public override bool ProcessReceivedMessage(Nettention.Proud.ReceivedMessage pa, Object hostTag) { Nettention.Proud.HostID remote = pa.RemoteHostID; if (remote == Nettention.Proud.HostID.HostID_None) { ShowUnknownHostIDWarning(remote); } Nettention.Proud.Message __msg = pa.ReadOnlyMessage; int orgReadOffset = __msg.ReadOffset; Nettention.Proud.RmiID __rmiID = Nettention.Proud.RmiID.RmiID_None; if (!__msg.Read(out __rmiID)) { goto __fail; } switch (__rmiID) { case Common.ScribblePoint: ProcessReceivedMessage_ScribblePoint(__msg, pa, hostTag, remote); break; default: goto __fail; } return(true); __fail: { __msg.ReadOffset = orgReadOffset; return(false); } }
public bool ConfirmTradeCard(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.ConfirmTradeCard; __msg.Write(__msgid); return(RmiSend(remotes, rmiContext, __msg, RmiName_ConfirmTradeCard, Common.ConfirmTradeCard)); }
public bool TradeRequest(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.TradeRequest; __msg.Write(__msgid); return(RmiSend(remotes, rmiContext, __msg, RmiName_TradeRequest, Common.TradeRequest)); }
public bool MachingComplete(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.MachingComplete; __msg.Write(__msgid); return(RmiSend(remotes, rmiContext, __msg, RmiName_MachingComplete, Common.MachingComplete)); }
public bool RefuseTradeAsk(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.RefuseTradeAsk; __msg.Write(__msgid); return(RmiSend(remotes, rmiContext, __msg, RmiName_RefuseTradeAsk, Common.RefuseTradeAsk)); }
public bool JoyStick_Vertical_PS2(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, float Vertical) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.JoyStick_Vertical_PS2; __msg.Write(__msgid); SngClient.Marshaler.Write(__msg, Vertical); return(RmiSend(remotes, rmiContext, __msg, RmiName_JoyStick_Vertical_PS2, Common.JoyStick_Vertical_PS2)); }
public bool CardInfo(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, CardInfo_send info) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.CardInfo; __msg.Write(__msgid); CardClient.Marshaler.Write(__msg, info); return(RmiSend(remotes, rmiContext, __msg, RmiName_CardInfo, Common.CardInfo)); }
public bool Snapshot(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, nan2.module.TeamModule.Snapshot snapshot) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.Snapshot; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, snapshot); return(RmiSend(remotes, rmiContext, __msg, RmiName_Snapshot, Common.Snapshot)); }
public bool PlayerEntireChat(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, String message) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.PlayerEntireChat; __msg.Write(__msgid); TakeClient.Marshaler.Write(__msg, message); return(RmiSend(remotes, rmiContext, __msg, RmiName_PlayerEntireChat, Common.PlayerEntireChat)); }
public bool JoinTeam(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, int team) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.JoinTeam; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, team); return(RmiSend(remotes, rmiContext, __msg, RmiName_JoinTeam, Common.JoinTeam)); }
public override bool ProcessReceivedMessage(Nettention.Proud.ReceivedMessage pa, Object hostTag) { Nettention.Proud.HostID remote = pa.RemoteHostID; if (remote == Nettention.Proud.HostID.HostID_None) { ShowUnknownHostIDWarning(remote); } Nettention.Proud.Message __msg = pa.ReadOnlyMessage; int orgReadOffset = __msg.ReadOffset; Nettention.Proud.RmiID __rmiID = Nettention.Proud.RmiID.RmiID_None; if (!__msg.Read(out __rmiID)) { goto __fail; } switch (__rmiID) { case Common.ReplyLogon: ProcessReceivedMessage_ReplyLogon(__msg, pa, hostTag, remote); break; case Common.ReplyEnterGame: ProcessReceivedMessage_ReplyEnterGame(__msg, pa, hostTag, remote); break; case Common.NotifyAddTree: ProcessReceivedMessage_NotifyAddTree(__msg, pa, hostTag, remote); break; case Common.NotifyRemoveTree: ProcessReceivedMessage_NotifyRemoveTree(__msg, pa, hostTag, remote); break; case Common.NotifyPlayerJoin: ProcessReceivedMessage_NotifyPlayerJoin(__msg, pa, hostTag, remote); break; case Common.NotifyPlayerLeave: ProcessReceivedMessage_NotifyPlayerLeave(__msg, pa, hostTag, remote); break; default: goto __fail; } return(true); __fail: { __msg.ReadOffset = orgReadOffset; return(false); } }
public bool RequestAddTree(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, UnityEngine.Vector3 position) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.RequestAddTree; __msg.Write(__msgid); SngClient.Marshaler.Write(__msg, position); return(RmiSend(remotes, rmiContext, __msg, RmiName_RequestAddTree, Common.RequestAddTree)); }
public bool GainPower(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, float gainPower) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.GainPower; __msg.Write(__msgid); TakeClient.Marshaler.Write(__msg, gainPower); return(RmiSend(remotes, rmiContext, __msg, RmiName_GainPower, Common.GainPower)); }
public bool ScribblePoint(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, UnityEngine.Vector3 point) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.ScribblePoint; __msg.Write(__msgid); SngClient.Marshaler.Write(__msg, point); return(RmiSend(remotes, rmiContext, __msg, RmiName_ScribblePoint, Common.ScribblePoint)); }
public bool ReplyClientCount(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, int clientCount) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.ReplyClientCount; __msg.Write(__msgid); CardClient.CardMarshaler.Write(__msg, clientCount); return(RmiSend(remotes, rmiContext, __msg, RmiName_ReplyClientCount, Common.ReplyClientCount)); }
