = new_X; client.Entity.Y = new_Y; client.SendScreen(generalData, true); client.Screen.Reload(generalData); } else { client.Disconnect(); } } client.Entity.MapRegion = Region.Region.FindRegion((uint)client.Map.BaseID, client.Entity.X, client.Entity.Y); }
static void PlayerJump(Data generalData, Client.GameState client) { //DateTime timer = DateTime.Now; //if (timer > ManagedThreadPoolChecker.timer.AddSeconds(10)) //{ // Program.startpool(); //} client.Entity.Action = Conquer_Online_Server.Game.Enums.ConquerAction.None; client.Mining = false; if (client.Entity.ContainsFlag(Update.Flags.CastPray)) { client.Entity.RemoveFlag(Update.Flags.CastPray); foreach (var Client in client.Prayers) { if (Client.Entity.ContainsFlag(Update.Flags.Praying)) { Client.Entity.RemoveFlag(Update.Flags.Praying); } } client.Prayers.Clear(); } if (client.Entity.ContainsFlag(Update.Flags.Praying)) { client.Entity.RemoveFlag(Update.Flags.Praying); if (client.PrayLead != null) { client.PrayLead.Prayers.Remove(client); client.PrayLead = null; } } Time32 Now = Time32.Now; client.Attackable = true; if (client.Entity.AttackPacket != null) { client.Entity.AttackPacket = null; } if (client.Entity.Dead) { if (Now > client.Entity.DeathStamp.AddSeconds(4)) { client.Disconnect(); return; } } ushort new_X = (ushort)(generalData.dwParam & 0xFFFF); ushort new_Y = (ushort)(generalData.dwParam >> 16); if (client.lastJumpDistance == 0) goto Jump; if (client.Entity.ContainsFlag(Update.Flags.Ride)) { int distance = ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y); ushort take = (ushort)(1.5F * (distance / 2)); if (client.Entity.Vigor >= take) { client.Entity.Vigor -= take; Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true); vigor.VigorValue = client.Entity.Vigor; vigor.Send(client); } else { //client.Entity.Shift(client.Entity.X, client.Entity.Y); //return; } } client.LastJumpTime = (int)ServerBase.Kernel.maxJumpTime(client.lastJumpDistance); int a1 = Now.GetHashCode() - client.lastJumpTime.GetHashCode(); int a2 = generalData.TimeStamp.GetHashCode() - client.lastClientJumpTime.GetHashCode(); bool DOO = false; if (a2 - a1 > 1000) DOO = true; if (Now < client.lastJumpTime.AddMilliseconds(client.LastJumpTime)) { bool doDisconnect = false; if (client.Entity.Transformed) if (client.Entity.TransformationID != 207 && client.Entity.TransformationID != 267) doDisconnect = true; if (client.Entity.Transformed && doDisconnect) { //client.Entity.Shift(client.Entity.X, client.Entity.Y); //return; } if (client.Entity.Transformed && !doDisconnect) { goto Jump; } if (!client.Entity.OnCyclone() && !client.Entity.ContainsFlag(Update.Flags.Oblivion) && !client.Entity.ContainsFlag(Update.Flags.Ride) && !DOO) { //client.Entity.Shift(client.Entity.X, client.Entity.Y); //return; } else if (client.Entity.ContainsFlag(Update.Flags.Ride)) { int time = (int)ServerBase.Kernel.maxJumpTime(client.lastJumpDistance); int speedprc = Database.DataHolder.SteedSpeed(client.Equipment.TryGetItem(ConquerItem.Steed).Plus); if (speedprc != 0) { if (Now < client.lastJumpTime.AddMilliseconds(time - (time * speedprc / 100))) { //client.Entity.Shift(client.Entity.X, client.Entity.Y); //return; } } else { //client.Entity.Shift(client.Entity.X, client.Entity.Y); //return; } } } Jump: client.lastJumpDistance = ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y); client.lastClientJumpTime = generalData.TimeStamp; client.lastJumpTime = Now; Game.Map Map = client.Map; if (Map != null) { if (Map.Floor[new_X, new_Y, Game.MapObjectType.Player, null]) { if (ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y) <= 20) { client.Entity.Action = Game.Enums.ConquerAction.Jump; client.Entity.Facing = ServerBase.Kernel.GetAngle(generalData.wParam1, generalData.wParam2, new_X, new_Y); client.Entity.PX = client.Entity.X; client.Entity.PY = client.Entity.Y; client.Entity.X = new_X; client.Entity.Y = new_Y; client.SendScreen(generalData, true); client.Screen.Reload(generalData); if (client.Entity.InteractionInProgress && client.Entity.InteractionSet) { if (client.Entity.Body == 1003 || client.Entity.Body == 1004) { if (ServerBase.Kernel.GamePool.ContainsKey(client.Entity.InteractionWith)) { Client.GameState ch = ServerBase.Kernel.GamePool[client.Entity.InteractionWith]; Conquer_Online_Server.Network.GamePackets.Data general = new Conquer_Online_Server.Network.GamePackets.Data(true); general.UID = ch.Entity.UID; general.wParam1 = new_X; general.wParam2 = new_Y; general.ID = 0x9c; ch.Send(general.ToArray()); ch.Entity.Action = Game.Enums.ConquerAction.Jump; ch.Entity.X = new_X; ch.Entity.Y = new_Y; ch.Entity.Facing = ServerBase.Kernel.GetAngle(ch.Entity.X, ch.Entity.Y, new_X, new_Y); ch.SendScreen(generalData, true); ch.Screen.Reload(general); client.SendScreen(generalData, true); client.Screen.Reload(general); } } } } else { client.Disconnect(); } } else { if (client.Entity.Mode == Game.Enums.Mode.None) { client.Entity.Teleport(client.Map.ID, client.Entity.X, client.Entity.Y); } } } else { if (ServerBase.Kernel.GetDistance(new_X, new_Y, client.Entity.X, client.Entity.Y) <= 20) { client.Entity.Action = Game.Enums.ConquerAction.Jump; client.Entity.Facing = ServerBase.Kernel.GetAngle(generalData.wParam1, generalData.wParam2, new_X, new_Y); client.Entity.X = new_X; client.Entity.Y = new_Y; client.SendScreen(generalData, true); client.Screen.Reload(generalData); } else { client.Disconnect(); } } }
private void Execute() { #region interactions if (attack != null) { switch (attack.AttackType) { case (uint)Network.GamePackets.Attack.InteractionRequest: new InteractionRequest(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionEffect: new InteractionEffect(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionAccept: new InteractionAccept(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionRefuse: new InteractionRefuse(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionStopEffect: new InteractionStopEffect(attack, attacker); return; } } #endregion #region Monster -> Player \ Monster if (attack == null) { if (attacker.EntityFlag != EntityFlag.Monster) return; if (attacker.Companion) { if (ServerBase.Constants.PKForbiddenMaps.Contains(attacker.MapID)) return; } if (attacked.EntityFlag == EntityFlag.Player) { if (!attacked.Owner.Attackable) return; if (attacked.Dead) return; //uint damageo = Calculate.Melee(attacker, attacked); //uint damageo2 = Calculate.Melee(attacker, attacked); if (attacked.Dead) { attacked.Die(); return; } #region New Monster Attack And Spells #region SwordMaster if (attacker.Name == "SwordMaster") { uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 4); switch (rand) { case 1: attacker.MonsterInfo.SpellID = 10502; break; case 2: attacker.MonsterInfo.SpellID = 10504; break; case 3: attacker.MonsterInfo.SpellID = 10506; break; case 4: attacker.MonsterInfo.SpellID = 10505; break; } uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0); damage += (uint)ServerBase.Kernel.Random.Next(1200, 1400); // damage += attacker.MagicAttack; //damage -= attacked.PhysicalDamageDecrease; // damage -= attacked.MagicDamageDecrease; // damage -= attacked.MagicDefence; if (attacked.Hitpoints <= damage) { attacked.Die(); } else { attacked.Hitpoints -= damage; } if (attacker.Companion) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.Owner.SendScreen(suse, true); } #endregion #region ThrillingSpook if (attacker.Name == "ThrillingSpook" || attacker.Name == "LavaBeast") { uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 4); switch (rand) { case 1: attacker.MonsterInfo.SpellID = 10363; break; case 2: attacker.MonsterInfo.SpellID = 10360; break; case 3: attacker.MonsterInfo.SpellID = 10361; break; case 4: attacker.MonsterInfo.SpellID = 10362; break; } uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0); damage += (uint)ServerBase.Kernel.Random.Next(300, 500); // damage += attacker.MagicAttack; //damage -= attacked.PhysicalDamageDecrease; // damage -= attacked.MagicDamageDecrease; // damage -= attacked.MagicDefence; if (attacked.Hitpoints <= damage) { attacked.Die(); } else { attacked.Hitpoints -= damage; } if (attacker.Companion) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.Owner.SendScreen(suse, true); } #endregion #region SnowBanhe if (attacker.Name == "SnowBanshee") { uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 4); switch (rand) { case 1: attacker.MonsterInfo.SpellID = 30010; break; case 2: attacker.MonsterInfo.SpellID = 30011; break; case 3: attacker.MonsterInfo.SpellID = 30012; break; case 4: attacker.MonsterInfo.SpellID = 10001; break; } uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0); damage += (uint)ServerBase.Kernel.Random.Next(1200, 1400); // damage += attacker.MagicAttack; //damage -= attacked.PhysicalDamageDecrease; // damage -= attacked.MagicDamageDecrease; // damage -= attacked.MagicDefence; if (attacked.Hitpoints <= damage) { attacked.Die(); } else { attacked.Hitpoints -= damage; } if (attacker.Companion) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.Owner.SendScreen(suse, true); } #endregion #region TreatoDragon if (attacker.Name == "TeratoDragon") { uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 5); switch (rand) { case 1: attacker.MonsterInfo.SpellID = 7012; break; case 2: attacker.MonsterInfo.SpellID = 7013; break; case 3: attacker.MonsterInfo.SpellID = 7015; break; case 4: attacker.MonsterInfo.SpellID = 7016; break; case 5: attacker.MonsterInfo.SpellID = 7017; break; } uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0); damage += (uint)ServerBase.Kernel.Random.Next(1200, 1400); // damage += attacker.MagicAttack; //damage -= attacked.PhysicalDamageDecrease; // damage -= attacked.MagicDamageDecrease; // damage -= attacked.MagicDefence; if (attacked.Hitpoints <= damage) { attacked.Die(); } else { attacked.Hitpoints -= damage; } if (attacker.Companion) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.Owner.SendScreen(suse, true); } #endregion #region Nobility War if (attacker.Name == "KingMonster" || attacker.Name == "PrincesMonster" || attacker.Name == "DukeMonster") { uint rand = (uint)Conquer_Online_Server.ServerBase.Kernel.Random.Next(1, 5); switch (rand) { case 1: attacker.MonsterInfo.SpellID = 7012; break; case 2: attacker.MonsterInfo.SpellID = 7013; break; case 3: attacker.MonsterInfo.SpellID = 7015; break; case 4: attacker.MonsterInfo.SpellID = 7016; break; case 5: attacker.MonsterInfo.SpellID = 7017; break; } uint damage = 0;//Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0); damage += (uint)ServerBase.Kernel.Random.Next(100, 300); // damage += attacker.MagicAttack; //damage -= attacked.PhysicalDamageDecrease; // damage -= attacked.MagicDamageDecrease; // damage -= attacked.MagicDefence; if (attacked.Hitpoints <= damage) { attacked.Die(); } else { attacked.Hitpoints -= damage; } if (attacker.Companion) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.Owner.SendScreen(suse, true); } #endregion #endregion if (attacker.MonsterInfo.SpellID == 0) { uint damage = Calculate.Melee(attacker, attacked); if (attacked.Hitpoints <= damage) { attacked.Die(); } else { attacked.Hitpoints -= damage; } attack = new Attack(true); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Attack.Melee; attack.Damage = damage; attack.X = attacked.X; attack.Y = attacked.Y; //attack.FirstEffect = EffectValue.Block; attacked.Owner.SendScreen(attack, true); } else { uint damage = Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0); if (attacked.Hitpoints <= damage) { attacked.Die(); } else { attacked.Hitpoints -= damage; } if (attacker.Companion) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.Owner.SendScreen(suse, true); } } else { if (attacker.MonsterInfo.SpellID == 0) { uint damage = Calculate.Melee(attacker, attacked); attack = new Attack(true); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Attack.Melee; attack.Damage = damage; attack.X = attacked.X; attack.Y = attacked.Y; attacked.MonsterInfo.SendScreen(attack); if (attacker.Companion) if (damage > attacked.Hitpoints) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); else attacker.Owner.IncreaseExperience(damage, true); if (attacked.Hitpoints <= damage) { attacked.Die(attacker); attack = new Attack(true); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Network.GamePackets.Attack.Kill; attack.X = attacked.X; attack.Y = attacked.Y; attacked.MonsterInfo.SendScreen(attack); } else { attacked.Hitpoints -= damage; } } else { uint damage = Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.MonsterInfo.SendScreen(suse); if (attacker.Companion) if (damage > attacked.Hitpoints) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); else attacker.Owner.IncreaseExperience(damage, true); if (attacked.Hitpoints <= damage) { attacked.Die(attacker); attack = new Attack(true); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Network.GamePackets.Attack.Kill; attack.X = attacked.X; attack.Y = attacked.Y; attacked.MonsterInfo.SendScreen(attack); } else { attacked.Hitpoints -= damage; } } } } #endregion #region Player -> Player \ Monster \ Sob Npc else { #region Merchant if (attack.AttackType == Attack.MerchantAccept || attack.AttackType == Attack.MerchantRefuse) { attacker.AttackPacket = null; return; } #endregion #region Marriage if (attack.AttackType == Attack.MarriageAccept || attack.AttackType == Attack.MarriageRequest) { if (attack.AttackType == Attack.MarriageRequest) { Client.GameState Spouse = null; uint takeout = attack.Attacked; if (takeout == attacker.UID) takeout = attack.Attacker; if (ServerBase.Kernel.GamePool.TryGetValue(takeout, out Spouse)) { if (attacker.Spouse != "None" || Spouse.Entity.Spouse != "None") { attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft)); } else { uint id1 = attacker.Mesh % 10, id2 = Spouse.Entity.Mesh % 10; if (id1 <= 2 && id2 >= 3 || id1 >= 2 && id2 <= 3) { attack.X = Spouse.Entity.X; attack.Y = Spouse.Entity.Y; Spouse.Send(attack); } else { attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft)); } } } } else { Client.GameState Spouse = null; if (ServerBase.Kernel.GamePool.TryGetValue(attack.Attacked, out Spouse)) { if (attacker.Spouse != "None" || Spouse.Entity.Spouse != "None") { attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft)); } else { if (attacker.Mesh % 10 <= 2 && Spouse.Entity.Mesh % 10 >= 3 || attacker.Mesh % 10 >= 3 && Spouse.Entity.Mesh % 10 <= 2) { Spouse.Entity.Spouse = attacker.Name; attacker.Spouse = Spouse.Entity.Name; Message message = null; if (Spouse.Entity.Mesh % 10 >= 3) message = new Message("Joy and happiness! " + Spouse.Entity.Name + " and " + attacker.Name + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center); else message = new Message("Joy and happiness! " + attacker.Name + " and " + attacker.Spouse + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center); var varr = ServerBase.Kernel.GamePool.Values.GetEnumerator(); varr.MoveNext(); int COunt = ServerBase.Kernel.GamePool.Count; for (uint x = 0; x < COunt; x++) { if (x >= COunt) break; Client.GameState client = (varr.Current as Client.GameState); client.Send(message); varr.MoveNext(); } Spouse.Entity.Update(_String.Effect, "firework-2love", true); attacker.Update(_String.Effect, "firework-2love", true); } else { attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft)); } } } } } #endregion #endregion #region Attacking else { attacker.Owner.Attackable = true; Entity attacked = null; SobNpcSpawn attackedsob = null; #region Checks if (attack.Attacker != attacker.UID) return; if (attacker.EntityFlag != EntityFlag.Player) return; attacker.RemoveFlag(Update.Flags.Invisibility); bool pass = false; if (attack.AttackType == Attack.Melee) { if (attacker.OnFatalStrike()) { if (attack.Attacked < 600000) { pass = true; } } } ushort decrease = 0; if (attacker.OnCyclone()) decrease = 700; if (attacker.OnSuperman()) decrease = 300; if (!pass) { int milliSeconds = 1000 - attacker.Agility - decrease; if (milliSeconds < 0 || milliSeconds > 5000) milliSeconds = 0; if (Time32.Now < attacker.AttackStamp.AddMilliseconds(milliSeconds)) return; } if (attacker.Dead) { if (attacker.AttackPacket != null) attacker.AttackPacket = null; return; } attacker.AttackStamp = Time32.Now; if (attacker.Owner.QualifierGroup != null) { if (Time32.Now < attacker.Owner.QualifierGroup.CreateTime.AddSeconds(12)) { return; } } restart: #region Extract attack information ushort SpellID = 0, X = 0, Y = 0; uint Target = 0; if (attack.AttackType == Attack.Magic) { if (!attack.Decoded) { #region GetSkillID SpellID = Convert.ToUInt16(((long)attack.ToArray()[24] & 0xFF) | (((long)attack.ToArray()[25] & 0xFF) << 8)); SpellID ^= (ushort)0x915d; SpellID ^= (ushort)attacker.UID; SpellID = (ushort)(SpellID << 0x3 | SpellID >> 0xd); SpellID -= 0xeb42; #endregion #region GetCoords X = (ushort)((attack.ToArray()[16] & 0xFF) | ((attack.ToArray()[17] & 0xFF) << 8)); X = (ushort)(X ^ (uint)(attacker.UID & 0xffff) ^ 0x2ed6); X = (ushort)(((X << 1) | ((X & 0x8000) >> 15)) & 0xffff); X = (ushort)((X | 0xffff0000) - 0xffff22ee); Y = (ushort)((attack.ToArray()[18] & 0xFF) | ((attack.ToArray()[19] & 0xFF) << 8)); Y = (ushort)(Y ^ (uint)(attacker.UID & 0xffff) ^ 0xb99b); Y = (ushort)(((Y << 5) | ((Y & 0xF800) >> 11)) & 0xffff); Y = (ushort)((Y | 0xffff0000) - 0xffff8922); #endregion #region GetTarget Target = ((uint)attack.ToArray()[12] & 0xFF) | (((uint)attack.ToArray()[13] & 0xFF) << 8) | (((uint)attack.ToArray()[14] & 0xFF) << 16) | (((uint)attack.ToArray()[15] & 0xFF) << 24); Target = ((((Target & 0xffffe000) >> 13) | ((Target & 0x1fff) << 19)) ^ 0x5F2D2463 ^ attacker.UID) - 0x746F4AE6; #endregion attack.X = X; attack.Y = Y; attack.Damage = SpellID; attack.Attacked = Target; attack.Decoded = true; } else { X = attack.X; Y = attack.Y; SpellID = (ushort)attack.Damage; Target = attack.Attacked; } } #endregion #endregion if (attacker.ContainsFlag(Update.Flags.Ride)) { attacker.Stamina = 100; if (attacker.RidingCropID == 0) { if (attack.AttackType != Attack.Magic) attacker.RemoveFlag(Update.Flags.Ride); else if (!(SpellID == 7003 || SpellID == 7002)) attacker.RemoveFlag(Update.Flags.Ride); } } //if (attacked.ContainsFlag(Update.Flags.Ride)) //{ // //if (attack.AttackType != Attack.Magic) // // attacker.RemoveFlag(Update.Flags.Ride); // //else // if (!(SpellID == 7003 || SpellID == 7002)) // attacked.RemoveFlag(Update.Flags.Ride); //} if (attacker.ContainsFlag(Update.Flags.CastPray)) attacker.RemoveFlag(Update.Flags.CastPray); if (attacker.ContainsFlag(Update.Flags.Praying)) attacker.RemoveFlag(Update.Flags.Praying); Interfaces.IConquerItem item = new Network.GamePackets.ConquerItem(true); // BlessEffect.Handler(client); #region GemuriEfecte { #region DragonGem if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon); if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("goldendragon"); attacker.Owner.SendScreen(str, true); } } } if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon); if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("goldendragon"); attacker.Owner.SendScreen(str, true); } } } if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Head)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Head); if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("goldendragon"); attacker.Owner.SendScreen(str, true); } } } if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Armor)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Armor); if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("goldendragon"); attacker.Owner.SendScreen(str, true); } } } if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Boots)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Boots); if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("goldendragon"); attacker.Owner.SendScreen(str, true); } } } if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Necklace)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Necklace); if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("goldendragon"); attacker.Owner.SendScreen(str, true); } } } if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Ring)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Ring); if (rightweapon.SocketOne == Game.Enums.Gem.SuperDragonGem || rightweapon.SocketTwo == Game.Enums.Gem.SuperDragonGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("goldendragon"); attacker.Owner.SendScreen(str, true); } } } #endregion #region phoenix Gem else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) { Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon); if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("phoenix"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon); if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("phoenix"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Head)) { Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Head); if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("phoenix"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Armor)) { Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Armor); if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("phoenix"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Boots)) { Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Boots); if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("phoenix"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Necklace)) { Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Necklace); if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("phoenix"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Ring)) { Interfaces.IConquerItem rightweapon1 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Ring); if (rightweapon1.SocketOne == Game.Enums.Gem.SuperPhoenixGem || rightweapon1.SocketTwo == Game.Enums.Gem.SuperPhoenixGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("phoenix"); attacker.Owner.SendScreen(str, true); } } } #endregion #region RainbowGem Gem else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) { Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon); if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("rainbow"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon); if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("rainbow"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Head)) { Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Head); if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("rainbow"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Armor)) { Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Armor); if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("rainbow"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Boots)) { Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Boots); if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("rainbow"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Necklace)) { Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Necklace); if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("rainbow"); attacker.Owner.SendScreen(str, true); } } } else if (!attacker.Owner.Equipment.Free((byte)ConquerItem.Ring)) { Interfaces.IConquerItem rightweapon2 = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.Ring); if (rightweapon2.SocketOne == Game.Enums.Gem.SuperRainbowGem || rightweapon2.SocketTwo == Game.Enums.Gem.SuperRainbowGem) { if (ServerBase.Kernel.Rate(0.5)) { _String str = new _String(true); str.UID = attacker.UID; str.TextsCount = 1; str.Type = _String.Effect; str.Texts.Add("rainbow"); attacker.Owner.SendScreen(str, true); } } } #endregion } #endregion #region Dash if (SpellID == 1051) { if (ServerBase.Kernel.GetDistance(attack.X, attack.Y, attacker.X, attacker.Y) > 4) { attacker.Owner.Disconnect(); return; } attacker.X = attack.X; attacker.Y = attack.Y; ushort x = attacker.X, y = attacker.Y; Game.Map.UpdateCoordonatesForAngle(ref x, ref y, (Enums.ConquerAngle)Target); foreach (Interfaces.IMapObject obj in attacker.Owner.Screen.Objects) { if (obj == null) continue; if (obj.X == x && obj.Y == y && (obj.MapObjType == MapObjectType.Monster || obj.MapObjType == MapObjectType.Player)) { Entity entity = obj as Entity; if (!entity.Dead) { Target = obj.UID; break; } } } } #endregion #region CounterKill if (attack.AttackType == Attack.CounterKillSwitch) { if (attacked != null) if (attacked.ContainsFlag(Update.Flags.Fly)) { attacker.AttackPacket = null; return; } if (attacker != null) if (attacker.ContainsFlag(Update.Flags.Fly)) { attacker.AttackPacket = null; return; } if (attacker.Owner.Spells.ContainsKey(6003)) { if (!attacker.CounterKillSwitch) { if (Time32.Now >= attacker.CounterKillStamp.AddSeconds(15)) { attacker.CounterKillStamp = Time32.Now; attacker.CounterKillSwitch = true; Attack m_attack = new Attack(true); m_attack.Attacked = attacker.UID; m_attack.Attacker = attacker.UID; m_attack.AttackType = Attack.CounterKillSwitch; m_attack.Damage = 1; m_attack.X = attacker.X; m_attack.Y = attacker.Y; m_attack.Send(attacker.Owner); } } else { attacker.CounterKillSwitch = false; Attack m_attack = new Attack(true); m_attack.Attacked = attacker.UID; m_attack.Attacker = attacker.UID; m_attack.AttackType = Attack.CounterKillSwitch; m_attack.Damage = 0; m_attack.X = attacker.X; m_attack.Y = attacker.Y; m_attack.Send(attacker.Owner); } attacker.Owner.IncreaseSpellExperience(100, 6003); attacker.AttackPacket = null; } } #endregion #region Melee else if (attack.AttackType == Attack.Melee) { if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked)) { CheckForExtraWeaponPowers(attacker.Owner, attacked); if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) return; pass = false; if (attacker.OnFatalStrike()) { if (attacked.EntityFlag == EntityFlag.Monster) { pass = true; } } ushort range = attacker.AttackRange; if (attacker.Transformed) range = (ushort)attacker.TransformationAttackRange; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= range || pass) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); attack.Damage = damage; if (attacker.OnFatalStrike()) { if (attacked.EntityFlag == EntityFlag.Monster) { bool can = false; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon).ID / 1000 == 601) can = true; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon).ID / 1000 == 601) can = true; if (!can) return; ushort x = attacked.X; ushort y = attacked.Y; Map.UpdateCoordonatesForAngle(ref x, ref y, ServerBase.Kernel.GetAngle(attacked.X, attacked.Y, attacker.X, attacker.Y)); attacker.Shift(x, y); attack.X = x; attack.Y = y; attack.AttackType = Attack.FatalStrike; } } //over: if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon); ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0; bool wep1bs = false, wep2bs = false; if (wep1subyte == 421) { wep1bs = true; wep1subyte--; } ushort wep1spellid = 0, wep2spellid = 0; if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte)) wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte]; Database.SpellInformation wep1spell = null, wep2spell = null; bool doWep1Spell = false, doWep2Spell = false; if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid)) { wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level]; doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent); if (attacked.EntityFlag == EntityFlag.Player && wep1spellid == 10490) doWep1Spell = ServerBase.Kernel.Rate(5); } if (!doWep1Spell) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon); wep2subyte = (ushort)(leftweapon.ID / 1000); if (wep2subyte == 421) { wep2bs = true; wep2subyte--; } if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte)) wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte]; if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid)) { wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level]; doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent); if (attacked.EntityFlag == EntityFlag.Player && wep2spellid == 10490) doWep2Spell = ServerBase.Kernel.Rate(5); } } } if (!attacker.Transformed) { if (doWep1Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacked = attacked.UID; attack.Damage = wep1spell.ID; goto restart; } if (doWep2Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacked = attacked.UID; attack.Damage = wep2spell.ID; goto restart; } if (wep1bs) wep1subyte++; if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep2subyte); } } else { attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte); } } } } else { if (!attacker.Transformed) { if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 0); } else { attacker.Owner.IncreaseProficiencyExperience(damage, 0); } } } ReceiveAttack(attacker, attacked, attack, damage, null); attack.AttackType = Attack.Melee; } else { attacker.AttackPacket = null; } } else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob)) { if (CanAttack(attacker, attackedsob, null)) { ushort range = attacker.AttackRange; if (attacker.Transformed) range = (ushort)attacker.TransformationAttackRange; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= range) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon); ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0; bool wep1bs = false, wep2bs = false; if (wep1subyte == 421) { wep1bs = true; wep1subyte--; } ushort wep1spellid = 0, wep2spellid = 0; if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte)) wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte]; Database.SpellInformation wep1spell = null, wep2spell = null; bool doWep1Spell = false, doWep2Spell = false; if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid)) { wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level]; doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent); } if (!doWep1Spell) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon); wep2subyte = (ushort)(leftweapon.ID / 1000); if (wep2subyte == 421) { wep2bs = true; wep2subyte--; } if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte)) wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte]; if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid)) { wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level]; doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent); } } } if (!attacker.Transformed) { if (doWep1Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attackedsob.X; attack.Y = attackedsob.Y; attack.Attacked = attackedsob.UID; attack.Damage = wep1spell.ID; goto restart; } if (doWep2Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attackedsob.X; attack.Y = attackedsob.Y; attack.Attacked = attackedsob.UID; attack.Damage = wep2spell.ID; goto restart; } if (attacker.MapID == 1039) { if (wep1bs) wep1subyte++; if (attacker.EntityFlag == EntityFlag.Player) if (damage > attackedsob.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep2subyte); } } else { attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte); } } } } } attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, null); } else { attacker.AttackPacket = null; } } } else { attacker.AttackPacket = null; } } #endregion #region Ranged else if (attack.AttackType == Attack.Ranged) { if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked)) { CheckForExtraWeaponPowers(attacker.Owner, attacked); if (attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon) == null) return; if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) return; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon); arrow.Durability -= 1; ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability }; usage.Send(attacker.Owner); if (arrow.Durability <= 0 || arrow.Durability > 5000) { Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon), attacker.Owner); } } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= ServerBase.Constants.pScreenDistance) { uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked); attack.Damage = damage; if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 500); } else { attacker.Owner.IncreaseProficiencyExperience(damage, 500); } ReceiveAttack(attacker, attacked, attack, damage, null); } } else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob)) { if (CanAttack(attacker, attackedsob, null)) { if (attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon) == null) return; if (attacker.MapID != 1039) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon); arrow.Durability -= 1; ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability }; usage.Send(attacker.Owner); if (arrow.Durability <= 0 || arrow.Durability > 5000) { Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon), attacker.Owner); } } } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= ServerBase.Constants.pScreenDistance) { uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, null); if (damage > attackedsob.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), 500); } else { attacker.Owner.IncreaseProficiencyExperience(damage, 500); } } } } else { attacker.AttackPacket = null; } } #endregion #region Magic else if (attack.AttackType == Attack.Magic) { CheckForExtraWeaponPowers(attacker.Owner, attacked); uint Experience = 100; bool shuriken = false; ushort spellID = SpellID; if (SpellID >= 3090 && SpellID <= 3306) spellID = 3090; if (spellID == 6012) shuriken = true; if (attacker == null) return; if (attacker.Owner == null) { attacker.AttackPacket = null; return; } if (attacker.Owner.Spells == null) { attacker.Owner.Spells = new SafeDictionary<ushort, Conquer_Online_Server.Interfaces.ISkill>(10000); attacker.AttackPacket = null; return; } if (attacker.Owner.Spells[spellID] == null && spellID != 6012) { attacker.AttackPacket = null; return; } Database.SpellInformation spell = null; if (shuriken) spell = Database.SpellTable.SpellInformations[6010][0]; else { byte choselevel = 0; if (spellID == SpellID) choselevel = attacker.Owner.Spells[spellID].Level; if (Database.SpellTable.SpellInformations[SpellID] != null && !Database.SpellTable.SpellInformations[SpellID].ContainsKey(choselevel)) choselevel = (byte)(Database.SpellTable.SpellInformations[SpellID].Count - 1); spell = Database.SpellTable.SpellInformations[SpellID][choselevel]; } if (spell == null) { attacker.AttackPacket = null; return; } attacked = null; attackedsob = null; if (attacker.Owner.Screen.TryGetValue(Target, out attacked) || attacker.Owner.Screen.TryGetSob(Target, out attackedsob) || Target == attacker.UID || spell.Sort != 1) { if (Target == attacker.UID) attacked = attacker; if (attacked != null) { if (attacked.Dead && spell.Sort != Database.SpellSort.Revive && spell.ID != 10405) { attacker.AttackPacket = null; return; } } if (Target >= 400000 && Target <= 600000 || Target >= 800000) { if (attacked == null && attackedsob == null) return; } else if (Target != 0 && attackedsob == null) return; if (attacked != null) { if (attacked.EntityFlag == EntityFlag.Monster) { if (spell.CanKill) { if (attacked.MonsterInfo.InSight == 0) { attacked.MonsterInfo.InSight = attacker.UID; } } } } if (!attacker.Owner.Spells.ContainsKey(spellID)) { if (spellID != 6012) return; } if (spell != null) { if (spell.OnlyWithThisWeaponSubtype != 0) { uint firstwepsubtype, secondwepsubtype; if (!attacker.Owner.Equipment.Free(4)) { firstwepsubtype = attacker.Owner.Equipment.Objects[3].ID / 1000; if (!attacker.Owner.Equipment.Free(5) && attacker.Owner.Equipment.Objects[4] != null) { secondwepsubtype = attacker.Owner.Equipment.Objects[4].ID / 1000; if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype) { if (secondwepsubtype != spell.OnlyWithThisWeaponSubtype) { attacker.AttackPacket = null; return; } } } else { if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype) { attacker.AttackPacket = null; return; } } } else { attacker.AttackPacket = null; return; } } } // Buffers buff = new Buffers(); switch (spellID) { #region Single magic damage spells case 1000: case 1001: case 1002: case 1150: case 1160: case 1180: case 1320: { if (CanUseSpell(spell, attacker.Owner)) { if (attacked != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } else { attacker.AttackPacket = null; } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } } } else { attacker.AttackPacket = null; } break; } #endregion #region Single heal/meditation spells case 1190: case 1195: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; uint damage = spell.Power; if (spell.ID == 1190) { Experience = damage = Math.Min(damage, attacker.MaxHitpoints - attacker.Hitpoints); attacker.Hitpoints += damage; } else { Experience = damage = Math.Min(damage, (uint)(attacker.MaxMana - attacker.Mana)); attacker.Mana += (ushort)damage; } suse.Targets.Add(attacker.UID, spell.Power); attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Multi heal spells case 1005: case 1055: case 1170: case 1175: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attackedsob != null) { if (attacker.MapID == 1038) break; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); uint damage = spell.Power; damage = Math.Min(damage, attackedsob.MaxHitpoints - attackedsob.Hitpoints); attackedsob.Hitpoints += damage; Experience += damage; suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } else { if (spell.Multi) { if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) { uint damage = spell.Power; damage = Math.Min(damage, teammate.Entity.MaxHitpoints - teammate.Entity.Hitpoints); teammate.Entity.Hitpoints += damage; Experience += damage; suse.Targets.Add(teammate.Entity.UID, damage); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); uint damage = spell.Power; damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints); attacked.Hitpoints += damage; Experience += damage; suse.Targets.Add(attacked.UID, damage); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); uint damage = spell.Power; damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints); attacked.Hitpoints += damage; Experience += damage; suse.Targets.Add(attacked.UID, damage); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } } else { attacker.AttackPacket = null; } break; } #endregion #region Revive case 1050: case 1100: { if (attackedsob != null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); attacked.Ressurect(); attacked.Owner.SendScreen(suse, true); } } break; } #endregion #region Linear spells case 1045: case 11000: case 11005: case 1046: case 1260: case 11110: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); Game.Attacking.InLineAlgorithm ila = new Conquer_Online_Server.Game.Attacking.InLineAlgorithm(attacker.X, X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ila.InLine(attacked.X, attacked.Y)) { if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) continue; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); attack.Damage = damage; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ila.InLine(attackedsob.X, attackedsob.Y)) { if (!CanAttack(attacker, attackedsob, spell)) continue; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region XPSpells inofensive case 1015: case 1020: case 1025: case 1110: case 6011: case 10390: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); if (spell.ID == 6011) { attacked.FatalStrikeStamp = Time32.Now; attacked.FatalStrikeTime = 60; attacked.AddFlag(Update.Flags.CannonBarrage); } else { if (spell.ID == 1110 || spell.ID == 1025 || spell.ID == 10390) { if (!attacked.OnKOSpell()) attacked.KOCount = 0; attacked.KOSpell = spell.ID; if (spell.ID == 1110) { attacked.CycloneStamp = Time32.Now; attacked.CycloneTime = 20; attacked.AddFlag(Update.Flags.Cyclone); } else if (spell.ID == 10390) { attacked.OblivionStamp = Time32.Now; attacked.OblivionTime = 20; attacked.AddFlag2(Update.Flags2.Oblivion); } else { attacked.SupermanStamp = Time32.Now; attacked.SupermanTime = 20; attacked.AddFlag(Update.Flags.Superman); } } else { if (spell.ID == 1020) { attacked.ShieldTime = 0; attacked.ShieldStamp = Time32.Now; attacked.MagicShieldStamp = Time32.Now; attacked.MagicShieldTime = 0; attacked.AddFlag(Update.Flags.MagicShield); attacked.ShieldStamp = Time32.Now; attacked.ShieldIncrease = spell.PowerPercent; attacked.ShieldTime = (byte)spell.Duration; } else { attacked.AccuracyStamp = Time32.Now; attacked.StarOfAccuracyStamp = Time32.Now; attacked.StarOfAccuracyTime = 0; attacked.AccuracyTime = 0; attacked.AddFlag(Update.Flags.StarOfAccuracy); attacked.AccuracyStamp = Time32.Now; attacked.AccuracyTime = (byte)spell.Duration; } } } attacked.Owner.SendScreen(suse, true); } break; } #endregion #region Circle spells case 1010: case 1115: case 1120: case 1125: case 3090: case 5001: case 8030: case 11040: case 11070: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Buffers case 1075: case 1085: case 1090: case 1095: case 3080: { if (attackedsob != null) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attackedsob.UID, 0); attacker.Owner.SendScreen(suse, true); } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); if (spell.ID == 1075 || spell.ID == 1085) { if (spell.ID == 1075) { attacked.AddFlag(Update.Flags.Invisibility); attacked.InvisibilityStamp = Time32.Now; attacked.InvisibilityTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Invisibility(spell.Duration)); } else { attacked.AccuracyStamp = Time32.Now; attacked.StarOfAccuracyStamp = Time32.Now; attacked.StarOfAccuracyTime = 0; attacked.AccuracyTime = 0; attacked.AddFlag(Update.Flags.StarOfAccuracy); attacked.StarOfAccuracyStamp = Time32.Now; attacked.StarOfAccuracyTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Accuracy(spell.Duration)); } } else { if (spell.ID == 1090) { attacked.ShieldTime = 0; attacked.ShieldStamp = Time32.Now; attacked.MagicShieldStamp = Time32.Now; attacked.MagicShieldTime = 0; attacked.AddFlag(Update.Flags.MagicShield); attacked.MagicShieldStamp = Time32.Now; attacked.MagicShieldIncrease = spell.PowerPercent; attacked.MagicShieldTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Shield(spell.PowerPercent, spell.Duration)); } else if (spell.ID == 1095) { attacked.AddFlag(Update.Flags.Stigma); attacked.StigmaStamp = Time32.Now; attacked.StigmaIncrease = spell.PowerPercent; attacked.StigmaTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Stigma(spell.PowerPercent, spell.Duration)); } else { attacked.AddFlag(Update.Flags.Dodge); attacked.DodgeStamp = Time32.Now; attacked.DodgeIncrease = spell.PowerPercent; attacked.DodgeTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Dodge(spell.PowerPercent, spell.Duration)); } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } } break; } #endregion #region Percent case 3050: { if (CanUseSpell(spell, attacker.Owner)) { if (attackedsob != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Percent(attackedsob, spell.PowerPercent); attackedsob.Hitpoints -= damage; suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Percent(attacked, spell.PowerPercent); if (attacker.Owner.QualifierGroup != null) attacker.Owner.QualifierGroup.UpdateDamage(attacker.Owner, damage); attacked.Hitpoints -= damage; suse.Targets.Add(attacked.UID, damage); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } } } break; } #endregion #region ExtraXP case 1040: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (teammate.Entity.UID != attacker.UID) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) { teammate.XPCount += 20; Update update = new Update(true); update.UID = teammate.Entity.UID; update.Append(Update.XPCircle, teammate.XPCount); update.Send(teammate); suse.Targets.Add(teammate.Entity.UID, 20); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } } } } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } break; } #endregion #region Pure Skills //SoulShackle case 10405: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacked == null) return; if (attacked.EntityFlag == EntityFlag.Monster) return; if (attacked.UID == attacker.UID) return; if (!attacked.Dead) return; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacked.BattlePower > attacker.BattlePower) { int diff = attacked.BattlePower - attacker.BattlePower; if (ServerBase.Kernel.Rate(100 - diff * 5)) { attacked.ShackleStamp = Time32.Now; attacked.ShackleTime = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); attacked.AddFlag(Update.Flags.SoulShackle); attacked.Owner.SendScreen(suse, true); } } else { attacked.ShackleStamp = Time32.Now; attacked.ShackleTime = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); attacked.AddFlag(Update.Flags.SoulShackle); attacked.Owner.SendScreen(suse, true); } } break; } //AzureShield case 30000: { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); attacked.Owner.SendScreen(suse, true); attacked.AzureStamp = Time32.Now; attacked.AzureTime = (short)spell.Duration; attacked.AzureDamage = spell.Power; attacked.AddFlag(Update.Flags.AzureShield); } } break; } //HeavenBlade case 10310: { if (attacked == null) return; spell.UseStamina = 100; if (CanUseSpell(spell, attacker.Owner)) { if (attacked != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); if (ServerBase.Kernel.Rate(spell.Percent)) { damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } else { damage = 0; suse.Targets.Add(attacked.UID, damage); } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } else { attacker.AttackPacket = null; } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); if (ServerBase.Kernel.Rate(spell.Percent)) { ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } else { damage = 0; suse.Targets.Add(attackedsob.UID, damage); } attacker.Owner.SendScreen(suse, true); } } } } else { attacker.AttackPacket = null; } break; } //StarArrow case 10313: { spell.UseStamina = 50; if (CanUseSpell(spell, attacker.Owner)) { if (attacked != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attacked.X; suse.Y = attacked.Y; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } else { attacker.AttackPacket = null; } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } } } else { attacker.AttackPacket = null; } break; } //DragonWhirl #region DragonWhirl case 10315: { if (attacker.Stamina >= 30) { attacker.Stamina -= 30; if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attack.X = X; attack.Y = Y; attack.Attacker = attacker.UID; attack.AttackType = 53; attack.X = X; attack.Y = Y; Writer.WriteUInt16(spell.ID, 24, attack.ToArray()); Writer.WriteByte(spell.Level, 26, attack.ToArray()); attacker.Owner.SendScreen(attack, true); attacker.X = X; attacker.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); uint DamageAdd = (damage * 150) / 100; if (spell.Power > 0) damage = (uint)(DamageAdd + Game.Attacking.Calculate.Magic(attacker, attacked, spell)); ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); uint DamageAdd = (damage * 150) / 100; if (spell.Power > 0) damage = (uint)(DamageAdd + Game.Attacking.Calculate.Magic(attacker, attacked, spell)); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } } break; } #endregion #endregion #region WeaponSpells #region Circle case 5010: case 7020: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; if (suse.SpellID != 10415) { suse.X = X; suse.Y = Y; } else { suse.X = 6; } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Single target case 10490: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); TryTrip suse = new TryTrip(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Damage = damage; suse.Attacked = attackedsob.UID; } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Damage = damage; suse.Attacked = attacked.UID; } } attacker.AttackPacket = null; } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } attacker.AttackPacket = null; break; } case 1290: case 5030: case 5040: case 7000: case 7010: case 7030: case 7040: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } attacker.AttackPacket = null; } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } attacker.AttackPacket = null; break; } #endregion #region Sector case 1250: case 5050: case 5020: case 1300: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Sector sector = new Sector(attacker.X, attacker.Y, X, Y); sector.Arrange(spell.Sector, spell.Range); if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (sector.Inside(attacked.X, attacked.Y)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (sector.Inside(attackedsob.X, attackedsob.Y)) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion #endregion #region Fly case 8002: case 8003: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacked.FlyStamp = Time32.Now; attacked.FlyTime = (byte)spell.Duration; suse.Targets.Add(attacked.UID, attacked.FlyTime); attacked.RemoveFlag(Update.Flags.Ride); attacked.AddFlag(Update.Flags.Fly); attacked.Owner.SendScreen(suse, true); } break; } #endregion #region Ninja Spells case 6010://Vortex { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.AddFlag(Update.Flags.ShurikenVortex); attacker.ShurikenVortexStamp = Time32.Now; attacker.ShurikenVortexTime = 20; attacker.Owner.SendScreen(suse, true); attacker.VortexPacket = new Attack(true); attacker.VortexPacket.Decoded = true; attacker.VortexPacket.Damage = 6012; attacker.VortexPacket.AttackType = Attack.Magic; attacker.VortexPacket.Attacker = attacker.UID; } break; } case 6012://VortexRespone { if (!attacker.ContainsFlag(Update.Flags.ShurikenVortex)) { attacker.AttackPacket = null; break; } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attacker.X; suse.Y = attacker.Y; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } attacker.Owner.SendScreen(suse, true); break; } case 6001: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= spell.Range) { if (attacked.Name == "TeratoDragon")//SnowBanshee continue; if (attacked.Name == "SnowBanshee")//SnowBanshee continue; if (attacked.Name == "ThrillingSpook")//SnowBanshee continue; if (attacked.Name == "SwordMaster")//SnowBanshee continue; if (attacked.Name == "LavaBeast")//SnowBanshee continue; if (attacked.Name == "Guard1")//SnowBanshee continue; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { int potDifference = attacker.BattlePower - attacked.BattlePower; int rate = spell.Percent + potDifference; // uint dmg = (uint)((attacked.Hitpoints * ((10))) / 100); if (attacked.Statistics.Detoxication > 0 && attacked.Statistics.Detoxication < 100) rate = (int)((rate * attacked.Statistics.Detoxication) / 100); if (attacked.Statistics.Detoxication >= 100) rate = 0; if (ServerBase.Kernel.Rate(rate)) { attacked.ToxicFogStamp = Time32.Now; attacked.ToxicFogLeft = 20; attacked.ToxicFogPercent = spell.PowerPercent; suse.Targets.Add(attacked.UID, 1); } else { suse.Targets.Add(attacked.UID, 0); suse.Targets[attacked.UID].Hit = false; } if (attacked.Hitpoints <= 1) { //client.Entity.Poison = null; suse.Targets.Add(attacked.UID, 0); suse.Targets[attacked.UID].Hit = false; //attacked.Update(true, false, true, Game.Enums.Poison); } } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } case 6000: { if (CanUseSpell(spell, attacker.Owner)) { ushort Xx, Yx; if (attacked != null) { Xx = attacked.X; Yx = attacked.Y; } else { Xx = attackedsob.X; Yx = attackedsob.Y; } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= spell.Range) { if (attackedsob == null) if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) return; if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) return; if (attacker.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) return; PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; bool send = false; if (attackedsob == null) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); send = true; } } else { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); send = true; } } if (send) attacker.Owner.SendScreen(suse, true); } else { attacker.AttackPacket = null; } } break; } case 6002: { if (attackedsob != null) return; if (attacked.EntityFlag == EntityFlag.Monster) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); int potDifference = attacker.BattlePower - attacked.BattlePower; int rate = spell.Percent + potDifference; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, false)) { suse.Targets.Add(attacked.UID, 0); if (ServerBase.Kernel.Rate(rate)) { attacked.NoDrugsStamp = Time32.Now; attacked.NoDrugsTime = (short)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) { attacked.Owner.Send(ServerBase.Constants.NoDrugs(spell.Duration)); } } else { suse.Targets[attacked.UID].Hit = false; } attacked.Owner.SendScreen(suse, true); } } } break; } case 6004: { if (attackedsob != null) return; if (attacked.EntityFlag == EntityFlag.Monster) return; if (!attacked.ContainsFlag(Update.Flags.Fly)) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); int potDifference = attacker.BattlePower - attacked.BattlePower; int rate = spell.Percent + potDifference; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, false)) { uint dmg = Calculate.Percent(attacked, 0.1F); suse.Targets.Add(attacked.UID, dmg); if (ServerBase.Kernel.Rate(rate)) { attacked.Hitpoints -= dmg; attacked.RemoveFlag(Update.Flags.Fly); } else { suse.Targets[attacked.UID].Hit = false; } attacked.Owner.SendScreen(suse, true); } } } break; } #endregion #region Riding case 7001: { if (!attacker.Owner.Equipment.Free(12)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.ContainsFlag(Update.Flags.Ride)) { attacker.RemoveFlag(Update.Flags.Ride); } else { if (attacker.Owner.Map.ID == 1036 && attacker.Owner.Equipment.TryGetItem((byte)12).Plus < 6) break; if (attacker.Stamina >= 100 && (attacker.Owner.QualifierGroup == null || attacker.Owner.QualifierGroup != null && !attacker.Owner.QualifierGroup.Inside)) { attacker.AddFlag(Update.Flags.Ride); attacker.Stamina -= 100; Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true); vigor.VigorValue = attacker.Owner.Entity.MaxVigor; vigor.Send(attacker.Owner); } } suse.Targets.Add(attacker.UID, 0); attacker.Owner.SendScreen(suse, true); } break; } case 7002: {//Spook if (attacked.ContainsFlag(Update.Flags.Ride) && attacker.ContainsFlag(Update.Flags.Ride)) { Interfaces.IConquerItem attackedSteed = null, attackerSteed = null; if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); if (attackedSteed.Plus < attackerSteed.Plus) attacked.RemoveFlag(Update.Flags.Ride); else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress) attacked.RemoveFlag(Update.Flags.Ride); else suse.Targets[attacked.UID].Hit = false; attacker.Owner.SendScreen(suse, true); } } } break; } case 7003: {//WarCry SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Interfaces.IConquerItem attackedSteed = null, attackerSteed = null; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Player && _obj.UID != attacker.UID) { attacked = _obj as Entity; if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= attackedSteed.Plus) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { suse.Targets.Add(attacked.UID, 0); if (attackedSteed.Plus < attackerSteed.Plus) attacked.RemoveFlag(Update.Flags.Ride); else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress) attacked.RemoveFlag(Update.Flags.Ride); else suse.Targets[attacked.UID].Hit = false; } } } } } } attacker.Owner.SendScreen(suse, true); break; } #endregion #region Dash case 1051: { if (attacked != null) { if (!attacked.Dead) { var direction = ServerBase.Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y); if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Calculate.Melee(attacker, attacked); attack = new Attack(true); attack.AttackType = Attack.Dash; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.Damage = damage; attack.ToArray()[27] = (byte)direction; attacked.Move(direction); attacker.Move(direction); ReceiveAttack(attacker, attacked, attack, damage, spell); attacker.Owner.SendScreen(attack, true); } } } break; } #endregion #region RapidFire case 8000: { if (attackedsob != null) { if (CanUseSpell(spell, attacker.Owner)) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attackedsob.X; suse.Y = attackedsob.Y; uint damage = Calculate.Ranged(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); suse.Targets.Add(attackedsob.UID, damage); ReceiveAttack(attacker, attackedsob, attack, damage, spell); attacker.Owner.SendScreen(suse, true); } } } else { if (!attacked.Dead) { if (CanUseSpell(spell, attacker.Owner)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attacked.X; suse.Y = attacked.Y; uint damage = Calculate.Ranged(attacker, attacked); damage = (uint)(damage * spell.PowerPercent); suse.Targets.Add(attacked.UID, damage); ReceiveAttack(attacker, attacked, attack, damage, spell); attacker.Owner.SendScreen(suse, true); } } } } break; } #endregion #region FireOfHell case 1165: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Sector sector = new Sector(attacker.X, attacker.Y, X, Y); sector.Arrange(spell.Sector, spell.Distance); foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (sector.Inside(attacked.X, attacked.Y)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (sector.Inside(attackedsob.X, attackedsob.Y)) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Scatter case 8001: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Sector sector = new Sector(attacker.X, attacker.Y, X, Y); sector.Arrange(spell.Sector, spell.Distance); foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (sector.Inside(attacked.X, attacked.Y)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (sector.Inside(attackedsob.X, attackedsob.Y)) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); if (damage == 0) damage = 1; damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Intensify case 9000: { attacker.IntensifyStamp = Time32.Now; attacker.OnIntensify = true; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacker.UID, 0); suse.Send(attacker.Owner); break; } #endregion #region Pirate Spells #region Xp Skills case 11050: //Cannon Barrage { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.CannonBarageStamp = Time32.Now; attacker.Cannonbarage = 30; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); //attacked.AddFlag(Update.Effects.CannonBarrage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); //attacked.AddFlag(Update.Effects.CannonBarrage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } case 11060: // BlackPearl Rage { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.BlackBeardStamp = Time32.Now; attacker.Blackbeard = 30; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); attacked.AddFlag(Update.Effects.EagleEye); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); attacked.AddFlag(Update.Effects.EagleEye); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Auto On Skills case 11120: //Adrenaline Rush case 11130: //BlackSpot { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); suse.MakeConst(); for (uint c = 0; c < 3; c++) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (damage > attackedsob.Hitpoints) damage = attackedsob.Hitpoints; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID + c, damage); } } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); suse.MakeConst(); for (uint c = 0; c < 3; c++) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); if (damage > attacked.Hitpoints) damage = attacked.Hitpoints; damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID + c, damage); } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion // Doesnt Work // Doest Work #region WeaponSkills case 11140: //windstorm { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); suse.MakeConst(); for (uint c = 0; c < 3; c++) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (damage > attackedsob.Hitpoints) damage = attackedsob.Hitpoints; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID + c, damage); } } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); suse.MakeConst(); for (uint c = 0; c < 3; c++) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); if (damage > attacked.Hitpoints) damage = attacked.Hitpoints; damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID + c, damage); } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion // Doesnt Work #region Linear Skills /*case 11110: //Blade Tempest { if (Time32.Now < attacker.WhilrwindKick.AddMilliseconds(1500)) return; attacker.WhilrwindKick = Time32.Now; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range)//<= 3 { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; //suse.X = (ushort)ServerBase.Kernel.Random.Next(3, 10); suse.X = X; //suse.Y = 0; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); attacked.Stunned = true; attacked.StunStamp = Time32.Now; suse.Targets.Add(attacked.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } } break; }*/ #endregion #region Single damage Skill case 11030: // Eagle Eye if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacker.UID, spell.Power); if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent * 30); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); attacked.AddFlag(Update.Effects.EagleEye); } } } attacker.Owner.SendScreen(suse, true); } break; #endregion #region Region Damage Skills case 11100: //kracken revenge { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); attacked.AddFlag(Update.Effects.KrackenRevenge); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); attacked.AddFlag(Update.Effects.KrackenRevenge); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } /*case 11040: // Scurvey Bomb { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); attacked.Update(_String.Effect, "pro_gre_assflo", true); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); //attacked.Update(_String.Effect, "pro_gre_assflo", true); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; }*/ /* case 11070: // Gale Bomb { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked); damage = ReceiveAttack(suse, attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); attacked.Update(_String.Effect, "pro_tir_assflo", true); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); attacked.Update(_String.Effect, "pro_tir_assflo", true); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; }*/ #endregion #endregion #region Trasnformations case 1270: case 1280: case 1350: case 1360: case 3321: { if (CanUseSpell(spell, attacker.Owner)) { if (attacker.MapID == 1036) return; bool wasTransformated = attacker.Transformed; PrepareSpell(spell, attacker.Owner); #region Atributes switch (spell.ID) { case 1350: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 182; attacker.TransformationMinAttack = 122; attacker.TransformationDefence = 1300; attacker.TransformationMagicDefence = 94; attacker.TransformationDodge = 35; attacker.TransformationTime = 39; attacker.TransformationID = 207; break; } case 1: { attacker.TransformationMaxAttack = 200; attacker.TransformationMinAttack = 134; attacker.TransformationDefence = 1400; attacker.TransformationMagicDefence = 96; attacker.TransformationDodge = 40; attacker.TransformationTime = 49; attacker.TransformationID = 207; break; } case 2: { attacker.TransformationMaxAttack = 240; attacker.TransformationMinAttack = 160; attacker.TransformationDefence = 1500; attacker.TransformationMagicDefence = 97; attacker.TransformationDodge = 45; attacker.TransformationTime = 59; attacker.TransformationID = 207; break; } case 3: { attacker.TransformationMaxAttack = 258; attacker.TransformationMinAttack = 172; attacker.TransformationDefence = 1600; attacker.TransformationMagicDefence = 98; attacker.TransformationDodge = 50; attacker.TransformationTime = 69; attacker.TransformationID = 267; break; } case 4: { attacker.TransformationMaxAttack = 300; attacker.TransformationMinAttack = 200; attacker.TransformationDefence = 1900; attacker.TransformationMagicDefence = 99; attacker.TransformationDodge = 55; attacker.TransformationTime = 79; attacker.TransformationID = 267; break; } } break; case 1270: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 282; attacker.TransformationMinAttack = 179; attacker.TransformationDefence = 73; attacker.TransformationMagicDefence = 34; attacker.TransformationDodge = 9; attacker.TransformationTime = 34; attacker.TransformationID = 214; break; } case 1: { attacker.TransformationMaxAttack = 395; attacker.TransformationMinAttack = 245; attacker.TransformationDefence = 126; attacker.TransformationMagicDefence = 45; attacker.TransformationDodge = 12; attacker.TransformationTime = 39; attacker.TransformationID = 214; break; } case 2: { attacker.TransformationMaxAttack = 616; attacker.TransformationMinAttack = 367; attacker.TransformationDefence = 180; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 15; attacker.TransformationTime = 44; attacker.TransformationID = 214; break; } case 3: { attacker.TransformationMaxAttack = 724; attacker.TransformationMinAttack = 429; attacker.TransformationDefence = 247; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 15; attacker.TransformationTime = 49; attacker.TransformationID = 214; break; } case 4: { attacker.TransformationMaxAttack = 1231; attacker.TransformationMinAttack = 704; attacker.TransformationDefence = 499; attacker.TransformationMagicDefence = 50; attacker.TransformationDodge = 20; attacker.TransformationTime = 54; attacker.TransformationID = 274; break; } case 5: { attacker.TransformationMaxAttack = 1573; attacker.TransformationMinAttack = 941; attacker.TransformationDefence = 601; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 25; attacker.TransformationTime = 59; attacker.TransformationID = 274; break; } case 6: { attacker.TransformationMaxAttack = 1991; attacker.TransformationMinAttack = 1107; attacker.TransformationDefence = 1029; attacker.TransformationMagicDefence = 55; attacker.TransformationDodge = 30; attacker.TransformationTime = 64; attacker.TransformationID = 274; break; } case 7: { attacker.TransformationMaxAttack = 2226; attacker.TransformationMinAttack = 1235; attacker.TransformationDefence = 1029; attacker.TransformationMagicDefence = 55; attacker.TransformationDodge = 35; attacker.TransformationTime = 69; attacker.TransformationID = 274; break; } } break; case 1360: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 1215; attacker.TransformationMinAttack = 610; attacker.TransformationDefence = 100; attacker.TransformationMagicDefence = 96; attacker.TransformationDodge = 30; attacker.TransformationTime = 59; attacker.TransformationID = 217; break; } case 1: { attacker.TransformationMaxAttack = 1310; attacker.TransformationMinAttack = 650; attacker.TransformationDefence = 400; attacker.TransformationMagicDefence = 97; attacker.TransformationDodge = 30; attacker.TransformationTime = 79; attacker.TransformationID = 217; break; } case 2: { attacker.TransformationMaxAttack = 1420; attacker.TransformationMinAttack = 710; attacker.TransformationDefence = 650; attacker.TransformationMagicDefence = 98; attacker.TransformationDodge = 30; attacker.TransformationTime = 89; attacker.TransformationID = 217; break; } case 3: { attacker.TransformationMaxAttack = 1555; attacker.TransformationMinAttack = 780; attacker.TransformationDefence = 720; attacker.TransformationMagicDefence = 98; attacker.TransformationDodge = 30; attacker.TransformationTime = 99; attacker.TransformationID = 277; break; } case 4: { attacker.TransformationMaxAttack = 1660; attacker.TransformationMinAttack = 840; attacker.TransformationDefence = 1200; attacker.TransformationMagicDefence = 99; attacker.TransformationDodge = 30; attacker.TransformationTime = 109; attacker.TransformationID = 277; break; } } break; case 1280: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 930; attacker.TransformationMinAttack = 656; attacker.TransformationDefence = 290; attacker.TransformationMagicDefence = 45; attacker.TransformationDodge = 40; attacker.TransformationTime = 29; attacker.TransformationID = 213; break; } case 1: { attacker.TransformationMaxAttack = 1062; attacker.TransformationMinAttack = 750; attacker.TransformationDefence = 320; attacker.TransformationMagicDefence = 46; attacker.TransformationDodge = 40; attacker.TransformationTime = 34; attacker.TransformationID = 213; break; } case 2: { attacker.TransformationMaxAttack = 1292; attacker.TransformationMinAttack = 910; attacker.TransformationDefence = 510; attacker.TransformationMagicDefence = 50; attacker.TransformationDodge = 40; attacker.TransformationTime = 39; attacker.TransformationID = 213; break; } case 3: { attacker.TransformationMaxAttack = 1428; attacker.TransformationMinAttack = 1000; attacker.TransformationDefence = 600; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 40; attacker.TransformationTime = 44; attacker.TransformationID = 213; break; } case 4: { attacker.TransformationMaxAttack = 1570; attacker.TransformationMinAttack = 1100; attacker.TransformationDefence = 700; attacker.TransformationMagicDefence = 55; attacker.TransformationDodge = 40; attacker.TransformationTime = 49; attacker.TransformationID = 213; break; } case 5: { attacker.TransformationMaxAttack = 1700; attacker.TransformationMinAttack = 1200; attacker.TransformationDefence = 880; attacker.TransformationMagicDefence = 57; attacker.TransformationDodge = 40; attacker.TransformationTime = 54; attacker.TransformationID = 273; break; } case 6: { attacker.TransformationMaxAttack = 1900; attacker.TransformationMinAttack = 1300; attacker.TransformationDefence = 1540; attacker.TransformationMagicDefence = 59; attacker.TransformationDodge = 40; attacker.TransformationTime = 59; attacker.TransformationID = 273; break; } case 7: { attacker.TransformationMaxAttack = 2100; attacker.TransformationMinAttack = 1500; attacker.TransformationDefence = 1880; attacker.TransformationMagicDefence = 61; attacker.TransformationDodge = 40; attacker.TransformationTime = 59; attacker.TransformationID = 273; break; } case 8: { attacker.TransformationMaxAttack = 2300; attacker.TransformationMinAttack = 1600; attacker.TransformationDefence = 1970; attacker.TransformationMagicDefence = 63; attacker.TransformationDodge = 40; attacker.TransformationTime = 59; attacker.TransformationID = 273; break; } } break; case 3321: { attacker.TransformationMaxAttack = 2000000; attacker.TransformationMinAttack = 2000000; attacker.TransformationDefence = 65355; attacker.TransformationMagicDefence = 65355; attacker.TransformationDodge = 35; attacker.TransformationTime = 65355; attacker.TransformationID = 223; break; } } #endregion SpellUse spellUse = new SpellUse(true); spellUse.Attacker = attacker.UID; spellUse.SpellID = spell.ID; spellUse.SpellLevel = spell.Level; spellUse.X = X; spellUse.Y = Y; spellUse.Targets.Add(attacker.UID, (uint)0); attacker.Owner.SendScreen(spellUse, true); attacker.TransformationStamp = Time32.Now; attacker.TransformationMaxHP = 3000; if (spell.ID == 1270) attacker.TransformationMaxHP = 50000; attacker.TransformationAttackRange = 3; if (spell.ID == 1360) attacker.TransformationAttackRange = 10; if (!wasTransformated) { double maxHP = attacker.MaxHitpoints; double HP = attacker.Hitpoints; double point = HP / maxHP; attacker.Hitpoints = (uint)(attacker.TransformationMaxHP * point); } attacker.Update(Update.MaxHitpoints, attacker.TransformationMaxHP, false); } break; } #endregion #region Bless case 9876: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); attacker.AddFlag(Update.Flags.CastPray); SpellUse spellUse = new SpellUse(true); spellUse.Attacker = attacker.UID; spellUse.SpellID = spell.ID; spellUse.SpellLevel = spell.Level; spellUse.X = X; spellUse.Y = Y; spellUse.Targets.Add(attacker.UID, 0); attacker.Owner.SendScreen(spellUse, true); } break; } #endregion #region Companions case 4000: case 4010: case 4020: case 4050: case 4060: case 4070: { if (CanUseSpell(spell, attacker.Owner)) { if (attacker.Owner.Companion != null) { if (attacker.Owner.Companion.MonsterInfo != null) { attacker.Owner.Map.RemoveEntity(attacker.Owner.Companion); Data data = new Data(true); data.UID = attacker.Owner.Companion.UID; data.ID = Data.RemoveEntity; attacker.Owner.Companion.MonsterInfo.SendScreen(data); attacker.Owner.Companion = null; } } PrepareSpell(spell, attacker.Owner); SpellUse spellUse = new SpellUse(true); spellUse.Attacker = attacker.UID; spellUse.SpellID = spell.ID; spellUse.SpellLevel = spell.Level; spellUse.X = X; spellUse.Y = Y; spellUse.Targets.Add(attacker.UID, 0); attacker.Owner.SendScreen(spellUse, true); attacker.Owner.Companion = new Entity(EntityFlag.Monster, true); attacker.Owner.Companion.MonsterInfo = new Conquer_Online_Server.Database.MonsterInformation(); Database.MonsterInformation mt = Database.MonsterInformation.MonsterInfos[spell.Power]; attacker.Owner.Companion.Owner = attacker.Owner; attacker.Owner.Companion.MapObjType = MapObjectType.Monster; attacker.Owner.Companion.MonsterInfo = mt.Copy(); attacker.Owner.Companion.MonsterInfo.Owner = attacker.Owner.Companion; attacker.Owner.Companion.Name = mt.Name; attacker.Owner.Companion.MinAttack = mt.MinAttack; attacker.Owner.Companion.MaxAttack = attacker.Owner.Companion.MagicAttack = mt.MaxAttack; attacker.Owner.Companion.Hitpoints = attacker.Owner.Companion.MaxHitpoints = mt.Hitpoints; attacker.Owner.Companion.Body = mt.Mesh; attacker.Owner.Companion.Level = mt.Level; attacker.Owner.Companion.UID = (uint)(attacker.UID - 200000); attacker.Owner.Companion.MapID = attacker.Owner.Map.ID; attacker.Owner.Companion.SendUpdates = true; attacker.Owner.Companion.X = attacker.X; attacker.Owner.Companion.Y = attacker.Y; attacker.Owner.Map.AddEntity(attacker.Owner.Companion); attacker.Owner.SendScreenSpawn(attacker.Owner.Companion, true); } break; } #endregion #region MonkSpells //TyrantAura case 10395: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) PrepareSpell(spell, attacker.Owner); { if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//FendAura { teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//FendAura teammate.Entity.Statistics.Immunity -= 200; } if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura teammate.Entity.Statistics.MetalResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura teammate.Entity.Statistics.WoodResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura teammate.Entity.Statistics.WaterResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura { teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura teammate.Entity.Statistics.FireResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura teammate.Entity.Statistics.EarthResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//TyrantAura { teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//TyrantAura teammate.Entity.Statistics.CriticalStrike -= 200; } teammate.Entity.AddFlag2(Update.Flags2.TyrantAura); teammate.Entity.Statistics.CriticalStrike += 200; suse.Targets.Add(teammate.Entity.UID, 1); teammate.Entity.TyrantAura = Time32.Now; teammate.Entity.TyrantAuras = (short)spell.Duration; } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); if (attacker.ContainsFlag2(Update.Flags2.FendAura))//FendAura { attacker.RemoveFlag2(Update.Flags2.FendAura);//FendAura attacker.Statistics.Immunity -= 200; } if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura attacker.Statistics.MetalResistance -= 30; } if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { attacker.Statistics.WoodResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura } if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { attacker.Statistics.WaterResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura } if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura { attacker.Statistics.FireResistance -= 30; attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura } if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { attacker.Statistics.EarthResistance -= 30; attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura } if (attacked.ContainsFlag2(Update.Flags2.TyrantAura))//TyrantAura { attacked.RemoveFlag2(Update.Flags2.TyrantAura);//TyrantAura attacked.Statistics.CriticalStrike -= 200; } attacker.AddFlag2(Update.Flags2.TyrantAura); attacker.Statistics.CriticalStrike += 200; attacker.TyrantAura = Time32.Now; attacker.TyrantAuras = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //FendAura case 10410: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) PrepareSpell(spell, attacker.Owner); { if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura teammate.Entity.Statistics.CriticalStrike -= 200; } if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura teammate.Entity.Statistics.MetalResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura teammate.Entity.Statistics.WoodResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura teammate.Entity.Statistics.WaterResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura { teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura teammate.Entity.Statistics.FireResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura teammate.Entity.Statistics.EarthResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura teammate.Entity.Statistics.Immunity -= 200; } teammate.Entity.AddFlag2(Update.Flags2.FendAura); teammate.Entity.Statistics.Immunity += 200; suse.Targets.Add(teammate.Entity.UID, 1); teammate.Entity.TyrantAura = Time32.Now; teammate.Entity.TyrantAuras = (short)spell.Duration; } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); if (attacked.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { attacked.