public bool SendCardData(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, CardData cardData) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.SendCardData; __msg.Write(__msgid); CardClient.CardMarshaler.Write(__msg, cardData); return(RmiSend(remotes, rmiContext, __msg, RmiName_SendCardData, Common.SendCardData)); }
public bool PlayerInput(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, nan2.LocalCharacterInput player_input_packet) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.PlayerInput; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, player_input_packet); return(RmiSend(remotes, rmiContext, __msg, RmiName_PlayerInput, Common.PlayerInput)); }
public bool ChangeState(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, int state) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.ChangeState; __msg.Write(__msgid); TakeClient.Marshaler.Write(__msg, state); return(RmiSend(remotes, rmiContext, __msg, RmiName_ChangeState, Common.ChangeState)); }
public bool RequestRemoveTree(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, int treeID) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.RequestRemoveTree; __msg.Write(__msgid); SngClient.Marshaler.Write(__msg, treeID); return(RmiSend(remotes, rmiContext, __msg, RmiName_RequestRemoveTree, Common.RequestRemoveTree)); }
public bool FlagCaptured(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, Nettention.Proud.HostID player_id) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.FlagCaptured; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, player_id); return(RmiSend(remotes, rmiContext, __msg, RmiName_FlagCaptured, Common.FlagCaptured)); }
public bool Init(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, int hostNum) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.Init; __msg.Write(__msgid); CardClient.Marshaler.Write(__msg, hostNum); return(RmiSend(remotes, rmiContext, __msg, RmiName_Init, Common.Init)); }
public bool JoinWorld(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, System.Collections.Generic.List <Nettention.Proud.HostID> player_ids) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.JoinWorld; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, player_ids); return(RmiSend(remotes, rmiContext, __msg, RmiName_JoinWorld, Common.JoinWorld)); }
public bool PlayerSnapshots(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, nan2.LocalCharacterSnapshot local_character_snapshot, System.Collections.Generic.List <nan2.RemoteCharacterSnapshot> remote_character_snapshot) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.PlayerSnapshots; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, local_character_snapshot); nan2.ProudMarshaler.Write(__msg, remote_character_snapshot); return(RmiSend(remotes, rmiContext, __msg, RmiName_PlayerSnapshots, Common.PlayerSnapshots)); }
public bool CharacterSpawned(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, Nettention.Proud.HostID player_id, UnityEngine.Vector2 position) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.CharacterSpawned; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, player_id); nan2.ProudMarshaler.Write(__msg, position); return(RmiSend(remotes, rmiContext, __msg, RmiName_CharacterSpawned, Common.CharacterSpawned)); }
public bool SkillCasted(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, Nettention.Proud.HostID player_id, nan2.SkillCastSnapshot snapshot) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.SkillCasted; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, player_id); nan2.ProudMarshaler.Write(__msg, snapshot); return(RmiSend(remotes, rmiContext, __msg, RmiName_SkillCasted, Common.SkillCasted)); }
public bool GetBall(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, long ballIndex, int changeIndex) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.GetBall; __msg.Write(__msgid); TakeClient.Marshaler.Write(__msg, ballIndex); TakeClient.Marshaler.Write(__msg, changeIndex); return(RmiSend(remotes, rmiContext, __msg, RmiName_GetBall, Common.GetBall)); }
public bool TeamPassBall(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, Nettention.Proud.HostID receiverID, long balluID) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.TeamPassBall; __msg.Write(__msgid); TakeClient.Marshaler.Write(__msg, receiverID); TakeClient.Marshaler.Write(__msg, balluID); return(RmiSend(remotes, rmiContext, __msg, RmiName_TeamPassBall, Common.TeamPassBall)); }
public bool StopPosition(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, byte stoper, UnityEngine.Vector3 position) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.StopPosition; __msg.Write(__msgid); TakeClient.Marshaler.Write(__msg, stoper); TakeClient.Marshaler.Write(__msg, position); return(RmiSend(remotes, rmiContext, __msg, RmiName_StopPosition, Common.StopPosition)); }
public bool TeamLeft(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, Nettention.Proud.HostID player_id, int team) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.TeamLeft; __msg.Write(__msgid); nan2.ProudMarshaler.Write(__msg, player_id); nan2.ProudMarshaler.Write(__msg, team); return(RmiSend(remotes, rmiContext, __msg, RmiName_TeamLeft, Common.TeamLeft)); }
public bool ShowTradeEachCard(Nettention.Proud.HostID[] remotes, Nettention.Proud.RmiContext rmiContext, byte cardType, byte totalCount) { Nettention.Proud.Message __msg = new Nettention.Proud.Message(); __msg.SimplePacketMode = core.IsSimplePacketMode(); Nettention.Proud.RmiID __msgid = Common.ShowTradeEachCard; __msg.Write(__msgid); TakeClient.Marshaler.Write(__msg, cardType); TakeClient.Marshaler.Write(__msg, totalCount); return(RmiSend(remotes, rmiContext, __msg, RmiName_ShowTradeEachCard, Common.ShowTradeEachCard)); }