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura attacked.Statistics.CriticalStrike -= 200; } if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura attacker.Statistics.MetalResistance -= 30; } if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { attacker.Statistics.WoodResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura } if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { attacker.Statistics.WaterResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura } if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura { attacker.Statistics.FireResistance -= 30; attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura } if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { attacker.Statistics.EarthResistance -= 30; attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura } if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura attacker.Statistics.Immunity += 200; } attacker.AddFlag2(Update.Flags2.FendAura); attacker.Statistics.Immunity += 200; attacker.TyrantAura = Time32.Now; attacker.TyrantAuras = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //ElementalAuraMetal case 10420: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) PrepareSpell(spell, attacker.Owner); { if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura teammate.Entity.Statistics.CriticalStrike -= 200; } if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura teammate.Entity.Statistics.MetalResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura teammate.Entity.Statistics.WoodResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura teammate.Entity.Statistics.WaterResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura { teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura teammate.Entity.Statistics.FireResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura teammate.Entity.Statistics.EarthResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura teammate.Entity.Statistics.Immunity -= 200; } teammate.Entity.AddFlag2(Update.Flags2.MetalAura); teammate.Entity.Statistics.MetalResistance += 30; suse.Targets.Add(teammate.Entity.UID, 1); teammate.Entity.TyrantAura = Time32.Now; teammate.Entity.TyrantAuras = (short)spell.Duration; } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura attacker.Statistics.CriticalStrike -= 200; } if (attacked.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { attacked.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura attacked.Statistics.MetalResistance -= 30; } if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { attacker.Statistics.WoodResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura } if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { attacker.Statistics.WaterResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura } if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura { attacker.Statistics.FireResistance -= 30; attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura } if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { attacker.Statistics.EarthResistance -= 30; attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura } if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura attacker.Statistics.Immunity -= 200; } attacker.AddFlag2(Update.Flags2.MetalAura); attacker.Statistics.MetalResistance += 30; attacker.TyrantAura = Time32.Now; attacker.TyrantAuras = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //ElementalAuraWood case 10421: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) PrepareSpell(spell, attacker.Owner); { if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura teammate.Entity.Statistics.CriticalStrike -= 200; } if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura teammate.Entity.Statistics.MetalResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura teammate.Entity.Statistics.WoodResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura teammate.Entity.Statistics.WaterResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura { teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura teammate.Entity.Statistics.FireResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura teammate.Entity.Statistics.EarthResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura teammate.Entity.Statistics.Immunity -= 200; } teammate.Entity.AddFlag2(Update.Flags2.WoodAura); teammate.Entity.Statistics.WoodResistance += 30; suse.Targets.Add(teammate.Entity.UID, 1); teammate.Entity.TyrantAura = Time32.Now; teammate.Entity.TyrantAuras = (short)spell.Duration; } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura attacker.Statistics.CriticalStrike -= 200; } if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura attacker.Statistics.MetalResistance -= 30; } if (attacked.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { attacked.Statistics.WoodResistance -= 30; attacked.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura } if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { attacker.Statistics.WaterResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura } if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura { attacker.Statistics.FireResistance -= 30; attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura } if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { attacker.Statistics.EarthResistance -= 30; attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura } if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura attacker.Statistics.Immunity -= 200; } attacker.AddFlag2(Update.Flags2.WoodAura); attacker.Statistics.WoodResistance += 30; attacker.TyrantAura = Time32.Now; attacker.TyrantAuras = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //ElementalAuraWater case 10422: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) PrepareSpell(spell, attacker.Owner); { if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura teammate.Entity.Statistics.CriticalStrike -= 200; } if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura teammate.Entity.Statistics.MetalResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura teammate.Entity.Statistics.WoodResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura teammate.Entity.Statistics.WaterResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura { teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura teammate.Entity.Statistics.FireResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura teammate.Entity.Statistics.EarthResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura teammate.Entity.Statistics.Immunity -= 200; } teammate.Entity.AddFlag2(Update.Flags2.WaterAura); teammate.Entity.Statistics.WaterResistance += 30; suse.Targets.Add(teammate.Entity.UID, 1); teammate.Entity.TyrantAura = Time32.Now; teammate.Entity.TyrantAuras = (short)spell.Duration; } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura attacker.Statistics.CriticalStrike -= 200; } if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura attacker.Statistics.MetalResistance -= 30; } if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { attacker.Statistics.WoodResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura } if (attacked.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { attacked.Statistics.WaterResistance -= 30; attacked.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura } if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura { attacker.Statistics.FireResistance -= 30; attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura } if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { attacker.Statistics.EarthResistance -= 30; attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura } if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura attacker.Statistics.Immunity -= 200; } attacker.AddFlag2(Update.Flags2.WaterAura); attacker.Statistics.WaterResistance += 30; attacker.TyrantAura = Time32.Now; attacker.TyrantAuras = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //ElementalAuraFire case 10423: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) PrepareSpell(spell, attacker.Owner); { if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura teammate.Entity.Statistics.CriticalStrike -= 200; } if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura teammate.Entity.Statistics.MetalResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura teammate.Entity.Statistics.WoodResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura teammate.Entity.Statistics.WaterResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura { teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura teammate.Entity.Statistics.FireResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura teammate.Entity.Statistics.EarthResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura teammate.Entity.Statistics.Immunity -= 200; } teammate.Entity.AddFlag2(Update.Flags2.FireAura); teammate.Entity.Statistics.FireResistance += 30; suse.Targets.Add(teammate.Entity.UID, 1); teammate.Entity.TyrantAura = Time32.Now; teammate.Entity.TyrantAuras = (short)spell.Duration; } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura attacker.Statistics.CriticalStrike -= 200; } if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura attacker.Statistics.MetalResistance -= 30; } if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { attacker.Statistics.WoodResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura } if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { attacker.Statistics.WaterResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura } if (attacked.ContainsFlag2(Update.Flags2.FireAura))//FireAura { attacked.Statistics.FireResistance -= 30; attacked.RemoveFlag2(Update.Flags2.FireAura);//FireAura } if (attacker.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { attacker.Statistics.EarthResistance -= 30; attacker.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura } if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura attacker.Statistics.Immunity -= 200; } attacker.AddFlag2(Update.Flags2.FireAura); attacker.Statistics.FireResistance += 30; attacker.TyrantAura = Time32.Now; attacker.TyrantAuras = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //ElementalEarthAura case 10424: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) PrepareSpell(spell, attacker.Owner); { if (teammate.Entity.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { teammate.Entity.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura teammate.Entity.Statistics.CriticalStrike -= 200; } if (teammate.Entity.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { teammate.Entity.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura teammate.Entity.Statistics.MetalResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { teammate.Entity.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura teammate.Entity.Statistics.WoodResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { teammate.Entity.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura teammate.Entity.Statistics.WaterResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FireAura))//FireAura { teammate.Entity.RemoveFlag2(Update.Flags2.FireAura);//FireAura teammate.Entity.Statistics.FireResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { teammate.Entity.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura teammate.Entity.Statistics.EarthResistance -= 30; } if (teammate.Entity.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { teammate.Entity.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura teammate.Entity.Statistics.Immunity -= 200; } teammate.Entity.AddFlag2(Update.Flags2.EarthAura); teammate.Entity.Statistics.EarthResistance += 30; suse.Targets.Add(teammate.Entity.UID, 1); teammate.Entity.TyrantAura = Time32.Now; teammate.Entity.TyrantAuras = (short)spell.Duration; } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); if (attacker.ContainsFlag2(Update.Flags2.TyrantAura))//FendAura { attacker.RemoveFlag2(Update.Flags2.TyrantAura);//FendAura attacker.Statistics.CriticalStrike -= 200; } if (attacker.ContainsFlag2(Update.Flags2.MetalAura))//MetalAura { attacker.RemoveFlag2(Update.Flags2.MetalAura);//MetalAura attacker.Statistics.MetalResistance -= 30; } if (attacker.ContainsFlag2(Update.Flags2.WoodAura))//WoodAura { attacker.Statistics.WoodResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WoodAura);//WoodAura } if (attacker.ContainsFlag2(Update.Flags2.WaterAura))//WaterAura { attacker.Statistics.WaterResistance -= 30; attacker.RemoveFlag2(Update.Flags2.WaterAura);//WaterAura } if (attacker.ContainsFlag2(Update.Flags2.FireAura))//FireAura { attacker.Statistics.FireResistance -= 30; attacker.RemoveFlag2(Update.Flags2.FireAura);//FireAura } if (attacked.ContainsFlag2(Update.Flags2.EarthAura))//EarthAura { attacked.Statistics.EarthResistance -= 30; attacked.RemoveFlag2(Update.Flags2.EarthAura);//EarthAura } if (attacker.ContainsFlag2(Update.Flags2.FendAura))//TyrantAura { attacker.RemoveFlag2(Update.Flags2.FendAura);//TyrantAura attacker.Statistics.Immunity -= 200; } attacker.AddFlag2(Update.Flags2.EarthAura); attacker.Statistics.EarthResistance += 30; attacker.TyrantAura = Time32.Now; attacker.TyrantAuras = (short)spell.Duration; suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //Compassion case 10430: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) { attacker.RemoveFlag(Update.Flags.Poisoned); suse.Targets.Add(teammate.Entity.UID, 1); } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); attacker.RemoveFlag(Update.Flags.Poisoned); suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //Serenity case 10400: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker == null) return; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacker.UID, 1); attacker.ToxicFogLeft = 0; //attacker.RemoveFlag(Update.Flags.SoulShackle); attacker.Owner.SendScreen(suse, true); } attacker.AttackPacket = null; break; } //Tranquility case 10425: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) { attacker.RemoveFlag(Update.Flags.SoulShackle); attacked.RemoveFlag(Update.Flags.SoulShackle); teammate.Entity.RemoveFlag(Update.Flags.SoulShackle); suse.Targets.Add(teammate.Entity.UID, 1); } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); attacker.RemoveFlag(Update.Flags.SoulShackle); suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //Radiant Palm case 10381: // case 10315: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); Game.Attacking.InLineAlgorithm ila = new Conquer_Online_Server.Game.Attacking.InLineAlgorithm(attacker.X, X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; for (int c = 0; c < attacker.Owner.Screen.Objects.Length; c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Length) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ila.InLine(attacked.X, attacked.Y)) { if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) continue; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell); attack.Damage = damage; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ila.InLine(attackedsob.X, attackedsob.Y)) { if (!CanAttack(attacker, attackedsob, spell)) continue; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob); damage = (uint)(damage * spell.PowerPercent); attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } attacker.Owner.SendScreen(suse, true); } attacker.AttackPacket = null; break; } //WhirlwindKick case 10415: { if (Time32.Now < attacker.WhilrwindKick.AddMilliseconds(1500)) { attacker.AttackPacket = null; return; } attacker.WhilrwindKick = Time32.Now; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 3) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = 0; suse.X = (ushort)ServerBase.Kernel.Random.Next(3, 10); suse.Y = 0; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 3) { for (int c = 0; c < attacker.Owner.Screen.Objects.Length; c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Length) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked); ReceiveAttack(attacker, attacked, attack, damage, spell); attacked.Stunned = true; attacked.StunStamp = Time32.Now; suse.Targets.Add(attacked.UID, damage); } } } } attacker.AttackPacket = null; } else { attacker.AttackPacket = null; return; } attacker.Owner.SendScreen(suse, true); suse.Targets = new SafeDictionary<uint, SpellUse.DamageClass>(); attacker.AttackPacket = null; return; } attacker.AttackPacket = null; } attacker.AttackPacket = null; return; //break; } #endregion } attacker.Owner.IncreaseSpellExperience(Experience, spellID); if (attacker.MapID == 1039) { if (spell.ID == 7001 || spell.ID == 9876) { attacker.AttackPacket = null; return; } if (attacker.AttackPacket != null) { attack.Damage = spell.ID; attacker.AttackPacket = attack; if (Database.SpellTable.WeaponSpells.ContainsValue(spell.ID)) { if (attacker.AttackPacket == null) { attack.AttackType = Attack.Melee; attacker.AttackPacket = attack; } else { attacker.AttackPacket.AttackType = Attack.Melee; } } } } else { if (spell.NextSpellID != 0) { if (spell.NextSpellID >= 1000 && spell.NextSpellID <= 1002) if (Target >= 1000000) { attacker.AttackPacket = null; return; } attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { if (!Database.SpellTable.WeaponSpells.ContainsValue(spell.ID) || spell.ID == 9876) attacker.AttackPacket = null; else { if (attacker.AttackPacket == null) { attack.AttackType = Attack.Melee; attacker.AttackPacket = attack; } else { attacker.AttackPacket.AttackType = Attack.Melee; } } } } } else { attacker.AttackPacket = null; } } #endregion } #endregion } }
public void _timerCallBack(object obj, System.Timers.ElapsedEventArgs arg) { try { Time32 Now = Time32.Now; if (this == null || Owner == null) { Owner.Disconnect(); return; } if (this == null || Owner == null) return; if (Owner.Screen == null || Owner.Entity == null) { Owner.Disconnect(); } if (Owner != null) { if (this.HandleTiming) { #region Training points if (HeavenBlessing > 0 && !Dead) { if (Now > Owner.LastTrainingPointsUp.AddMinutes(10)) { Owner.OnlineTrainingPoints += 10; if (Owner.OnlineTrainingPoints >= 30) { Owner.OnlineTrainingPoints -= 30; Owner.IncreaseExperience(Owner.ExpBall / 100, false); } Owner.LastTrainingPointsUp = Now; Update(Network.GamePackets.Update.OnlineTraining, Owner.OnlineTrainingPoints, false); } } #endregion #region Minning if (Owner.Mining && !Dead) { if (Now >= Owner.MiningStamp.AddSeconds(2)) { Owner.MiningStamp = Now; Game.ConquerStructures.Mining.Mine(Owner); } } #endregion #region MentorPrizeSave if (Now > Owner.LastMentorSave.AddSeconds(5)) { Database.KnownPersons.SaveApprenticeInfo(Owner.AsApprentice); Owner.LastMentorSave = Now; } #endregion #region Attackable if (Owner.JustLoggedOn) { Owner.JustLoggedOn = false; Owner.ReviveStamp = Now; } if (!Owner.Attackable) { if (Now > Owner.ReviveStamp.AddSeconds(5)) { Owner.Attackable = true; } } #endregion #region DoubleExperience if (Owner.Entity.DoubleExperienceTime > 0) { if (Now > Owner.Entity.DoubleExpStamp.AddMilliseconds(1000)) { Owner.Entity.DoubleExpStamp = Now; Owner.Entity.DoubleExperienceTime--; } } #endregion #region HeavenBlessing if (Owner.Entity.HeavenBlessing > 0) { if (Now > Owner.Entity.HeavenBlessingStamp.AddMilliseconds(1000)) { Owner.Entity.HeavenBlessingStamp = Now; Owner.Entity.HeavenBlessing--; } } #endregion #region Enlightment if (Owner.Entity.EnlightmentTime > 0) { if (Now >= Owner.Entity.EnlightmentStamp.AddMinutes(1)) { Owner.Entity.EnlightmentStamp = Now; Owner.Entity.EnlightmentTime--; if (Owner.Entity.EnlightmentTime % 10 == 0 && Owner.Entity.EnlightmentTime > 0) Owner.IncreaseExperience(Game.Attacking.Calculate.Percent((int)Owner.ExpBall, .10F), false); } } #endregion #region PKPoints if (Now >= Owner.Entity.PKPointDecreaseStamp.AddMinutes(5)) { Owner.Entity.PKPointDecreaseStamp = Now; if (Owner.Entity.PKPoints > 0) { Owner.Entity.PKPoints--; } else Owner.Entity.PKPoints = 0; } #endregion #region OverHP if (Owner.Entity.FullyLoaded) { if (Owner.Entity.Hitpoints > Owner.Entity.MaxHitpoints && Owner.Entity.MaxHitpoints > 1 && !Owner.Entity.Transformed) { Owner.Entity.Hitpoints = Owner.Entity.MaxHitpoints; } } #endregion #region Stamina if (Now > this.StaminaStamp.AddMilliseconds(500)) { if (Owner.Entity.Vigor < Owner.Entity.MaxVigor) { if (Owner.Entity.Vigor + 3 < Owner.Entity.MaxVigor) { Owner.Entity.Vigor += (ushort)(3 + (Owner.Entity.Action == Game.Enums.ConquerAction.Sit ? 2 : 0)); { Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true); vigor.VigorValue = Owner.Entity.Vigor; vigor.Send(Owner); } } else { Owner.Entity.Vigor = (ushort)Owner.Entity.MaxVigor; { Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true); vigor.VigorValue = Owner.Entity.Vigor; vigor.Send(Owner); } } } if (!this.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) { int limit = 0; if (this.HeavenBlessing > 0) limit = 50; if (this.Stamina != 100 + limit) { if (this.Action == Game.Enums.ConquerAction.Sit || !this.Owner.Equipment.Free(18)) { if (this.Stamina <= 93 + limit) { this.Stamina += 7; } else { if (this.Stamina != 100 + limit) this.Stamina = (byte)(100 + limit); } } else { if (this.Stamina <= 97 + limit) { this.Stamina += 3; } else { if (this.Stamina != 100 + limit) this.Stamina = (byte)(100 + limit); } } } this.StaminaStamp = Now; } } #endregion #region SoulShackle if (Owner.Entity.ContainsFlag2(Network.GamePackets.Update.Flags2.SoulShackle)) { if (Now > Owner.Entity.ShackleStamp.AddSeconds(Owner.Entity.ShackleTime)) { Owner.Entity.RemoveFlag2(Network.GamePackets.Update.Flags2.SoulShackle); } } #endregion #region Freeze if (Owner.Entity.ContainsFlag(Network.GamePackets.Update.Flags2.IceBlock)) { if (Now > Owner.Entity.FreezeStamp.AddSeconds(Owner.Entity.FreezeTime)) { Owner.Entity.RemoveFlag(Network.GamePackets.Update.Flags2.IceBlock); } } #endregion #region AzureShield if (Owner.Entity.ContainsFlag2(Network.GamePackets.Update.Flags2.AzureShield)) { if (Now > Owner.Entity.MagicShieldStamp.AddSeconds(Owner.Entity.MagicShieldTime)) { Owner.Entity.RemoveFlag2(Network.GamePackets.Update.Flags2.AzureShield); } } #endregion #region Die Delay if (Owner.Entity.ContainsFlag(Network.GamePackets.Update.Flags.Dead) && !Owner.Entity.ContainsFlag(Network.GamePackets.Update.Flags.Ghost)) { if (Now > Owner.Entity.DeathStamp.AddSeconds(2)) { Owner.Entity.AddFlag(Network.GamePackets.Update.Flags.Ghost); if (Owner.Entity.Body % 10 < 3) Owner.Entity.TransformationID = 99; else Owner.Entity.TransformationID = 98; Owner.SendScreenSpawn(Owner.Entity, true); } } #endregion #region SkillTeam if (Owner.Entity.MapID == 7009) { if (Owner.Entity.MapID == 7009) { Game.KimoSkillWar.SkillTeamRes(Owner); } } #endregion #region CaptureFlag if (Owner.Entity.MapID == 2060) { if (Owner.Entity.MapID == 2060) { Game.Team.CaptureRes(Owner); } } #endregion } } //AutoAttack(); } catch { } { } }
private void Execute() { #region interactions if (attack != null) { switch (attack.AttackType) { case (uint)Network.GamePackets.Attack.InteractionRequest: new InteractionRequest(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionEffect: new InteractionEffect(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionAccept: new InteractionAccept(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionRefuse: new InteractionRefuse(attack, attacker); return; case (uint)Network.GamePackets.Attack.InteractionStopEffect: new InteractionStopEffect(attack, attacker); return; } } #endregion #region Monster -> Player \ Monster if (attack == null) { if (attacker.EntityFlag != EntityFlag.Monster) return; if (attacker.Companion) { if (ServerBase.Constants.PKForbiddenMaps.Contains(attacker.MapID)) return; } if (attacked.EntityFlag == EntityFlag.Player) { if (!attacked.Owner.Attackable) return; if (attacked.Dead && attacker.MonsterInfo.SpellID != 1050) return; if (attacker.MonsterInfo.SpellID == 0)// from this bracket to the next die delay replce this with urs { attack = new Attack(true); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Melee(attacker, attacked, ref attack); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Attack.Melee; attack.Damage = damage; attack.X = attacked.X; attack.Y = attacked.Y; BlessEffect.Effect(attacked); if (attacked.EntityFlag == EntityFlag.Player) { if (attacked.Action == Enums.ConquerAction.Sit) if (attacked.Stamina > 20) attacked.Stamina -= 20; else attacked.Stamina = 0; attacked.Action = Enums.ConquerAction.None; //Console.WriteLine("ssS"); } if (attacked.Hitpoints <= damage) { attacked.Owner.SendScreen(attack, true); attacked.Die(attacker); } else { attacked.Hitpoints -= damage; attacked.Owner.SendScreen(attack, true); } } else { SpellUse suse = new SpellUse(true); attack = new Attack(true); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0, ref attack); suse.Effect1 = attack.Effect1; if (attacked.EntityFlag == EntityFlag.Player) { if (attacked.Action == Enums.ConquerAction.Sit) if (attacked.Stamina > 20) attacked.Stamina -= 20; else attacked.Stamina = 0; attacked.Action = Enums.ConquerAction.None; //Console.WriteLine("ssS"); } if (attacked.Hitpoints <= damage) { attacked.Die(attacker); } else { attacked.Hitpoints -= damage; } if (attacker.Companion) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.Owner.SendScreen(suse, true); } } else { if (attacker.MonsterInfo.SpellID == 0) { attack = new Attack(true); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Melee(attacker, attacked, ref attack); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Attack.Melee; attack.Damage = damage; attack.X = attacked.X; attack.Y = attacked.Y; attacked.MonsterInfo.SendScreen(attack); if (attacker.Companion) if (damage > attacked.Hitpoints) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); else attacker.Owner.IncreaseExperience(damage, true); if (attacked.Hitpoints <= damage) { attacked.Die(attacker); attack = new Attack(true); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Network.GamePackets.Attack.Kill; attack.X = attacked.X; attack.Y = attacked.Y; attacked.MonsterInfo.SendScreen(attack); } else { attacked.Hitpoints -= damage; } } else { SpellUse suse = new SpellUse(true); if (attack != null) attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Magic(attacker, attacked, attacker.MonsterInfo.SpellID, 0, ref attack); if (attack != null) suse.Effect1 = attack.Effect1; suse.Attacker = attacker.UID; suse.SpellID = attacker.MonsterInfo.SpellID; suse.X = attacked.X; suse.Y = attacked.Y; suse.Targets.Add(attacked.UID, damage); attacked.MonsterInfo.SendScreen(suse); if (attacker.Companion) if (damage > attacked.Hitpoints) attacker.Owner.IncreaseExperience(Math.Min(damage, attacked.Hitpoints), true); else attacker.Owner.IncreaseExperience(damage, true); if (attacked.Hitpoints <= damage) { attacked.Die(attacker); attack = new Attack(true); attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.AttackType = Network.GamePackets.Attack.Kill; attack.X = attacked.X; attack.Y = attacked.Y; attacked.MonsterInfo.SendScreen(attack); } else { attacked.Hitpoints -= damage; } } } } #endregion #region Player -> Player \ Monster \ Sob Npc else { #region Merchant if (attack.AttackType == Attack.MerchantAccept || attack.AttackType == Attack.MerchantRefuse) { attacker.AttackPacket = null; return; } #endregion #region Marriage if (attack.AttackType == Attack.MarriageAccept || attack.AttackType == Attack.MarriageRequest) { if (attack.AttackType == Attack.MarriageRequest) { Client.GameState Spouse = null; uint takeout = attack.Attacked; if (takeout == attacker.UID) takeout = attack.Attacker; if (ServerBase.Kernel.GamePool.TryGetValue(takeout, out Spouse)) { if (attacker.Spouse != "None" || Spouse.Entity.Spouse != "None") { attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft)); } else { uint id1 = attacker.Mesh % 10, id2 = Spouse.Entity.Mesh % 10; if (id1 <= 2 && id2 >= 3 || id1 >= 2 && id2 <= 3) { attack.X = Spouse.Entity.X; attack.Y = Spouse.Entity.Y; Spouse.Send(attack); } else { attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft)); } } } } else { Client.GameState Spouse = null; if (ServerBase.Kernel.GamePool.TryGetValue(attack.Attacked, out Spouse)) { if (attacker.Spouse != "None" || Spouse.Entity.Spouse != "None") { attacker.Owner.Send(new Message("You cannot marry someone that is already married with someone else!", System.Drawing.Color.Black, Message.TopLeft)); } else { if (attacker.Mesh % 10 <= 2 && Spouse.Entity.Mesh % 10 >= 3 || attacker.Mesh % 10 >= 3 && Spouse.Entity.Mesh % 10 <= 2) { Spouse.Entity.Spouse = attacker.Name; attacker.Spouse = Spouse.Entity.Name; Message message = null; if (Spouse.Entity.Mesh % 10 >= 3) message = new Message("Joy and happiness! " + Spouse.Entity.Name + " and " + attacker.Name + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center); else message = new Message("Joy and happiness! " + attacker.Name + " and " + attacker.Spouse + " have joined together in the holy marriage. We wish them a stone house.", System.Drawing.Color.BurlyWood, Message.Center); foreach (Client.GameState client in ServerBase.Kernel.GamePool.Values) { client.Send(message); } Spouse.Entity.Update(_String.Effect, "firework-2love", true); attacker.Update(_String.Effect, "firework-2love", true); } else { attacker.Owner.Send(new Message("You cannot marry someone of your gender!", System.Drawing.Color.Black, Message.TopLeft)); } } } } } #endregion #region Attacking else { attacker.Owner.Attackable = true; Entity attacked = null; SobNpcSpawn attackedsob = null; #region Checks if (attack.Attacker != attacker.UID) return; if (attacker.EntityFlag != EntityFlag.Player) return; attacker.RemoveFlag(Update.Flags.Invisibility); bool pass = false; if (attack.AttackType == Attack.Melee) { if (attacker.OnFatalStrike()) { if (attack.Attacked < 600000) { pass = true; } } } ushort decrease = 0; if (attacker.OnCyclone()) decrease = 1; if (attacker.OnSuperman()) decrease = 300; if (!pass) { int milliSeconds = 1000 - attacker.Agility - decrease; if (milliSeconds < 0 || milliSeconds > 5000) milliSeconds = 0; if (Time32.Now < attacker.AttackStamp.AddMilliseconds(milliSeconds)) return; } if (attacker.Dead) { if (attacker.AttackPacket != null) attacker.AttackPacket = null; return; } attacker.AttackStamp = Time32.Now; if (attacker.Owner.QualifierGroup != null) { if (Time32.Now < attacker.Owner.QualifierGroup.CreateTime.AddSeconds(12)) { return; } } restart: #region Extract attack information ushort SpellID = 0, X = 0, Y = 0; uint Target = 0; if (attack.AttackType == Attack.Magic) { if (!attack.Decoded) { #region GetSkillID SpellID = Convert.ToUInt16(((long)attack.ToArray()[24] & 0xFF) | (((long)attack.ToArray()[25] & 0xFF) << 8)); SpellID ^= (ushort)0x915d; SpellID ^= (ushort)attacker.UID; SpellID = (ushort)(SpellID << 0x3 | SpellID >> 0xd); SpellID -= 0xeb42; #endregion #region GetCoords X = (ushort)((attack.ToArray()[16] & 0xFF) | ((attack.ToArray()[17] & 0xFF) << 8)); X = (ushort)(X ^ (uint)(attacker.UID & 0xffff) ^ 0x2ed6); X = (ushort)(((X << 1) | ((X & 0x8000) >> 15)) & 0xffff); X = (ushort)((X | 0xffff0000) - 0xffff22ee); Y = (ushort)((attack.ToArray()[18] & 0xFF) | ((attack.ToArray()[19] & 0xFF) << 8)); Y = (ushort)(Y ^ (uint)(attacker.UID & 0xffff) ^ 0xb99b); Y = (ushort)(((Y << 5) | ((Y & 0xF800) >> 11)) & 0xffff); Y = (ushort)((Y | 0xffff0000) - 0xffff8922); #endregion #region GetTarget Target = ((uint)attack.ToArray()[12] & 0xFF) | (((uint)attack.ToArray()[13] & 0xFF) << 8) | (((uint)attack.ToArray()[14] & 0xFF) << 16) | (((uint)attack.ToArray()[15] & 0xFF) << 24); Target = ((((Target & 0xffffe000) >> 13) | ((Target & 0x1fff) << 19)) ^ 0x5F2D2463 ^ attacker.UID) - 0x746F4AE6; #endregion attack.X = X; attack.Y = Y; attack.Damage = SpellID; attack.Attacked = Target; attack.Decoded = true; } else { X = attack.X; Y = attack.Y; SpellID = (ushort)attack.Damage; Target = attack.Attacked; } } #endregion #endregion if (attacker.ContainsFlag(Update.Flags.Ride) && attacker.Owner.Equipment.TryGetItem(18) == null) { if (attack.AttackType != Attack.Magic) attacker.RemoveFlag(Update.Flags.Ride); else if (!(SpellID == 7003 || SpellID == 7002)) attacker.RemoveFlag(Update.Flags.Ride); } if (attacker.ContainsFlag(Update.Flags.CastPray)) attacker.RemoveFlag(Update.Flags.CastPray); if (attacker.ContainsFlag(Update.Flags.Praying)) attacker.RemoveFlag(Update.Flags.Praying); #region Dash if (SpellID == 1051) { if (ServerBase.Kernel.GetDistance(attack.X, attack.Y, attacker.X, attacker.Y) > 4) { attacker.Owner.Disconnect(); return; } attacker.X = attack.X; attacker.Y = attack.Y; ushort x = attacker.X, y = attacker.Y; Game.Map.UpdateCoordonatesForAngle(ref x, ref y, (Enums.ConquerAngle)Target); for (int c = 0; c < attacker.Owner.Screen.Objects.Count; c++) { if (c >= attacker.Owner.Screen.Objects.Count) break; //List<IMapObject> list = new List<IMapObject>(); IMapObject obj = attacker.Owner.Screen.Objects[c]; if (obj == null) continue; if (obj.X == x && obj.Y == y && (obj.MapObjType == MapObjectType.Monster || obj.MapObjType == MapObjectType.Player)) { Entity entity = obj as Entity; if (!entity.Dead) { Target = obj.UID; break; } } } } #endregion #region CounterKill if (attack.AttackType == Attack.CounterKillSwitch) { if (attacked != null) if (attacked.ContainsFlag(Update.Flags.Fly)) { attacker.AttackPacket = null; return; } if (attacker != null) if (attacker.ContainsFlag(Update.Flags.Fly)) { attacker.AttackPacket = null; return; } if (attacker.Owner.Spells.ContainsKey(6003)) { if (!attacker.CounterKillSwitch) { if (Time32.Now >= attacker.CounterKillStamp.AddSeconds(30)) { attacker.CounterKillStamp = Time32.Now; attacker.CounterKillSwitch = true; Attack m_attack = new Attack(true); m_attack.Attacked = attacker.UID; m_attack.Attacker = attacker.UID; m_attack.AttackType = Attack.CounterKillSwitch; m_attack.Damage = 1; m_attack.X = attacker.X; m_attack.Y = attacker.Y; m_attack.Send(attacker.Owner); } } else { attacker.CounterKillSwitch = false; Attack m_attack = new Attack(true); m_attack.Attacked = attacker.UID; m_attack.Attacker = attacker.UID; m_attack.AttackType = Attack.CounterKillSwitch; m_attack.Damage = 0; m_attack.X = attacker.X; m_attack.Y = attacker.Y; m_attack.Send(attacker.Owner); } attacker.Owner.IncreaseSpellExperience(100, 6003); attacker.AttackPacket = null; } } #endregion #region Melee else if (attack.AttackType == Attack.Melee) { if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked)) { if (!attacker.Owner.AlternateEquipment) { CheckForExtraWeaponPowers(attacker.Owner, attacked); } else { CheckForExtraWeaponPowers2(attacker.Owner, attacked); } if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) return; pass = false; if (attacker.OnFatalStrike()) { if (attacked.EntityFlag == EntityFlag.Monster) { pass = true; } } ushort range = attacker.AttackRange; if (attacker.Transformed) range = (ushort)attacker.TransformationAttackRange; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= range || pass) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); attack.Damage = damage; if (attacker.OnFatalStrike()) { if (attacked.EntityFlag == EntityFlag.Monster) { if (!attacker.Owner.AlternateEquipment) { bool can = false; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon).ID / 1000 == 601) can = true; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon).ID / 1000 == 601) can = true; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon).ID / 1000 == 511) can = true; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon).ID / 1000 == 511) can = true; if (!can) return; ushort x = attacked.X; ushort y = attacked.Y; Map.UpdateCoordonatesForAngle(ref x, ref y, ServerBase.Kernel.GetAngle(attacked.X, attacked.Y, attacker.X, attacker.Y)); attacker.Shift(x, y); attack.X = x; attack.Y = y; attack.AttackType = Attack.FatalStrike; } else { bool can = false; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltRightHand)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltRightHand).ID / 1000 == 601) can = true; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltLeftHand)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltLeftHand).ID / 1000 == 601) can = true; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltRightHand)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltRightHand).ID / 1000 == 511) can = true; if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltLeftHand)) if (attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltLeftHand).ID / 1000 == 511) can = true; if (!can) return; ushort x = attacked.X; ushort y = attacked.Y; Map.UpdateCoordonatesForAngle(ref x, ref y, ServerBase.Kernel.GetAngle(attacked.X, attacked.Y, attacker.X, attacker.Y)); attacker.Shift(x, y); attack.X = x; attack.Y = y; attack.AttackType = Attack.FatalStrike; } } } //over: if (!attacker.Owner.AlternateEquipment) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon); ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0; bool wep1bs = false, wep2bs = false; /*if (wep1subyte == 421) { wep1bs = true; wep1subyte = 420; } if (wep1subyte == 511) { wep1bs = true; wep1subyte = 601; }*/ ushort wep1spellid = 0, wep2spellid = 0; if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte)) { wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte]; } /*if (wep1subyte == 601 || wep1subyte == 511) { if (Database.SpellTable.WeaponSpells.ContainsKey(11230)) { wep1spellid = 11230; } }*/ Database.SpellInformation wep1spell = null, wep2spell = null; bool doWep1Spell = false, doWep2Spell = false; if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid)) { wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level]; if (wep1spell != null) { doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent); } } if (!doWep1Spell) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon); wep2subyte = (ushort)(leftweapon.ID / 1000); /* if (wep2subyte == 421) { wep2bs = true; wep2subyte = 420; } if (wep2subyte == 511) { wep2bs = true; wep2subyte=601; }*/ if (wep2subyte == 900 || leftweapon.ID == 1050002) { return; } if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte)) { wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte]; } if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid)) { wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level]; if (wep2spell != null) { doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent); } } } } if (!attacker.Transformed) { if (doWep1Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacked = attacked.UID; attack.Damage = wep1spell.ID; goto restart; } if (doWep2Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacked = attacked.UID; attack.Damage = wep2spell.ID; goto restart; } if (wep1bs) wep1subyte++; if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep2subyte); } } else { attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte); } } } } else { if (!attacker.Transformed) { if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 0); } else { attacker.Owner.IncreaseProficiencyExperience(damage, 0); } } } } else { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltRightHand)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltRightHand); ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0; bool wep1bs = false, wep2bs = false; /* if (wep1subyte == 421) { wep1bs = true; wep1subyte = 420; } if (wep1subyte == 511) { wep1bs = true; wep1subyte = 601; }*/ ushort wep1spellid = 0, wep2spellid = 0; if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte)) { wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte]; } Database.SpellInformation wep1spell = null, wep2spell = null; bool doWep1Spell = false, doWep2Spell = false; if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid)) { wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level]; doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent); } if (!doWep1Spell) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltLeftHand)) { Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltLeftHand); wep2subyte = (ushort)(leftweapon.ID / 1000); /* if (wep2subyte == 421) { wep2bs = true; wep2subyte = 420; } if (wep2subyte == 511) { wep2bs = true; wep2subyte = 601; }*/ if (wep2subyte == 900 || leftweapon.ID == 1050002) { return; } if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte)) { wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte]; } if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid)) { wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level]; doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent); } } } if (!attacker.Transformed) { if (doWep1Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacked = attacked.UID; attack.Damage = wep1spell.ID; goto restart; } if (doWep2Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacked = attacked.UID; attack.Damage = wep2spell.ID; goto restart; } if (wep1bs) wep1subyte++; if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), wep2subyte); } } else { attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte); } } } } else { if (!attacker.Transformed) { if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 0); } else { attacker.Owner.IncreaseProficiencyExperience(damage, 0); } } } } ReceiveAttack(attacker, attacked, attack, damage, null); attack.AttackType = Attack.Melee; } else { attacker.AttackPacket = null; } } else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob)) { // Console.WriteLine("Ss"); if (CanAttack(attacker, attackedsob, null)) { ushort range = attacker.AttackRange; if (attacker.Transformed) range = (ushort)attacker.TransformationAttackRange; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= range) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (!attacker.Owner.AlternateEquipment) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.RightWeapon)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.RightWeapon); ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0; bool wep1bs = false, wep2bs = false; /* if (wep1subyte == 421) { wep1bs = true; wep1subyte=420; } if (wep1subyte == 511) { wep1bs = true; wep1subyte=601; }*/ ushort wep1spellid = 0, wep2spellid = 0; if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte)) wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte]; Database.SpellInformation wep1spell = null, wep2spell = null; bool doWep1Spell = false, doWep2Spell = false; if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid)) { wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level]; doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent); } if (!doWep1Spell) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.LeftWeapon); wep2subyte = (ushort)(leftweapon.ID / 1000); /* if (wep2subyte == 421) { wep2bs = true; wep2subyte = 420; } if (wep2subyte == 511) { wep2bs = true; wep2subyte = 601; }*/ if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte)) wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte]; if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid)) { wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level]; doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent); } } } if (!attacker.Transformed) { if (doWep1Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attackedsob.X; attack.Y = attackedsob.Y; attack.Attacked = attackedsob.UID; attack.Damage = wep1spell.ID; goto restart; } if (doWep2Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attackedsob.X; attack.Y = attackedsob.Y; attack.Attacked = attackedsob.UID; attack.Damage = wep2spell.ID; goto restart; } if (attacker.MapID == 1039) { /* if (wep1bs) wep1subyte++;*/ if (attacker.EntityFlag == EntityFlag.Player) if (damage > attackedsob.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep1subyte); if (wep2subyte != 0) { /* if (wep2bs) wep2subyte++;*/ attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep2subyte); } } else { attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte); if (wep2subyte != 0) { /*if (wep2bs) wep2subyte++;*/ attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte); } } } } } } else { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltRightHand)) { Interfaces.IConquerItem rightweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltRightHand); ushort wep1subyte = (ushort)(rightweapon.ID / 1000), wep2subyte = 0; bool wep1bs = false, wep2bs = false; /*if (wep1subyte == 421) { wep1bs = true; wep1subyte = 420; } if (wep1subyte == 511) { wep1bs = true; wep1subyte = 601; }*/ ushort wep1spellid = 0, wep2spellid = 0; if (Database.SpellTable.WeaponSpells.ContainsKey(wep1subyte)) wep1spellid = Database.SpellTable.WeaponSpells[wep1subyte]; Database.SpellInformation wep1spell = null, wep2spell = null; bool doWep1Spell = false, doWep2Spell = false; if (attacker.Owner.Spells.ContainsKey(wep1spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep1spellid)) { wep1spell = Database.SpellTable.SpellInformations[wep1spellid][attacker.Owner.Spells[wep1spellid].Level]; doWep1Spell = ServerBase.Kernel.Rate(wep1spell.Percent); } if (!doWep1Spell) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltLeftHand)) { Interfaces.IConquerItem leftweapon = attacker.Owner.Equipment.TryGetItem((byte)ConquerItem.AltLeftHand); wep2subyte = (ushort)(leftweapon.ID / 1000); /* if (wep2subyte == 421) { wep2bs = true; wep2subyte = 420; } if (wep2subyte == 511) { wep2bs = true; wep2subyte = 601; }*/ if (Database.SpellTable.WeaponSpells.ContainsKey(wep2subyte)) wep2spellid = Database.SpellTable.WeaponSpells[wep2subyte]; if (attacker.Owner.Spells.ContainsKey(wep2spellid) && Database.SpellTable.SpellInformations.ContainsKey(wep2spellid)) { wep2spell = Database.SpellTable.SpellInformations[wep2spellid][attacker.Owner.Spells[wep2spellid].Level]; doWep2Spell = ServerBase.Kernel.Rate(wep2spell.Percent); } } } if (!attacker.Transformed) { if (doWep1Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attackedsob.X; attack.Y = attackedsob.Y; attack.Attacked = attackedsob.UID; attack.Damage = wep1spell.ID; goto restart; } if (doWep2Spell) { attack.AttackType = Attack.Magic; attack.Decoded = true; attack.X = attackedsob.X; attack.Y = attackedsob.Y; attack.Attacked = attackedsob.UID; attack.Damage = wep2spell.ID; goto restart; } if (attacker.MapID == 1039) { if (wep1bs) wep1subyte++; if (attacker.EntityFlag == EntityFlag.Player) if (damage > attackedsob.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), wep2subyte); } } else { attacker.Owner.IncreaseProficiencyExperience(damage, wep1subyte); if (wep2subyte != 0) { if (wep2bs) wep2subyte++; attacker.Owner.IncreaseProficiencyExperience(damage, wep2subyte); } } } } } } attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, null); } else { attacker.AttackPacket = null; } } } else { attacker.AttackPacket = null; } } #endregion #region Ranged else if (attack.AttackType == Attack.Ranged) { if (attacker.Owner.Screen.TryGetValue(attack.Attacked, out attacked)) { if (!attacker.Owner.AlternateEquipment) { CheckForExtraWeaponPowers(attacker.Owner, attacked); } else { CheckForExtraWeaponPowers2(attacker.Owner, attacked); } if (attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon) == null) return; if (!CanAttack(attacker, attacked, null, attack.AttackType == Attack.Melee)) return; if (!attacker.Owner.AlternateEquipment) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon); arrow.Durability -= 1; ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability }; usage.Send(attacker.Owner); if (arrow.Durability <= 0 || arrow.Durability > 5000) { Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon), attacker.Owner); } } } else { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltLeftHand)) { Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.AltLeftHand); arrow.Durability -= 1; ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability }; usage.Send(attacker.Owner); if (arrow.Durability <= 0 || arrow.Durability > 5000) { Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.AltLeftHand), attacker.Owner); } } } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= ServerBase.Constants.pScreenDistance) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack); attack.Damage = damage; if (attacker.EntityFlag == EntityFlag.Player && attacked.EntityFlag != EntityFlag.Player) if (damage > attacked.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attacked.Hitpoints), 500); } else { attacker.Owner.IncreaseProficiencyExperience(damage, 500); } ReceiveAttack(attacker, attacked, attack, damage, null); } } else if (attacker.Owner.Screen.TryGetSob(attack.Attacked, out attackedsob)) { if (CanAttack(attacker, attackedsob, null)) { if (attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon) == null) return; if (attacker.MapID != 1039) { if (!attacker.Owner.AlternateEquipment) { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.LeftWeapon)) { Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon); arrow.Durability -= 1; ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability }; usage.Send(attacker.Owner); if (arrow.Durability <= 0 || arrow.Durability > 5000) { Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.LeftWeapon), attacker.Owner); } } } else { if (!attacker.Owner.Equipment.Free((byte)ConquerItem.AltLeftHand)) { Interfaces.IConquerItem arrow = attacker.Owner.Equipment.TryGetItem(ConquerItem.AltLeftHand); arrow.Durability -= 1; ItemUsage usage = new ItemUsage(true) { UID = arrow.UID, dwParam = arrow.Durability, ID = ItemUsage.UpdateDurability }; usage.Send(attacker.Owner); if (arrow.Durability <= 0 || arrow.Durability > 5000) { Network.PacketHandler.ReloadArrows(attacker.Owner.Equipment.TryGetItem(ConquerItem.AltLeftHand), attacker.Owner); } } } } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= ServerBase.Constants.pScreenDistance) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, null); if (damage > attackedsob.Hitpoints) { attacker.Owner.IncreaseProficiencyExperience(Math.Min(damage, attackedsob.Hitpoints), 500); } else { attacker.Owner.IncreaseProficiencyExperience(damage, 500); } } } } else { attacker.AttackPacket = null; } } #endregion #region Magic else if (attack.AttackType == Attack.Magic) { if (!attacker.Owner.AlternateEquipment) { CheckForExtraWeaponPowers(attacker.Owner, attacked); } else { CheckForExtraWeaponPowers2(attacker.Owner, attacked); } uint Experience = 100; bool shuriken = false; ushort spellID = SpellID; if (SpellID >= 3090 && SpellID <= 3306) spellID = 3090; if (spellID == 6012) shuriken = true; if (attacker == null) return; if (attacker.Owner == null) { attacker.AttackPacket = null; return; } if (attacker.Owner.Spells == null) { attacker.Owner.Spells = new SafeDictionary<ushort, PhoenixProject.Interfaces.ISkill>(10000); attacker.AttackPacket = null; return; } if (attacker.Owner.Spells[spellID] == null && spellID != 6012) { attacker.AttackPacket = null; return; } Database.SpellInformation spell = null; if (shuriken) spell = Database.SpellTable.SpellInformations[6010][0]; else { byte choselevel = 0; if (spellID == SpellID) choselevel = attacker.Owner.Spells[spellID].Level; if (Database.SpellTable.SpellInformations[SpellID] != null && !Database.SpellTable.SpellInformations[SpellID].ContainsKey(choselevel)) choselevel = (byte)(Database.SpellTable.SpellInformations[SpellID].Count - 1); spell = Database.SpellTable.SpellInformations[SpellID][choselevel]; } if (spell == null) { attacker.AttackPacket = null; return; } attacked = null; attackedsob = null; if (attacker.Owner.Screen.TryGetValue(Target, out attacked) || attacker.Owner.Screen.TryGetSob(Target, out attackedsob) || Target == attacker.UID || spell.Sort != 1) { if (Target == attacker.UID) attacked = attacker; if (attacked != null) { if (attacked.Dead && spell.Sort != Database.SpellSort.Revive && spell.ID != 10405 && spell.ID != 10425) { attacker.AttackPacket = null; return; } } if (Target >= 400000 && Target <= 600000 || Target >= 800000) { if (attacked == null && attackedsob == null) return; } else if (Target != 0 && attackedsob == null) return; if (attacked != null) { if (attacked.EntityFlag == EntityFlag.Monster) { if (spell.CanKill == 1) { if (attacked.MonsterInfo.InSight == 0) { attacked.MonsterInfo.InSight = attacker.UID; } } } } if (!attacker.Owner.Spells.ContainsKey(spellID)) { if (spellID != 6012) return; } if (spell != null) { if (!attacker.Owner.AlternateEquipment) { if (spell.OnlyWithThisWeaponSubtype != 0) { uint firstwepsubtype, secondwepsubtype; if (!attacker.Owner.Equipment.Free(4)) { firstwepsubtype = attacker.Owner.Equipment.Objects[3].ID / 1000; if (!attacker.Owner.Equipment.Free(5) && attacker.Owner.Equipment.Objects[4] != null) { secondwepsubtype = attacker.Owner.Equipment.Objects[4].ID / 1000; if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype) { if (secondwepsubtype != spell.OnlyWithThisWeaponSubtype) { attacker.AttackPacket = null; return; } } } else { if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype) { attacker.AttackPacket = null; return; } } } else { attacker.AttackPacket = null; return; } } else { if (spell.OnlyWithThisWeaponSubtype != 0) { uint firstwepsubtype, secondwepsubtype; if (!attacker.Owner.Equipment.Free(24)) { firstwepsubtype = attacker.Owner.Equipment.Objects[23].ID / 1000; if (!attacker.Owner.Equipment.Free(24) && attacker.Owner.Equipment.Objects[24] != null) { secondwepsubtype = attacker.Owner.Equipment.Objects[24].ID / 1000; if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype) { if (secondwepsubtype != spell.OnlyWithThisWeaponSubtype) { attacker.AttackPacket = null; return; } } } else { if (firstwepsubtype != spell.OnlyWithThisWeaponSubtype) { attacker.AttackPacket = null; return; } } } else { attacker.AttackPacket = null; return; } } } } if (attacker.Owner.Account.State == PhoenixProject.Database.AccountTable.AccountState.Coder) { attacker.Owner.Send(new Message("Spell ID: " + spellID, System.Drawing.Color.CadetBlue, Message.Talk)); } switch (spellID) { #region Single magic damage spells case 1000: case 1001: case 1002: case 1150: case 1160: case 1180: case 1320: case 10310: case 11180: //case 11040: //case 10381: { if (CanUseSpell(spell, attacker.Owner)) { if (attacked != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } else { attacker.AttackPacket = null; } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } } } else { attacker.AttackPacket = null; } break; } #endregion #region Single heal/meditation spells case 1190: case 1195: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; uint damage = spell.Power; if (spell.ID == 1190) { Experience = damage = Math.Min(damage, attacker.MaxHitpoints - attacker.Hitpoints); attacker.Hitpoints += damage; } else { Experience = damage = Math.Min(damage, (uint)(attacker.MaxMana - attacker.Mana)); attacker.Mana += (ushort)damage; } suse.Targets.Add(attacker.UID, spell.Power); attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Multi heal spells case 1005: case 1055: case 1170: case 1175: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attackedsob != null) { if (attacker.MapID == 1038) break; if (attacker.MapID == 2071) break; if (attacker.MapID == 1509) break; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); uint damage = spell.Power; damage = Math.Min(damage, attackedsob.MaxHitpoints - attackedsob.Hitpoints); attackedsob.Hitpoints += damage; Experience += damage; suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } else { if (spell.Multi == 1) { if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) { uint damage = spell.Power; damage = Math.Min(damage, teammate.Entity.MaxHitpoints - teammate.Entity.Hitpoints); teammate.Entity.Hitpoints += damage; Experience += damage; suse.Targets.Add(teammate.Entity.UID, damage); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); uint damage = spell.Power; damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints); attacked.Hitpoints += damage; Experience += damage; suse.Targets.Add(attacked.UID, damage); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); uint damage = spell.Power; damage = Math.Min(damage, attacked.MaxHitpoints - attacked.Hitpoints); attacked.Hitpoints += damage; Experience += damage; suse.Targets.Add(attacked.UID, damage); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } } else { attacker.AttackPacket = null; } break; } #endregion #region Revive case 1050: case 1100: { if (attackedsob != null) return; if (ServerBase.Constants.revnomap.Contains(attacker.MapID)) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; //suse.Targets.Add(attacked.UID, 0); //attacked.Action = PhoenixProject.Game.Enums.ConquerAction.None; //attacked.Owner.ReviveStamp = Time32.Now; //attacked.Owner.Attackable = false; attacked.Owner.Entity.Action = PhoenixProject.Game.Enums.ConquerAction.None; attacked.Owner.ReviveStamp = Time32.Now; attacked.Owner.Attackable = false; attacked.Owner.Entity.TransformationID = 0; attacked.Owner.Entity.RemoveFlag(Update.Flags.Dead); attacked.Owner.Entity.RemoveFlag(Update.Flags.Ghost); attacked.Owner.Entity.Hitpoints = attacked.Owner.Entity.MaxHitpoints; attacked.Ressurect(); attacked.Owner.SendScreen(suse, true); } } break; } #endregion #region Linear spells case 1045: case 1046: // case 11110: case 1260: case 11000: case 11005: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); Game.Attacking.InLineAlgorithm ila = new PhoenixProject.Game.Attacking.InLineAlgorithm(attacker.X, X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; int xx = 0; int yy = 0; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ila.InLine(attacked.X, attacked.Y)) { if (attacked.X != xx && attacked.Y != yy) { if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) continue; attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; attack.Damage = damage; xx = attacked.X; yy = attacked.Y; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ila.InLine(attackedsob.X, attackedsob.Y)) { if (!CanAttack(attacker, attackedsob, spell)) continue; attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); damage = (uint)(damage * spell.PowerPercent); attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region BladeTempst case 11110: { bool yes = true; Game.Map Map = attacker.Owner.Map; // ushort rr = ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y); Game.Attacking.InLineAlgorithm ila = new PhoenixProject.Game.Attacking.InLineAlgorithm(attacker.X, X, attacker.Y, Y, (byte)ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y), InLineAlgorithm.Algorithm.DDA); List<InLineAlgorithm.coords>.Enumerator enumerator6; ushort x = 0; ushort y = 0; using (enumerator6 = ila.getCoords.GetEnumerator()) { while (enumerator6.MoveNext()) { if (yes) { Func<IMapObject, bool> func4 = null; InLineAlgorithm.coords coord = enumerator6.Current; if (Map.Floor[coord.X, coord.Y, Game.MapObjectType.Player, null]) { if (attacker.MapID == 1038) { if (attacker.X > 223 && attacker.Y < 185 && coord.X < 224) { // Console.WriteLine(" r " + PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh + ""); if (PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh == 271) { yes = false; } else { yes = true; x = (ushort)coord.X; y = (ushort)coord.Y; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance((ushort)coord.X, (ushort)coord.Y, attacked.X, attacked.Y) <= 1) { attacked.CanBlade = true; } } } } } else { //Console.WriteLine(" r " + PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh + ""); if (attacker.X < 170 && attacker.Y > 210 && coord.Y < 211) { if (PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh == 241) { yes = false; } } else { yes = true; x = (ushort)coord.X; y = (ushort)coord.Y; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance((ushort)coord.X, (ushort)coord.Y, attacked.X, attacked.Y) <= 1) { attacked.CanBlade = true; } } } } } } else { yes = true; x = (ushort)coord.X; y = (ushort)coord.Y; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance((ushort)coord.X, (ushort)coord.Y, attacked.X, attacked.Y) <= 1) { attacked.CanBlade = true; } } } } } else { yes = false; } } } } yes = true; X = x; Y = y; if (Map.Floor[X, Y, Game.MapObjectType.Player, null] && yes) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; int xx = 0; int yy = 0; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (attacked.CanBlade) { // if (attacked.X != xx && attacked.Y != yy) // { if (!CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) continue; attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); // uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; attack.Damage = damage; // xx = attacked.X; // yy = attacked.Y; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); attacked.CanBlade = false; if (!attacked.Dead) { if (attacker.Owner.Spells.ContainsKey(11120)) { BlackSpot spot = new BlackSpot { Remove = 0, Identifier = attacked.UID }; attacker.Owner.Send((byte[])spot); attacked.BlackSpotTime = Time32.Now; attacked.BlackSpotTime2 = 8; attacked.BlackSpots = true; attacker.Owner.IncreaseSpellExperience(80, 11120); } } // } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ila.InLine(attackedsob.X, attackedsob.Y)) { if (!CanAttack(attacker, attackedsob, spell)) continue; attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); damage = (uint)(damage * spell.PowerPercent); attack.Damage = damage; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } attacker.X = X; attacker.Y = Y; attacker.Owner.SendScreen(attack, true); attacker.Owner.SendScreen(suse, true); attacker.Owner.Screen.Reload(attack); } } break; } #endregion #region XPSpells inofensive case 1015: case 1020: case 1025: case 1110: case 6011: case 10390: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); if (spell.ID == 6011) { attacker.FatalStrikeStamp = Time32.Now; attacker.FatalStrikeTime = 60; attacker.AddFlag(Update.Flags.FatalStrike); attacker.RemoveFlag(Update.Flags.Ride); } else { if (spell.ID == 1110 || spell.ID == 1025 || spell.ID == 10390) { if (!attacked.OnKOSpell()) attacked.KOCount = 0; attacked.KOSpell = spell.ID; if (spell.ID == 1110) { attacked.CycloneStamp = Time32.Now; attacked.CycloneTime = 20; attacked.AddFlag(Update.Flags.Cyclone); } else if (spell.ID == 10390) { attacked.OblivionStamp = Time32.Now; attacked.OblivionTime = 20; attacked.AddFlag2(Update.Flags2.Oblivion); } else { attacked.SupermanStamp = Time32.Now; attacked.SupermanTime = 20; attacked.AddFlag(Update.Flags.Superman); } } else { if (spell.ID == 1020) { attacked.ShieldTime = 0; attacked.ShieldStamp = Time32.Now; attacked.MagicShieldStamp = Time32.Now; attacked.MagicShieldTime = 0; attacked.AddFlag(Update.Flags.MagicShield); attacked.ShieldStamp = Time32.Now; attacked.ShieldIncrease = spell.PowerPercent; attacked.ShieldTime = (byte)spell.Duration; } else { attacked.AccuracyStamp = Time32.Now; attacked.StarOfAccuracyStamp = Time32.Now; attacked.StarOfAccuracyTime = 0; attacked.AccuracyTime = 0; attacked.AddFlag(Update.Flags.StarOfAccuracy); attacked.AccuracyStamp = Time32.Now; attacked.AccuracyTime = (byte)spell.Duration; } } } attacked.Owner.SendScreen(suse, true); } break; } #endregion #region Circle spells case 1010: case 1115: case 1120: case 1125: case 3090: case 5001: case 8030: case 11170: case 10315: case 11190: //case 11050: { // Console.WriteLine("xx3"); if (CanUseSpell(spell, attacker.Owner)) { //Console.WriteLine("x4"); PrepareSpell(spell, attacker.Owner); //Console.WriteLine("xx5"); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; UInt16 ox, oy; ox = attacker.X; oy = attacker.Y; if (spellID == 10315 || spellID == 11190) { /* if (attacker.MapID == 1950) { break; }*/ bool yes = true; Game.Map Map = attacker.Owner.Map; Game.Attacking.InLineAlgorithm ila = new PhoenixProject.Game.Attacking.InLineAlgorithm(attacker.X, X, attacker.Y, Y, (byte)spell.Range, InLineAlgorithm.Algorithm.DDA); List<InLineAlgorithm.coords>.Enumerator enumerator6; ushort x = 0; ushort y = 0; using (enumerator6 = ila.getCoords.GetEnumerator()) { while (enumerator6.MoveNext()) { if (yes) { Func<IMapObject, bool> func4 = null; InLineAlgorithm.coords coord = enumerator6.Current; if (Map.Floor[coord.X, coord.Y, Game.MapObjectType.Player, null]) { if (attacker.MapID == 1038) { if (attacker.X > 223 && attacker.Y < 185 && coord.X < 224) { // Console.WriteLine(" r " + PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh + ""); if (PhoenixProject.Game.ConquerStructures.Society.GuildWar.RightGate.Mesh == 271) { yes = false; } else { yes = true; x = (ushort)coord.X; y = (ushort)coord.Y; } } else { //Console.WriteLine(" r " + PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh + ""); if (attacker.X < 170 && attacker.Y > 210 && coord.Y < 211) { if (PhoenixProject.Game.ConquerStructures.Society.GuildWar.LeftGate.Mesh == 241) { yes = false; } } else { yes = true; x = (ushort)coord.X; y = (ushort)coord.Y; } } } else { yes = true; x = (ushort)coord.X; y = (ushort)coord.Y; } } else { yes = false; } } } } yes = true; X = x; Y = y; Attack npacket = new Attack(true); npacket.Attacker = attacker.UID; npacket.AttackType = 53; npacket.X = X; npacket.Y = Y; Writer.WriteUInt16(spell.ID, 24, npacket.ToArray()); Writer.WriteByte(spell.Level, 26, npacket.ToArray()); attacker.Owner.SendScreen(npacket, true); attacker.X = X; attacker.Y = Y; attacker.SendSpawn(attacker.Owner); attacker.Owner.Screen.Reload(npacket); } List<IMapObject> objects = new List<IMapObject>(); if (attacker.Owner.Screen.Objects.Count() > 0) objects = GetObjects(ox, oy, attacker.Owner); if (objects != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { if (spellID == 10315 || spellID == 11190) { foreach (IMapObject objs in objects.ToArray()) { if (objs == null) continue; if (objs.MapObjType == MapObjectType.Monster || objs.MapObjType == MapObjectType.Player) { attacked = objs as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); suse.Effect1 = attack.Effect1; if (spell.Power > 0) { attack.Effect1 = Attack.AttackEffects1.None; damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); //damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; } if (spell.ID == 8030) { attack.Effect1 = Attack.AttackEffects1.None; damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack); } ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (objs.MapObjType == MapObjectType.SobNpc) { attackedsob = objs as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (spell.Power > 0) { damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); // damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); } attack.Effect1 = Attack.AttackEffects1.None; if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); suse.Effect1 = attack.Effect1; if (spell.Power > 0) { attack.Effect1 = Attack.AttackEffects1.None; damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; } attack.Effect1 = Attack.AttackEffects1.None; if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack); if (spell.ID == 1115) damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); attack.Effect1 = Attack.AttackEffects1.None; if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } } else { attacker.AttackPacket = null; } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Buffers case 1075: case 1085: case 1090: case 1095: case 3080: case 10405://this is not what I edited yesterday... case 30000: case 11160: case 11200: { if (attackedsob != null) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attackedsob.UID, 0); attacker.Owner.SendScreen(suse, true); } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); if (spell.ID == 1075 || spell.ID == 1085) { if (spell.ID == 1075) { attacked.AddFlag(Update.Flags.Invisibility); attacked.InvisibilityStamp = Time32.Now; attacked.InvisibilityTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Invisibility((int)spell.Duration)); } else { attacked.AccuracyStamp = Time32.Now; attacked.StarOfAccuracyStamp = Time32.Now; attacked.StarOfAccuracyTime = 0; attacked.AccuracyTime = 0; attacked.AddFlag(Update.Flags.StarOfAccuracy); attacked.StarOfAccuracyStamp = Time32.Now; attacked.StarOfAccuracyTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Accuracy((int)spell.Duration)); } } else { if (spell.ID == 1090) { attacked.ShieldTime = 0; attacked.ShieldStamp = Time32.Now; attacked.MagicShieldStamp = Time32.Now; attacked.MagicShieldTime = 0; attacked.AddFlag(Update.Flags.MagicShield); attacked.MagicShieldStamp = Time32.Now; attacked.MagicShieldIncrease = spell.PowerPercent; attacked.MagicShieldTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Shield(spell.PowerPercent, (int)spell.Duration)); } else if (spell.ID == 1095) { attacked.AddFlag(Update.Flags.Stigma); attacked.StigmaStamp = Time32.Now; attacked.StigmaIncrease = spell.PowerPercent; attacked.StigmaTime = (byte)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.Send(ServerBase.Constants.Stigma(spell.PowerPercent, (int)spell.Duration)); } else if (spell.ID == 11200) { if (attacker.ContainsFlag(Update.Flags.Ride)) { attacker.RemoveFlag(Update.Flags.Ride); } attacker.AddFlag3(Update.Flags3.MagicDefender); attacker.MagicDefenderStamp = Time32.Now; attacker.MagicDefenderIncrease = spell.PowerPercent; attacker.MagicDefenderTime = (byte)spell.Duration; if (attacker.EntityFlag == EntityFlag.Player) { attacker.Owner.SendScreen(suse, true); SyncPacket packet = new SyncPacket { Identifier = attacker.UID, Count = 2, Type = PhoenixProject.Network.GamePackets.SyncPacket.SyncType.StatusFlag, StatusFlag1 = (ulong)attacker.StatusFlag, StatusFlag2 = (ulong)attacker.StatusFlag2, Unknown1 = 0x31, StatusFlagOffset = 0x80, Time = (uint)spell.Duration, Value = 10, Level = spell.Level }; attacker.Owner.Send((byte[])packet); } break; } else if (spell.ID == 11160) { if (attacker.DefensiveStanceTime != 0) { attacker.DefensiveStanceTime = 0; attacker.DefensiveStanceIncrease = 0; attacker.RemoveFlag2(Network.GamePackets.Update.Flags2.WarriorWalk); } else { if (attacker.ContainsFlag(Update.Flags.Ride)) { attacker.RemoveFlag(Update.Flags.Ride); } attacker.AddFlag2(Update.Flags2.WarriorWalk); attacker.DefensiveStanceStamp = Time32.Now; attacker.DefensiveStanceIncrease = spell.PowerPercent; attacker.DefensiveStanceTime = (byte)spell.Duration; if (attacker.EntityFlag == EntityFlag.Player) { attacker.Owner.Send(ServerBase.Constants.DefensiveStance(spell.Percent, (int)spell.Duration)); attacker.Owner.SendScreen(suse, true); } } break; } else if (spell.ID == 30000) { if (attacked.ContainsFlag2(Update.Flags2.AzureShield)) { return; } //attack.AttackType = Attack.kimo2; attacked.ShieldTime = 0; attacked.ShieldStamp = Time32.Now; attacked.MagicShieldStamp = Time32.Now; attacked.MagicShieldTime = 0; //Console.WriteLine("The Dodge is :" + attacked.Dodge.ToString()); attacked.AddFlag2(Update.Flags2.AzureShield); attacked.MagicShieldStamp = Time32.Now; attacked.AzureDamage = 12000; //Console.WriteLine("AzureShiled granted " + 12000 + " The Dodge is :" + attacked.Dodge.ToString()); attacked.MagicShieldIncrease = spell.PowerPercent; attacked.MagicShieldTime = 60; if (attacked.EntityFlag == EntityFlag.Player) { attacked.Owner.Send(ServerBase.Constants.AzureShield(12000, 30)); SyncPacket packet4 = new SyncPacket { Identifier = attacked.UID, Count = 2, Type = PhoenixProject.Network.GamePackets.SyncPacket.SyncType.StatusFlag, StatusFlag1 = (ulong)attacked.StatusFlag, StatusFlag2 = (ulong)attacked.StatusFlag2, Unknown1 = 0x31, StatusFlagOffset = 0x5d, Time = (uint)60, Value = (uint)attacked.AzureDamage, Level = spell.Level }; attacked.Owner.Send((byte[])packet4); } } if (spell.ID == 10405 && attacked.Dead) { if ((attacked.BattlePower - attacker.BattlePower) >= 10) return; attacked.AddFlag(Update.Flags.Dead);//Flag them as dead... should not be needed. This is no movement attacked.ShackleStamp = Time32.Now;//Set stamp so source can remove the flag after X seconds attacked.ShackleTime = (short)(30 + 15 * spell.Level);//double checking here. Could be db has this wrong. if (attacked.EntityFlag == EntityFlag.Player) { attacked.Owner.Send(ServerBase.Constants.Shackled(attacked.ShackleTime)); attacked.AddFlag2(Update.Flags2.SoulShackle);//Give them shackeld effect SyncPacket packet3 = new SyncPacket { Identifier = attacked.UID, Count = 2, Type = PhoenixProject.Network.GamePackets.SyncPacket.SyncType.StatusFlag, StatusFlag1 = (ulong)attacked.StatusFlag, StatusFlag2 = (ulong)attacked.StatusFlag2, Unknown1 = 0x36, StatusFlagOffset = 0x6f, Time = (uint)spell.Duration, Value = 10, Level = spell.Level }; attacked.Owner.Send((byte[])packet3); } } } attacker.Owner.IncreaseSpellExperience(Experience, spellID); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } } break; } #endregion #region Percent case 3050: // case 11230: { //Console.WriteLine("1"); if (CanUseSpell(spell, attacker.Owner)) { if (attackedsob != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Percent(attackedsob, spell.PowerPercent); attackedsob.Hitpoints -= damage; suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } } else { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Percent(attacked, spell.PowerPercent); if (attacker.Owner.QualifierGroup != null) attacker.Owner.QualifierGroup.UpdateDamage(attacker.Owner, damage); attacked.Hitpoints -= damage; suse.Targets.Add(attacked.UID, damage); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } } } } break; } #endregion #region ExtraXP case 1040: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (teammate.Entity.UID != attacker.UID) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) { teammate.XPCount += 20; Update update = new Update(true); update.UID = teammate.Entity.UID; update.Append(Update.XPCircle, teammate.XPCount); update.Send(teammate); suse.Targets.Add(teammate.Entity.UID, 20); if (spell.NextSpellID != 0) { attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { attacker.AttackPacket = null; } } } } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } break; } #endregion #region WeaponSpells #region Circle case 5010: case 7020: //case 11110: //case 10490: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; if (suse.SpellID != 10415) { suse.X = X; suse.Y = Y; } else { suse.X = 6; } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (attacked.ContainsFlag(Update.Flags.Fly)) return; if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); //attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); //suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); // attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Single target case 10490: case 11140: //case 11230: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); suse.MakeConst(); for (uint c = 0; c < 3; c++) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (damage > attackedsob.Hitpoints) damage = attackedsob.Hitpoints; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID + c, damage); } } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); suse.MakeConst(); for (uint c = 0; c < 3; c++) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); if (damage > attacked.Hitpoints) damage = attacked.Hitpoints; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID + c, damage); } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } case 1290: case 5030: case 5040: case 7000: case 7010: case 7030: case 7040: case 11230: //case 10381: //case 10490: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 1) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } attacker.AttackPacket = null; } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } attacker.AttackPacket = null; break; } #endregion #region Sector case 1250: case 5050: case 5020: case 1300: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Sector sector = new Sector(attacker.X, attacker.Y, X, Y); sector.Arrange(spell.Sector, spell.Range); if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance + 1) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (sector.Inside(attacked.X, attacked.Y)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (sector.Inside(attackedsob.X, attackedsob.Y)) { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion #endregion #region Fly case 8002: case 8003: { if (CanUseSpell(spell, attacker.Owner)) { if (attacker.MapID == 1950) return; PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacked.FlyStamp = Time32.Now; attacked.FlyTime = (byte)spell.Duration; suse.Targets.Add(attacker.UID, attacker.FlyTime); attacker.AddFlag(Update.Flags.Fly); attacker.RemoveFlag(Update.Flags.Ride); attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Pirate Spells #region Xp Skills case 10309: //Cannon Barrage { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (!attacker.ContainsFlag2(Update.Flags2.ChainBoltActive)) { //attacker.RemoveFlag(Update.Flags.XPList); attacker.ChainBoltStamp = Time32.Now; attacker.ChainBoltTime = 30; attacker.AddFlag2(Update.Flags2.ChainBoltActive); } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); //attacked.AddFlag(Update.Effects.CannonBarrage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); //attacked.AddFlag(Update.Effects.CannonBarrage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } case 11050: //Cannon Barrage { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (!attacker.ContainsFlag2(Update.Flags2.CannonBraga)) { // attacker.RemoveFlag(Update.Flags.XPList); attacker.CannonBarageStamp = Time32.Now; attacker.Cannonbarage = 30; attacker.AddFlag2(Update.Flags2.CannonBraga); } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 10) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 10) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); //attacked.AddFlag(Update.Effects.CannonBarrage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= 10) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); //attacked.AddFlag(Update.Effects.CannonBarrage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } case 11060: // BlackPearl Rage { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (!attacker.ContainsFlag2(Update.Flags2.BlackBread)) { //attacker.RemoveFlag(Update.Flags.XPList); attacker.BlackBeardStamp = Time32.Now; attacker.Blackbeard = 30; attacker.AddFlag2(Update.Flags2.BlackBread); } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attacked, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); if (spell.ID == 8030) damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Auto On Skills case 11130: //Adrenaline Rush //case 11130: //BlackSpot { spell.RemoveCooldown(0x2b16); if (CanUseSpell(spell, attacker.Owner)) { PhoenixProject.Network.GamePackets.Quest.Target target5 = new PhoenixProject.Network.GamePackets.Quest.Target { Obj = attacker, Damage = 0x2b16, DamageType = HitType.NoDamage, Hit = true }; if (spell.CoolDown > 0) { spell.AddCooldown(spell.ID, (int)spell.CoolDown); } } break; } #endregion // Doesnt Work // Doest Work #region Linear Skills /* case 11110: //Blade Tempest { //if (Time32.Now < attacker.WhilrwindKick.AddMilliseconds(1500)) // return; //attacker.WhilrwindKick = Time32.Now; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 5) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Game.Map Map = ServerBase.Kernel.Maps[attacker.MapID]; if (Map.SelectCoordonates(ref X, ref Y)) { //attacker.X = X; // attacker.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 5) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= 1) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } } break; }*/ #endregion #region Single damage Skill case 11120: { if (attacked != null) { if (attacked.EntityFlag == EntityFlag.Player || attacked.EntityFlag == EntityFlag.Monster) { if (!attacked.Dead) { BlackSpot spot = new BlackSpot { Remove = 0, Identifier = attacked.UID }; attacker.Owner.Send((byte[])spot); attacked.BlackSpotTime = Time32.Now; attacked.BlackSpotTime2 = 12; attacked.BlackSpots = true; attacker.Owner.IncreaseSpellExperience(80, 11120); } } } break; } case 11030: // Eagle Eye if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Effect1 = 0; bool kimo = false; //suse.Targets.Add(attacker.UID, spell.Power); if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance) { if (attackedsob != null) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); damage = (uint)(damage * spell.PowerPercent * 30); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } else { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { kimo = attacked.BlackSpots; PrepareSpell(spell, attacker.Owner); uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } if (attacker.Owner.Spells.ContainsKey(11130)) { if (kimo) { suse.SpellID = 11060; attacker.Owner.SendScreen(suse, true); suse.Attacker = attacker.UID; suse.SpellID = 11130; suse.SpellLevel = attacker.Owner.Spells[11130].Level; suse.X = attacker.X; suse.Y = attacker.X; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Targets.Add(attacked.UID, damage); attacker.Owner.SendScreen(suse, true); attacker.Owner.IncreaseSpellExperience(80, 11130); break; } } if (attacker.Owner.Spells.ContainsKey(11130)) { if (ServerBase.Kernel.Rate(5)) { ////spell.Duration = 0; attacker.Update(_String.Effect, "RapidReplace", true); suse.SpellID = 11060; attacker.Owner.SendScreen(suse, true); } else { //// spell.Duration = 0; //attacker.Update(_String.Effect, "RapidReplace", true); attacker.Owner.SendScreen(suse, true); } } else { // spell.Duration = 0; // attacker.Update(_String.Effect, "RapidReplace", true); attacker.Owner.SendScreen(suse, true); } } break; #endregion #region Region Damage Skills case 11100: //kracken revenge { //Console.WriteLine("0"); if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; //Console.WriteLine("1"); int counts = 0; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 5) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { // Console.WriteLine("2"); if (counts < 5) { //Console.WriteLine("3"); //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; //Console.WriteLine("4"); if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= 5) { // Console.WriteLine("5"); if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { if (attacked.EntityFlag == EntityFlag.Monster) { BlackSpot spot = new BlackSpot { Remove = 0, Identifier = attacked.UID }; attacker.Owner.Send((byte[])spot); attacked.BlackSpotTime = Time32.Now; attacked.BlackSpotTime2 = (byte)spell.Duration; attacked.BlackSpots = true; counts += 1; } else { if (!ServerBase.Constants.BlackSpotNo.Contains(attacker.MapID)) { BlackSpot spot = new BlackSpot { Remove = 0, Identifier = attacked.UID }; attacker.Owner.Send((byte[])spot); attacked.BlackSpotTime = Time32.Now; attacked.BlackSpotTime2 = (byte)spell.Duration; attacked.BlackSpots = true; counts += 1; } } } } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); attacker.Owner.IncreaseSpellExperience(80, spellID); } break; } case 11040: // Scurvey Bomb { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Range) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count(); c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count()) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); attacker.Owner.SendScreen(suse, true); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); if (spell.Power > 0) damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); attacker.Owner.SendScreen(suse, true); } } } } } else { attacker.AttackPacket = null; } } break; } case 11070: // Gale Bomb { if (Time32.Now >= attacker.MagikAttackTimeAtaque.AddMilliseconds(200)) { attacker.MagikAttackTimeAtaque = Time32.Now; if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attack.X; suse.Y = attack.Y; attack.AttackType = 0x1b; byte MaxDistance = (byte)spell.UnknownPush; int counts = 0; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= attacker.AttackRange + 3) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (counts < 3) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= 5) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { if (Misc.Distance(_obj.X, _obj.Y, (ushort)attack.X, (ushort)attack.Y) < (int)MaxDistance) { var direction = ServerBase.Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y); attack = new Attack(true); byte angle = (byte)(attack.Attacked % 8); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Melee(attacker, attacked, ref attack); attack.AttackType = 0x1b; attack.X = attacker.X; attack.Y = attacker.Y; attack.PushBack = angle; attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.Damage = damage; // attack.ToArray()[27] = (byte)direction; // attacked.Move(direction); // attacker.Move(direction); ReceiveAttack(attacker, attacked, attack, damage, spell); counts++; // attacker.Owner.SendScreen(attack, true); attacker.Owner.SendScreen(suse, true); //attacker.X = attacker.X; } else break; } else { suse.Targets.Add(attacked.UID, 0); suse.Targets[attacked.UID].Hit = false; } } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= 5) { if (CanAttack(attacker, attackedsob, spell)) { if (ServerBase.Kernel.Rate(100)) { if (CanAttack(attacker, attackedsob, spell)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); ReceiveAttack(attacker, attackedsob, attack, damage, spell); counts++; } } else { suse.Targets.Add(attacked.UID, 0); suse.Targets[attacked.UID].Hit = false; } } } } } } } else { attacker.AttackPacket = null; } attacker.Owner.SendScreen(suse, true); } } break; } #endregion #endregion #region Ninja Spells case 6010://Vortex { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.AddFlag(Update.Flags.ShurikenVortex); attacker.RemoveFlag(Update.Flags.Ride); attacker.ShurikenVortexStamp = Time32.Now; attacker.ShurikenVortexTime = 20; attacker.Owner.SendScreen(suse, true); attacker.VortexPacket = new Attack(true); attacker.VortexPacket.Decoded = true; attacker.VortexPacket.Damage = 6012; attacker.VortexPacket.AttackType = Attack.Magic; attacker.VortexPacket.Attacker = attacker.UID; } break; } case 6012://VortexRespone { if (!attacker.ContainsFlag(Update.Flags.ShurikenVortex)) { attacker.AttackPacket = null; break; } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attacker.X; suse.Y = attacker.Y; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attackedsob.X, attackedsob.Y) <= spell.Range) { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } attacker.Owner.SendScreen(suse, true); break; } case 6001: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= spell.Distance) { foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { int potDifference = attacker.BattlePower - attacked.BattlePower; int rate = spell.Percent + potDifference - 20; if (ServerBase.Kernel.Rate(rate)) { attacked.ToxicFogStamp = Time32.Now; attacked.ToxicFogLeft = 20; attacked.ToxicFogPercent = spell.PowerPercent; suse.Targets.Add(attacked.UID, 1); } if (attacker.BattlePower - attacked.BattlePower > 0) { attacked.ToxicFogStamp = Time32.Now; attacked.ToxicFogLeft = 20; attacked.ToxicFogPercent = spell.PowerPercent; suse.Targets.Add(attacked.UID, 1); } else { suse.Targets.Add(attacked.UID, 0); suse.Targets[attacked.UID].Hit = false; } } } } else { if (_obj.MapObjType == MapObjectType.Monster) { attacked = _obj as Entity; if (!ServerBase.Constants.NoFog.Contains(attacked.Name)) { if (ServerBase.Kernel.GetDistance(X, Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { int potDifference = attacker.BattlePower - attacked.BattlePower; int rate = spell.Percent + potDifference - 20; if (ServerBase.Kernel.Rate(rate)) { attacked.ToxicFogStamp = Time32.Now; attacked.ToxicFogLeft = 20; attacked.ToxicFogPercent = spell.PowerPercent; suse.Targets.Add(attacked.UID, 1); } if (attacker.BattlePower - attacked.BattlePower > 0) { attacked.ToxicFogStamp = Time32.Now; attacked.ToxicFogLeft = 20; attacked.ToxicFogPercent = spell.PowerPercent; suse.Targets.Add(attacked.UID, 1); } else { suse.Targets.Add(attacked.UID, 0); suse.Targets[attacked.UID].Hit = false; } } } } } } } } else { attacker.AttackPacket = null; } attacker.Owner.IncreaseSpellExperience(80, spellID); attacker.Owner.SendScreen(suse, true); } break; } case 6000: case 10381: { if (CanUseSpell(spell, attacker.Owner)) { ushort Xx, Yx; if (attacked != null) { Xx = attacked.X; Yx = attacked.Y; } else { Xx = attackedsob.X; Yx = attackedsob.Y; } if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, Xx, Yx) <= spell.Range) { if (attackedsob == null) if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) return; //if (attacked.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) // return; if (attacker.ContainsFlag(Network.GamePackets.Update.Flags.Fly)) return; PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; bool send = false; if (attackedsob == null) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); send = true; } } else { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Melee(attacker, attackedsob, ref attack); damage = (uint)(damage * spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Effect1 = attack.Effect1; suse.Targets.Add(attackedsob.UID, damage); send = true; } } if (send) attacker.Owner.SendScreen(suse, true); } else { attacker.AttackPacket = null; } } break; } case 6002: { if (attackedsob != null) return; if (attacked.EntityFlag == EntityFlag.Monster) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); int potDifference = attacker.BattlePower - attacked.BattlePower; int rate = spell.Percent + potDifference; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, false)) { suse.Targets.Add(attacked.UID, 0); if (ServerBase.Kernel.Rate(rate)) { attacked.NoDrugsStamp = Time32.Now; attacked.NoDrugsTime = (short)spell.Duration; if (attacked.EntityFlag == EntityFlag.Player) { attacker.Owner.IncreaseSpellExperience(80, spellID); attacked.Owner.Send(ServerBase.Constants.NoDrugs((int)spell.Duration)); } } else { suse.Targets[attacked.UID].Hit = false; } attacked.Owner.SendScreen(suse, true); } } } break; } case 6004: { if (attackedsob != null) return; if (attacked.EntityFlag == EntityFlag.Monster) return; if (!attacked.ContainsFlag(Update.Flags.Fly)) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); int potDifference = attacker.BattlePower - attacked.BattlePower; int rate = spell.Percent + potDifference; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (CanAttack(attacker, attacked, spell, false)) { uint dmg = Calculate.Percent(attacked, 0.1F); suse.Targets.Add(attacked.UID, dmg); if (ServerBase.Kernel.Rate(rate)) { attacked.Hitpoints -= dmg; attacked.RemoveFlag(Update.Flags.Fly); } else { suse.Targets[attacked.UID].Hit = false; } attacked.Owner.SendScreen(suse, true); } } } break; } #endregion #region Riding case 7001: { if (attacker.ContainsFlag2(Update.Flags2.WarriorWalk)) return; if (attacker.ContainsFlag(Update.Flags.ShurikenVortex)) return; if (ServerBase.Constants.steedguard.Contains(attacker.MapID)) return; if (!attacker.Owner.Equipment.Free(12)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.ContainsFlag(Update.Flags.Ride)) { attacker.RemoveFlag(Update.Flags.Ride); } else { if (attacker.Owner.Equipment.TryGetItem((byte)12).Plus < attacker.MapRegion.Lineage) break; if (attacker.Stamina >= 100 && (attacker.Owner.QualifierGroup == null || attacker.Owner.QualifierGroup != null && !attacker.Owner.QualifierGroup.Inside)) { attacker.AddFlag(Update.Flags.Ride); attacker.Stamina -= 100; attacker.Vigor = (ushort)attacker.MaxVigor; Network.GamePackets.Vigor vigor = new Network.GamePackets.Vigor(true); vigor.VigorValue = attacker.Owner.Entity.MaxVigor; vigor.Send(attacker.Owner); } } suse.Targets.Add(attacker.UID, 0); attacker.Owner.SendScreen(suse, true); } break; } case 7002: {//Spook if (attacked.ContainsFlag(Update.Flags.Ride) && attacker.ContainsFlag(Update.Flags.Ride)) { Interfaces.IConquerItem attackedSteed = null, attackerSteed = null; if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 0); if (attackedSteed.Plus < attackerSteed.Plus) attacked.RemoveFlag(Update.Flags.Ride); else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress) attacked.RemoveFlag(Update.Flags.Ride); else suse.Targets[attacked.UID].Hit = false; attacker.Owner.SendScreen(suse, true); } } } break; } case 7003: {//WarCry SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Interfaces.IConquerItem attackedSteed = null, attackerSteed = null; foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Player && _obj.UID != attacker.UID) { attacked = _obj as Entity; if ((attackedSteed = attacked.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { if ((attackerSteed = attacker.Owner.Equipment.TryGetItem(ConquerItem.Steed)) != null) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= attackedSteed.Plus) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { suse.Targets.Add(attacked.UID, 0); if (attackedSteed.Plus < attackerSteed.Plus) attacked.RemoveFlag(Update.Flags.Ride); else if (attackedSteed.Plus == attackerSteed.Plus && attackedSteed.PlusProgress <= attackerSteed.PlusProgress) attacked.RemoveFlag(Update.Flags.Ride); else suse.Targets[attacked.UID].Hit = false; } } } } } } attacker.Owner.SendScreen(suse, true); break; } #endregion #region Dash case 1051: { if (attacked != null) { if (!attacked.Dead) { var direction = ServerBase.Kernel.GetAngle(attacker.X, attacker.Y, attacked.X, attacked.Y); if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack = new Attack(true); attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Melee(attacker, attacked, ref attack); attack.AttackType = Attack.Dash; attack.X = attacked.X; attack.Y = attacked.Y; attack.Attacker = attacker.UID; attack.Attacked = attacked.UID; attack.Damage = damage; attack.ToArray()[27] = (byte)direction; attacked.Move(direction); attacker.Move(direction); ReceiveAttack(attacker, attacked, attack, damage, spell); attacker.Owner.SendScreen(attack, true); } } } break; } #endregion #region RapidFire case 8000: { if (attackedsob != null) { if (CanUseSpell(spell, attacker.Owner)) { if (CanAttack(attacker, attackedsob, spell)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attackedsob.X; suse.Y = attackedsob.Y; attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Ranged(attacker, attackedsob, ref attack); suse.Effect1 = attack.Effect1; damage = (uint)(damage * spell.PowerPercent); suse.Targets.Add(attackedsob.UID, damage); ReceiveAttack(attacker, attackedsob, attack, damage, spell); attacker.Owner.SendScreen(suse, true); } } } else { if (!attacked.Dead) { if (CanUseSpell(spell, attacker.Owner)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = attacked.X; suse.Y = attacked.Y; attack.Effect1 = Attack.AttackEffects1.None; uint damage = Calculate.Ranged(attacker, attacked, ref attack); damage = (uint)(damage * spell.PowerPercent); suse.Targets.Add(attacked.UID, damage); ReceiveAttack(attacker, attacked, attack, damage, spell); attacker.Owner.SendScreen(suse, true); } } } } break; } #endregion #region FireOfHell case 1165: case 7014: case 7012: case 9971: case 7017: case 7015: case 7013: case 10360: case 9966: case 30010: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Sector sector = new Sector(attacker.X, attacker.Y, X, Y); sector.Arrange(spell.Sector, spell.Distance); foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (sector.Inside(attacked.X, attacked.Y)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Magic(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (sector.Inside(attackedsob.X, attackedsob.Y)) { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Magic(attacker, attackedsob, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Scatter case 8001: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.xx == attacker.X && attacker.yy == attacker.Y) { attacker.scatter += 1; if (attacker.scatter > 30) { attacker.Owner.Disconnect(); } } else { attacker.xx = attacker.X; attacker.yy = attacker.Y; attacker.scatter = 0; } Sector sector = new Sector(attacker.X, attacker.Y, X, Y); sector.Arrange(spell.Sector, spell.Distance); foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (sector.Inside(attacked.X, attacked.Y)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (sector.Inside(attackedsob.X, attackedsob.Y)) { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); suse.Effect1 = attack.Effect1; if (damage == 0) damage = 1; damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Intensify case 9000: { attacker.IntensifyStamp = Time32.Now; attacker.OnIntensify = true; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacker.UID, 0); suse.Send(attacker.Owner); break; } #endregion #region StarArrow case 10313: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; Sector sector = new Sector(attacker.X, attacker.Y, X, Y); sector.Arrange(spell.Sector, spell.Distance); foreach (Interfaces.IMapObject _obj in attacker.Owner.Screen.Objects) { if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (sector.Inside(attacked.X, attacked.Y)) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Melee)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Ranged(attacker, attacked, spell, ref attack); ReceiveAttack(attacker, attacked, attack, damage, spell); suse.Targets.Add(attacked.UID, damage); } } } else if (_obj.MapObjType == MapObjectType.SobNpc) { attackedsob = _obj as SobNpcSpawn; if (sector.Inside(attackedsob.X, attackedsob.Y)) { if (CanAttack(attacker, attackedsob, spell)) { attack.Effect1 = Attack.AttackEffects1.None; uint damage = Game.Attacking.Calculate.Ranged(attacker, attackedsob, ref attack); suse.Effect1 = attack.Effect1; if (damage == 0) damage = 1; damage = Game.Attacking.Calculate.Percent((int)damage, spell.PowerPercent); ReceiveAttack(attacker, attackedsob, attack, damage, spell); suse.Targets.Add(attackedsob.UID, damage); } } } } attacker.Owner.SendScreen(suse, true); } break; } #endregion #region Trasnformations case 1270: case 1280: case 1350: case 1360: case 3321: { if (CanUseSpell(spell, attacker.Owner)) { if (attacker.MapID == 1036) return; bool wasTransformated = attacker.Transformed; PrepareSpell(spell, attacker.Owner); #region Atributes switch (spell.ID) { case 1350: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 182; attacker.TransformationMinAttack = 122; attacker.TransformationDefence = 1300; attacker.TransformationMagicDefence = 94; attacker.TransformationDodge = 35; attacker.TransformationTime = 39; attacker.TransformationID = 207; break; } case 1: { attacker.TransformationMaxAttack = 200; attacker.TransformationMinAttack = 134; attacker.TransformationDefence = 1400; attacker.TransformationMagicDefence = 96; attacker.TransformationDodge = 40; attacker.TransformationTime = 49; attacker.TransformationID = 207; break; } case 2: { attacker.TransformationMaxAttack = 240; attacker.TransformationMinAttack = 160; attacker.TransformationDefence = 1500; attacker.TransformationMagicDefence = 97; attacker.TransformationDodge = 45; attacker.TransformationTime = 59; attacker.TransformationID = 207; break; } case 3: { attacker.TransformationMaxAttack = 258; attacker.TransformationMinAttack = 172; attacker.TransformationDefence = 1600; attacker.TransformationMagicDefence = 98; attacker.TransformationDodge = 50; attacker.TransformationTime = 69; attacker.TransformationID = 267; break; } case 4: { attacker.TransformationMaxAttack = 300; attacker.TransformationMinAttack = 200; attacker.TransformationDefence = 1900; attacker.TransformationMagicDefence = 99; attacker.TransformationDodge = 55; attacker.TransformationTime = 79; attacker.TransformationID = 267; break; } } break; case 1270: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 282; attacker.TransformationMinAttack = 179; attacker.TransformationDefence = 73; attacker.TransformationMagicDefence = 34; attacker.TransformationDodge = 9; attacker.TransformationTime = 34; attacker.TransformationID = 214; break; } case 1: { attacker.TransformationMaxAttack = 395; attacker.TransformationMinAttack = 245; attacker.TransformationDefence = 126; attacker.TransformationMagicDefence = 45; attacker.TransformationDodge = 12; attacker.TransformationTime = 39; attacker.TransformationID = 214; break; } case 2: { attacker.TransformationMaxAttack = 616; attacker.TransformationMinAttack = 367; attacker.TransformationDefence = 180; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 15; attacker.TransformationTime = 44; attacker.TransformationID = 214; break; } case 3: { attacker.TransformationMaxAttack = 724; attacker.TransformationMinAttack = 429; attacker.TransformationDefence = 247; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 15; attacker.TransformationTime = 49; attacker.TransformationID = 214; break; } case 4: { attacker.TransformationMaxAttack = 1231; attacker.TransformationMinAttack = 704; attacker.TransformationDefence = 499; attacker.TransformationMagicDefence = 50; attacker.TransformationDodge = 20; attacker.TransformationTime = 54; attacker.TransformationID = 274; break; } case 5: { attacker.TransformationMaxAttack = 1573; attacker.TransformationMinAttack = 941; attacker.TransformationDefence = 601; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 25; attacker.TransformationTime = 59; attacker.TransformationID = 274; break; } case 6: { attacker.TransformationMaxAttack = 1991; attacker.TransformationMinAttack = 1107; attacker.TransformationDefence = 1029; attacker.TransformationMagicDefence = 55; attacker.TransformationDodge = 30; attacker.TransformationTime = 64; attacker.TransformationID = 274; break; } case 7: { attacker.TransformationMaxAttack = 2226; attacker.TransformationMinAttack = 1235; attacker.TransformationDefence = 1029; attacker.TransformationMagicDefence = 55; attacker.TransformationDodge = 35; attacker.TransformationTime = 69; attacker.TransformationID = 274; break; } } break; case 1360: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 1215; attacker.TransformationMinAttack = 610; attacker.TransformationDefence = 100; attacker.TransformationMagicDefence = 96; attacker.TransformationDodge = 30; attacker.TransformationTime = 59; attacker.TransformationID = 217; break; } case 1: { attacker.TransformationMaxAttack = 1310; attacker.TransformationMinAttack = 650; attacker.TransformationDefence = 400; attacker.TransformationMagicDefence = 97; attacker.TransformationDodge = 30; attacker.TransformationTime = 79; attacker.TransformationID = 217; break; } case 2: { attacker.TransformationMaxAttack = 1420; attacker.TransformationMinAttack = 710; attacker.TransformationDefence = 650; attacker.TransformationMagicDefence = 98; attacker.TransformationDodge = 30; attacker.TransformationTime = 89; attacker.TransformationID = 217; break; } case 3: { attacker.TransformationMaxAttack = 1555; attacker.TransformationMinAttack = 780; attacker.TransformationDefence = 720; attacker.TransformationMagicDefence = 98; attacker.TransformationDodge = 30; attacker.TransformationTime = 99; attacker.TransformationID = 277; break; } case 4: { attacker.TransformationMaxAttack = 1660; attacker.TransformationMinAttack = 840; attacker.TransformationDefence = 1200; attacker.TransformationMagicDefence = 99; attacker.TransformationDodge = 30; attacker.TransformationTime = 109; attacker.TransformationID = 277; break; } } break; case 1280: switch (spell.Level) { case 0: { attacker.TransformationMaxAttack = 930; attacker.TransformationMinAttack = 656; attacker.TransformationDefence = 290; attacker.TransformationMagicDefence = 45; attacker.TransformationDodge = 40; attacker.TransformationTime = 29; attacker.TransformationID = 213; break; } case 1: { attacker.TransformationMaxAttack = 1062; attacker.TransformationMinAttack = 750; attacker.TransformationDefence = 320; attacker.TransformationMagicDefence = 46; attacker.TransformationDodge = 40; attacker.TransformationTime = 34; attacker.TransformationID = 213; break; } case 2: { attacker.TransformationMaxAttack = 1292; attacker.TransformationMinAttack = 910; attacker.TransformationDefence = 510; attacker.TransformationMagicDefence = 50; attacker.TransformationDodge = 40; attacker.TransformationTime = 39; attacker.TransformationID = 213; break; } case 3: { attacker.TransformationMaxAttack = 1428; attacker.TransformationMinAttack = 1000; attacker.TransformationDefence = 600; attacker.TransformationMagicDefence = 53; attacker.TransformationDodge = 40; attacker.TransformationTime = 44; attacker.TransformationID = 213; break; } case 4: { attacker.TransformationMaxAttack = 1570; attacker.TransformationMinAttack = 1100; attacker.TransformationDefence = 700; attacker.TransformationMagicDefence = 55; attacker.TransformationDodge = 40; attacker.TransformationTime = 49; attacker.TransformationID = 213; break; } case 5: { attacker.TransformationMaxAttack = 1700; attacker.TransformationMinAttack = 1200; attacker.TransformationDefence = 880; attacker.TransformationMagicDefence = 57; attacker.TransformationDodge = 40; attacker.TransformationTime = 54; attacker.TransformationID = 273; break; } case 6: { attacker.TransformationMaxAttack = 1900; attacker.TransformationMinAttack = 1300; attacker.TransformationDefence = 1540; attacker.TransformationMagicDefence = 59; attacker.TransformationDodge = 40; attacker.TransformationTime = 59; attacker.TransformationID = 273; break; } case 7: { attacker.TransformationMaxAttack = 2100; attacker.TransformationMinAttack = 1500; attacker.TransformationDefence = 1880; attacker.TransformationMagicDefence = 61; attacker.TransformationDodge = 40; attacker.TransformationTime = 59; attacker.TransformationID = 273; break; } case 8: { attacker.TransformationMaxAttack = 2300; attacker.TransformationMinAttack = 1600; attacker.TransformationDefence = 1970; attacker.TransformationMagicDefence = 63; attacker.TransformationDodge = 40; attacker.TransformationTime = 59; attacker.TransformationID = 273; break; } } break; case 3321: { attacker.TransformationMaxAttack = 2000000; attacker.TransformationMinAttack = 2000000; attacker.TransformationDefence = 65355; attacker.TransformationMagicDefence = 65355; attacker.TransformationDodge = 35; attacker.TransformationTime = 65355; attacker.TransformationID = 223; break; } } #endregion SpellUse spellUse = new SpellUse(true); spellUse.Attacker = attacker.UID; spellUse.SpellID = spell.ID; spellUse.SpellLevel = spell.Level; spellUse.X = X; spellUse.Y = Y; spellUse.Targets.Add(attacker.UID, (uint)0); attacker.Owner.SendScreen(spellUse, true); attacker.TransformationStamp = Time32.Now; attacker.TransformationMaxHP = 3000; if (spell.ID == 1270) attacker.TransformationMaxHP = 50000; attacker.TransformationAttackRange = 3; if (spell.ID == 1360) attacker.TransformationAttackRange = 10; if (!wasTransformated) { double maxHP = attacker.MaxHitpoints; double HP = attacker.Hitpoints; double point = HP / maxHP; attacker.Hitpoints = (uint)(attacker.TransformationMaxHP * point); } attacker.Update(Update.MaxHitpoints, attacker.TransformationMaxHP, false); } break; } #endregion #region Bless case 9876: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); attacker.AddFlag(Update.Flags.CastPray); SpellUse spellUse = new SpellUse(true); spellUse.Attacker = attacker.UID; spellUse.SpellID = spell.ID; spellUse.SpellLevel = spell.Level; spellUse.X = X; spellUse.Y = Y; spellUse.Targets.Add(attacker.UID, 0); attacker.Owner.SendScreen(spellUse, true); } break; } #endregion #region Companions case 4000: case 4010: case 4020: case 4050: case 4060: case 4070: { if (CanUseSpell(spell, attacker.Owner)) { if (ServerBase.Constants.steedguard.Contains(attacker.MapID)) return; if (attacker.Owner.Map.BaseID == 700) return; if (attacker.Owner.Companion != null) { if (attacker.Owner.Companion.MonsterInfo != null) { attacker.Owner.Map.RemoveEntity(attacker.Owner.Companion); Data data = new Data(true); data.UID = attacker.Owner.Companion.UID; data.ID = Data.RemoveEntity; attacker.Owner.Companion.MonsterInfo.SendScreen(data); attacker.Owner.Companion = null; } } PrepareSpell(spell, attacker.Owner); SpellUse spellUse = new SpellUse(true); spellUse.Attacker = attacker.UID; spellUse.SpellID = spell.ID; spellUse.SpellLevel = spell.Level; spellUse.X = X; spellUse.Y = Y; spellUse.Targets.Add(attacker.UID, 0); attacker.Owner.SendScreen(spellUse, true); attacker.Owner.Companion = new Entity(EntityFlag.Monster, true); attacker.Owner.Companion.MonsterInfo = new PhoenixProject.Database.MonsterInformation(); Database.MonsterInformation mt = Database.MonsterInformation.MonsterInfos[spell.Power]; attacker.Owner.Companion.Owner = attacker.Owner; attacker.Owner.Companion.MapObjType = MapObjectType.Monster; attacker.Owner.Companion.MonsterInfo = mt.Copy(); attacker.Owner.Companion.MonsterInfo.Owner = attacker.Owner.Companion; attacker.Owner.Companion.Name = mt.Name; attacker.Owner.Companion.MinAttack = mt.MinAttack; attacker.Owner.Companion.MaxAttack = attacker.Owner.Companion.MagicAttack = mt.MaxAttack; attacker.Owner.Companion.Hitpoints = attacker.Owner.Companion.MaxHitpoints = mt.Hitpoints; attacker.Owner.Companion.Body = mt.Mesh; attacker.Owner.Companion.Level = mt.Level; //10000181 - 1000006 attacker.Owner.Companion.UID = (uint)ServerBase.Kernel.Random.Next(900300, 970350); attacker.Owner.Companion.MapID = attacker.Owner.Map.ID; attacker.Owner.Companion.SendUpdates = true; attacker.Owner.Companion.X = attacker.X; attacker.Owner.Companion.Y = attacker.Y; attacker.Owner.Map.AddEntity(attacker.Owner.Companion); attacker.Owner.SendScreenSpawn(attacker.Owner.Companion, true); } break; } #endregion #region MonkSpells //Compassion case 10395: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker.Owner.Team != null) { foreach (Client.GameState c in attacker.Owner.Team.Teammates) { if (c.Entity.MapID == attacker.MapID) { short distance = Kernel.GetDistance(c.Entity.X, c.Entity.Y, attacker.X, attacker.Y); if (distance < ServerBase.Constants.pScreenDistance) { if (c.Entity.UID != attacker.UID) { if (!c.AlternateEquipment) { c.LoadItemStats(c.Entity); } else { c.LoadItemStats2(c.Entity); } c.Entity.AuraStamp = Time32.Now; c.Entity.AuraTime = 20; // attacked.MaxAttack += 1000; c.Entity.CriticalStrike += 10; //Console.WriteLine("sk" + attacked.CriticalStrike + ""); c.Entity.RemoveFlag2(Update.Flags2.FendAura); c.Entity.RemoveFlag2(Update.Flags2.MetalAura); c.Entity.RemoveFlag2(Update.Flags2.WoodAura); c.Entity.RemoveFlag2(Update.Flags2.WaterAura); c.Entity.RemoveFlag2(Update.Flags2.EarthAura); c.Entity.RemoveFlag2(Update.Flags2.FireAura); c.Entity.AddFlag2(Update.Flags2.TyrantAura); //Update ud = new Update(true); //ud.Aura(attacked, attacked.CriticalStrike, spell.Level, (byte)spell.Duration); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data2 = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura, Identifier = c.Entity.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; c.Entity.Owner.Send((byte[])data2); } } } } } if (!attacked.Owner.AlternateEquipment) { attacked.Owner.LoadItemStats(attacked.Owner.Entity); } else { attacked.Owner.LoadItemStats2(attacked.Owner.Entity); } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.Owner.SendScreen(suse, true); attacked.AuraStamp = Time32.Now; attacked.AuraTime = 20; // attacked.MaxAttack += 1000; attacked.CriticalStrike += 10; //Console.WriteLine("sk" + attacked.CriticalStrike + ""); attacked.RemoveFlag2(Update.Flags2.FendAura); attacked.RemoveFlag2(Update.Flags2.MetalAura); attacked.RemoveFlag2(Update.Flags2.WoodAura); attacked.RemoveFlag2(Update.Flags2.WaterAura); attacked.RemoveFlag2(Update.Flags2.EarthAura); attacked.RemoveFlag2(Update.Flags2.FireAura); attacked.AddFlag2(Update.Flags2.TyrantAura); //Update ud = new Update(true); //ud.Aura(attacked, attacked.CriticalStrike, spell.Level, (byte)spell.Duration); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura2, Identifier = attacker.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; attacker.Owner.Send((byte[])data); } break; } case 10410: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker.Owner.Team != null) { foreach (Client.GameState c in attacker.Owner.Team.Teammates) { if (c.Entity.MapID == attacker.MapID) { short distance = Kernel.GetDistance(c.Entity.X, c.Entity.Y, attacker.X, attacker.Y); if (distance < ServerBase.Constants.pScreenDistance) { if (c.Entity.UID != attacker.UID) { if (!c.AlternateEquipment) { c.LoadItemStats(c.Entity); } else { c.LoadItemStats2(c.Entity); } c.Entity.AuraStamp = Time32.Now; c.Entity.AuraTime = 20; c.Entity.SkillCStrike += 10; c.Entity.CriticalStrike += 10; // attacked.MaxAttack += 100; c.Entity.RemoveFlag2(Update.Flags2.TyrantAura); c.Entity.RemoveFlag2(Update.Flags2.MetalAura); c.Entity.RemoveFlag2(Update.Flags2.WoodAura); c.Entity.RemoveFlag2(Update.Flags2.WaterAura); c.Entity.RemoveFlag2(Update.Flags2.EarthAura); c.Entity.RemoveFlag2(Update.Flags2.FireAura); c.Entity.AddFlag2(Update.Flags2.FendAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data2 = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura2, Identifier = c.Entity.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; c.Entity.Owner.Send((byte[])data2); } } } } } if (!attacked.Owner.AlternateEquipment) { attacked.Owner.LoadItemStats(attacked.Owner.Entity); } else { attacked.Owner.LoadItemStats2(attacked.Owner.Entity); } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.Owner.SendScreen(suse, true); attacked.AuraStamp = Time32.Now; attacked.AuraTime = 20; attacked.SkillCStrike += 10; attacked.CriticalStrike += 10; // attacked.MaxAttack += 100; attacked.RemoveFlag2(Update.Flags2.TyrantAura); attacked.RemoveFlag2(Update.Flags2.MetalAura); attacked.RemoveFlag2(Update.Flags2.WoodAura); attacked.RemoveFlag2(Update.Flags2.WaterAura); attacked.RemoveFlag2(Update.Flags2.EarthAura); attacked.RemoveFlag2(Update.Flags2.FireAura); attacked.AddFlag2(Update.Flags2.FendAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura, Identifier = attacker.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; attacker.Owner.Send((byte[])data); //Update ud = new Update(true); //ud.Aura(attacked, attacked.SkillCStrike, spell.Level, (byte)spell.Duration); } break; } case 10420: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker.Owner.Team != null) { foreach (Client.GameState c in attacker.Owner.Team.Teammates) { if (c.Entity.MapID == attacker.MapID) { short distance = Kernel.GetDistance(c.Entity.X, c.Entity.Y, attacker.X, attacker.Y); if (distance < ServerBase.Constants.pScreenDistance) { if (c.Entity.UID != attacker.UID) { if (!c.AlternateEquipment) { c.LoadItemStats(c.Entity); } else { c.LoadItemStats2(c.Entity); } c.Entity.AuraStamp = Time32.Now; c.Entity.AuraTime = 20; c.Entity.MetalResistance += 30; c.Entity.RemoveFlag2(Update.Flags2.TyrantAura); c.Entity.RemoveFlag2(Update.Flags2.FendAura); c.Entity.RemoveFlag2(Update.Flags2.WoodAura); c.Entity.RemoveFlag2(Update.Flags2.WaterAura); c.Entity.RemoveFlag2(Update.Flags2.EarthAura); c.Entity.RemoveFlag2(Update.Flags2.FireAura); c.Entity.AddFlag2(Update.Flags2.MetalAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data2 = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura2, Identifier = c.Entity.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; c.Entity.Owner.Send((byte[])data2); } } } } } if (!attacked.Owner.AlternateEquipment) { attacked.Owner.LoadItemStats(attacked.Owner.Entity); } else { attacked.Owner.LoadItemStats2(attacked.Owner.Entity); } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.Owner.SendScreen(suse, true); attacked.AuraStamp = Time32.Now; attacked.AuraTime = 20; attacked.MetalResistance += 30; attacked.RemoveFlag2(Update.Flags2.TyrantAura); attacked.RemoveFlag2(Update.Flags2.FendAura); attacked.RemoveFlag2(Update.Flags2.WoodAura); attacked.RemoveFlag2(Update.Flags2.WaterAura); attacked.RemoveFlag2(Update.Flags2.EarthAura); attacked.RemoveFlag2(Update.Flags2.FireAura); attacked.AddFlag2(Update.Flags2.MetalAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura, Identifier = attacker.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; attacker.Owner.Send((byte[])data); } //Update ud = new Update(true); //ud.Aura(attacked, attacked.MetalResistance, spell.Level, (byte)spell.Duration); break; } case 10421: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker.Owner.Team != null) { foreach (Client.GameState c in attacker.Owner.Team.Teammates) { if (c.Entity.MapID == attacker.MapID) { short distance = Kernel.GetDistance(c.Entity.X, c.Entity.Y, attacker.X, attacker.Y); if (distance < ServerBase.Constants.pScreenDistance) { if (c.Entity.UID != attacker.UID) { if (!c.AlternateEquipment) { c.LoadItemStats(c.Entity); } else { c.LoadItemStats2(c.Entity); } c.Entity.AuraStamp = Time32.Now; c.Entity.AuraTime = 20; c.Entity.WoodResistance += 30; c.Entity.RemoveFlag2(Update.Flags2.TyrantAura); c.Entity.RemoveFlag2(Update.Flags2.FendAura); c.Entity.RemoveFlag2(Update.Flags2.MetalAura); c.Entity.RemoveFlag2(Update.Flags2.WaterAura); c.Entity.RemoveFlag2(Update.Flags2.EarthAura); c.Entity.RemoveFlag2(Update.Flags2.FireAura); c.Entity.AddFlag2(Update.Flags2.WoodAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data2 = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura2, Identifier = c.Entity.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; c.Entity.Owner.Send((byte[])data2); } } } } } if (!attacked.Owner.AlternateEquipment) { attacked.Owner.LoadItemStats(attacked.Owner.Entity); } else { attacked.Owner.LoadItemStats2(attacked.Owner.Entity); } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.Owner.SendScreen(suse, true); attacked.AuraStamp = Time32.Now; attacked.AuraTime = 20; attacked.WoodResistance += 30; attacked.RemoveFlag2(Update.Flags2.TyrantAura); attacked.RemoveFlag2(Update.Flags2.FendAura); attacked.RemoveFlag2(Update.Flags2.MetalAura); attacked.RemoveFlag2(Update.Flags2.WaterAura); attacked.RemoveFlag2(Update.Flags2.EarthAura); attacked.RemoveFlag2(Update.Flags2.FireAura); attacked.AddFlag2(Update.Flags2.WoodAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura, Identifier = attacker.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; attacker.Owner.Send((byte[])data); //Update ud = new Update(true); } //ud.Aura(attacked, attacked.WoodResistance, spell.Level, (byte)spell.Duration); break; } case 10422: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker.Owner.Team != null) { foreach (Client.GameState c in attacker.Owner.Team.Teammates) { if (c.Entity.MapID == attacker.MapID) { short distance = Kernel.GetDistance(c.Entity.X, c.Entity.Y, attacker.X, attacker.Y); if (distance < ServerBase.Constants.pScreenDistance) { if (c.Entity.UID != attacker.UID) { if (!c.AlternateEquipment) { c.LoadItemStats(c.Entity); } else { c.LoadItemStats2(c.Entity); } c.Entity.AuraStamp = Time32.Now; c.Entity.AuraTime = 20; c.Entity.WaterResistance += 30; c.Entity.RemoveFlag2(Update.Flags2.TyrantAura); c.Entity.RemoveFlag2(Update.Flags2.FendAura); c.Entity.RemoveFlag2(Update.Flags2.MetalAura); c.Entity.RemoveFlag2(Update.Flags2.WoodAura); c.Entity.RemoveFlag2(Update.Flags2.EarthAura); c.Entity.RemoveFlag2(Update.Flags2.FireAura); c.Entity.AddFlag2(Update.Flags2.WaterAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data2 = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura2, Identifier = c.Entity.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; c.Entity.Owner.Send((byte[])data2); } } } } } if (!attacked.Owner.AlternateEquipment) { attacked.Owner.LoadItemStats(attacked.Owner.Entity); } else { attacked.Owner.LoadItemStats2(attacked.Owner.Entity); } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.Owner.SendScreen(suse, true); attacked.AuraStamp = Time32.Now; attacked.AuraTime = 20; attacked.WaterResistance += 30; attacked.RemoveFlag2(Update.Flags2.TyrantAura); attacked.RemoveFlag2(Update.Flags2.FendAura); attacked.RemoveFlag2(Update.Flags2.MetalAura); attacked.RemoveFlag2(Update.Flags2.WoodAura); attacked.RemoveFlag2(Update.Flags2.EarthAura); attacked.RemoveFlag2(Update.Flags2.FireAura); attacked.AddFlag2(Update.Flags2.WaterAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura, Identifier = attacker.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; attacker.Owner.Send((byte[])data); //Update ud = new Update(true); } //ud.Aura(attacked, attacked.WaterResistance, spell.Level, (byte)spell.Duration); break; } case 10424: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker.Owner.Team != null) { foreach (Client.GameState c in attacker.Owner.Team.Teammates) { if (c.Entity.MapID == attacker.MapID) { short distance = Kernel.GetDistance(c.Entity.X, c.Entity.Y, attacker.X, attacker.Y); if (distance < ServerBase.Constants.pScreenDistance) { if (c.Entity.UID != attacker.UID) { if (!c.AlternateEquipment) { c.LoadItemStats(c.Entity); } else { c.LoadItemStats2(c.Entity); } c.Entity.AuraStamp = Time32.Now; c.Entity.AuraTime = 20; c.Entity.EarthResistance += 30; c.Entity.RemoveFlag2(Update.Flags2.TyrantAura); c.Entity.RemoveFlag2(Update.Flags2.FendAura); c.Entity.RemoveFlag2(Update.Flags2.MetalAura); c.Entity.RemoveFlag2(Update.Flags2.WoodAura); c.Entity.RemoveFlag2(Update.Flags2.WaterAura); c.Entity.RemoveFlag2(Update.Flags2.FireAura); c.Entity.AddFlag2(Update.Flags2.EarthAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data2 = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura, Identifier = c.Entity.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; c.Entity.Owner.Send((byte[])data2); } } } } } if (!attacked.Owner.AlternateEquipment) { attacked.Owner.LoadItemStats(attacked.Owner.Entity); } else { attacked.Owner.LoadItemStats2(attacked.Owner.Entity); } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.Owner.SendScreen(suse, true); attacked.AuraStamp = Time32.Now; attacked.AuraTime = 20; attacked.EarthResistance += 30; attacked.RemoveFlag2(Update.Flags2.TyrantAura); attacked.RemoveFlag2(Update.Flags2.FendAura); attacked.RemoveFlag2(Update.Flags2.MetalAura); attacked.RemoveFlag2(Update.Flags2.WoodAura); attacked.RemoveFlag2(Update.Flags2.WaterAura); attacked.RemoveFlag2(Update.Flags2.FireAura); attacked.AddFlag2(Update.Flags2.EarthAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura2, Identifier = attacker.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; attacker.Owner.Send((byte[])data); //Update ud = new Update(true); } ///ud.Aura(attacked, attacked.EarthResistance, spell.Level, (byte)spell.Duration); break; } case 10423: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker.Owner.Team != null) { foreach (Client.GameState c in attacker.Owner.Team.Teammates) { if (c.Entity.MapID == attacker.MapID) { short distance = Kernel.GetDistance(c.Entity.X, c.Entity.Y, attacker.X, attacker.Y); if (distance < ServerBase.Constants.pScreenDistance) { if (c.Entity.UID != attacker.UID) { if (!c.AlternateEquipment) { c.LoadItemStats(c.Entity); } else { c.LoadItemStats2(c.Entity); } c.Entity.AuraStamp = Time32.Now; c.Entity.AuraTime = 20; c.Entity.FireResistance += 30; c.Entity.RemoveFlag2(Update.Flags2.TyrantAura); c.Entity.RemoveFlag2(Update.Flags2.FendAura); c.Entity.RemoveFlag2(Update.Flags2.MetalAura); c.Entity.RemoveFlag2(Update.Flags2.WoodAura); c.Entity.RemoveFlag2(Update.Flags2.WaterAura); c.Entity.RemoveFlag2(Update.Flags2.EarthAura); c.Entity.AddFlag2(Update.Flags2.FireAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura2 = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data2 = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura2, Identifier = c.Entity.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; c.Entity.Owner.Send((byte[])data2); } } } } } if (!attacked.Owner.AlternateEquipment) { attacked.Owner.LoadItemStats(attacked.Owner.Entity); } else { attacked.Owner.LoadItemStats2(attacked.Owner.Entity); } SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; attacker.Owner.SendScreen(suse, true); attacked.AuraStamp = Time32.Now; attacked.AuraTime = 20; attacked.FireResistance += 30; attacked.RemoveFlag2(Update.Flags2.TyrantAura); attacked.RemoveFlag2(Update.Flags2.FendAura); attacked.RemoveFlag2(Update.Flags2.MetalAura); attacked.RemoveFlag2(Update.Flags2.WoodAura); attacked.RemoveFlag2(Update.Flags2.WaterAura); attacked.RemoveFlag2(Update.Flags2.EarthAura); attacked.AddFlag2(Update.Flags2.FireAura); PhoenixProject.Network.GamePackets.StatusIconData.AuraType tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; switch (spell.ID) { case 0x28b4: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MetalAura; break; case 0x28b5: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WoodAura; break; case 0x28b6: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.WaterAura; break; case 0x28b7: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FireAura; break; case 0x28b8: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.EarthAura; break; case 0x2bc0: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.MagicDefender; break; case 0x289b: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.TyrantAura; break; case 0x28aa: tyrantAura = PhoenixProject.Network.GamePackets.StatusIconData.AuraType.FendAura; break; } StatusIconData data = new StatusIconData { AuraLevel = spell.Level, AuraPower = spell.Power, AuraType2 = tyrantAura, Identifier = attacker.UID, Type = PhoenixProject.Network.GamePackets.StatusIconData.AuraDataTypes.Add }; attacker.Owner.Send((byte[])data); } // Update ud = new Update(true); // ud.Aura(attacked, attacked.FireResistance, spell.Level, (byte)spell.Duration); break; } case 10430: { if (CanUseSpell(spell, attacker.Owner)) { SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = spell.Level; suse.X = X; suse.Y = Y; if (attacker.Owner.Team != null) { PrepareSpell(spell, attacker.Owner); foreach (Client.GameState teammate in attacker.Owner.Team.Teammates) { if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, teammate.Entity.X, teammate.Entity.Y) <= spell.Distance) { attacker.RemoveFlag(Update.Flags.Poisoned); suse.Targets.Add(teammate.Entity.UID, 1); } } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { if (attacked == null) return; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Distance) { PrepareSpell(spell, attacker.Owner); attacker.RemoveFlag(Update.Flags.Poisoned); suse.Targets.Add(attacked.UID, 1); if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } else { attacker.AttackPacket = null; } } } attacker.AttackPacket = null; break; } //Serenity case 10400: { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacker == null) return; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacker.UID, 1); attacker.ToxicFogLeft = 0; attacker.NoDrugsTime = 0; attacker.RemoveFlag2(Update.Flags2.SoulShackle); SyncPacket packet3 = new SyncPacket { Identifier = attacked.UID, Count = 2, Type = PhoenixProject.Network.GamePackets.SyncPacket.SyncType.StatusFlag, StatusFlag1 = (ulong)attacked.StatusFlag, StatusFlag2 = (ulong)attacked.StatusFlag2, Unknown1 = 0x36, StatusFlagOffset = 0x6f, Time = 0, Value = 0, Level = spell.Level }; attacked.Owner.Send((byte[])packet3); attacker.Owner.SendScreen(suse, true); } attacker.AttackPacket = null; break; } //Tranquility case 10425: { if (attacked == null) return; if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); if (attacked == null) return; SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = SpellID; suse.SpellLevel = attacker.Owner.Spells[SpellID].Level; suse.X = X; suse.Y = Y; suse.Targets.Add(attacked.UID, 1); attacked.ToxicFogLeft = 0; attacked.ShackleTime = 0; attacked.NoDrugsTime = 0; attacked.RemoveFlag2(Update.Flags2.SoulShackle); if (attacked.EntityFlag == EntityFlag.Player) { SyncPacket packet3 = new SyncPacket { Identifier = attacked.UID, Count = 2, Type = PhoenixProject.Network.GamePackets.SyncPacket.SyncType.StatusFlag, StatusFlag1 = (ulong)attacked.StatusFlag, StatusFlag2 = (ulong)attacked.StatusFlag2, Unknown1 = 0x36, StatusFlagOffset = 0x6f, Time = 0, Value = 0, Level = spell.Level }; attacked.Owner.Send((byte[])packet3); } if (attacked.EntityFlag == EntityFlag.Player) attacked.Owner.SendScreen(suse, true); else attacked.MonsterInfo.SendScreen(suse); } attacker.AttackPacket = null; break; } //WhirlwindKick case 10415: { if (Time32.Now < attacker.WhilrwindKick.AddMilliseconds(1200)) { attacker.AttackPacket = null; return; } attacker.WhilrwindKick = Time32.Now; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 3) { if (CanUseSpell(spell, attacker.Owner)) { PrepareSpell(spell, attacker.Owner); SpellUse suse = new SpellUse(true); suse.Attacker = attacker.UID; suse.SpellID = spell.ID; suse.SpellLevel = 0; suse.X = (ushort)ServerBase.Kernel.Random.Next(3, 10); suse.Y = 0; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, X, Y) <= 3) { for (int c = 0; c < attacker.Owner.Screen.Objects.Count; c++) { //For a multi threaded application, while we go through the collection //the collection might change. We will make sure that we wont go off //the limits with a check. if (c >= attacker.Owner.Screen.Objects.Count) break; Interfaces.IMapObject _obj = attacker.Owner.Screen.Objects[c]; if (_obj == null) continue; if (_obj.MapObjType == MapObjectType.Monster || _obj.MapObjType == MapObjectType.Player) { attacked = _obj as Entity; if (ServerBase.Kernel.GetDistance(attacker.X, attacker.Y, attacked.X, attacked.Y) <= spell.Range) { if (CanAttack(attacker, attacked, spell, attack.AttackType == Attack.Ranged)) { uint damage = Game.Attacking.Calculate.Melee(attacker, attacked, spell, ref attack); suse.Effect1 = attack.Effect1; ReceiveAttack(attacker, attacked, attack, damage, spell); attacked.Stunned = true; attacked.StunStamp = Time32.Now; suse.Targets.Add(attacked.UID, damage); } } } } attacker.AttackPacket = null; } else { attacker.AttackPacket = null; return; } attacker.Owner.SendScreen(suse, true); suse.Targets = new SafeDictionary<uint, SpellUse.DamageClass>(); attacker.AttackPacket = null; return; } attacker.AttackPacket = null; } attacker.AttackPacket = null; return; } #endregion default: if (attacker.Owner.Account.State == PhoenixProject.Database.AccountTable.AccountState.ProjectManager) attacker.Owner.Send(new Message("Unknown spell id: " + spell.ID, System.Drawing.Color.CadetBlue, Message.Talk)); break; } if (spell.CanKill == 0) { attacker.Owner.IncreaseSpellExperience(80, spellID); } // attacker.Owner.IncreaseSpellExperience(Experience, spellID);//kimo if (attacker.MapID == 1039) { if (spell.ID == 7001 || spell.ID == 9876) { attacker.AttackPacket = null; return; } if (attacker.AttackPacket != null) { attack.Damage = spell.ID; attacker.AttackPacket = attack; if (Database.SpellTable.WeaponSpells.ContainsValue(spell.ID)) { if (attacker.AttackPacket == null) { attack.AttackType = Attack.Melee; attacker.AttackPacket = attack; } else { attacker.AttackPacket.AttackType = Attack.Melee; } } } } else { if (spell.NextSpellID != 0) { if (spell.NextSpellID >= 1000 && spell.NextSpellID <= 1002) if (Target >= 1000000) { attacker.AttackPacket = null; return; } attack.Damage = spell.NextSpellID; attacker.AttackPacket = attack; } else { if (!Database.SpellTable.WeaponSpells.ContainsValue(spell.ID) || spell.ID == 9876) attacker.AttackPacket = null; else { if (attacker.AttackPacket == null) { attack.AttackType = Attack.Melee; attacker.AttackPacket = attack; } else { attacker.AttackPacket.AttackType = Attack.Melee; } } } } } else { attacker.AttackPacket = null; } } #endregion } #endregion } #endregion } }