//Connection... public void connectToServer() { localClientID = ulong.Parse(idClientText.text); serverIP = ipServerText.text; ipEndPoint = new IPEndPoint[] { new IPEndPoint(IPAddress.Parse(serverIP), serverPORT) }; Debug.LogError("Generating token on client..."); TokenFactory factory = new TokenFactory(ProtocolID, privateKey); byte[] connectToken = factory.GenerateConnectToken(ipEndPoint,300, 100, 10UL, localClientID, new byte[256]); client.Connect(connectToken, () => { Debug.LogError("Client connected to server !!!"); StartCoroutine(updateStatus()); client.AddPayloadListener(RecievePacket); reliableEndpoint.ReceiveCallback = (message, messageSize) => { RecieveMessage(message, messageSize); }; reliableEndpoint.TransmitCallback = (payload, size) => { client.Send(payload, size); }; isConnected = true; }, (error) => { Debug.LogError("FAILED CONNECTION: " + error); }); }
private void OnReliableTransmitCallback(byte[] payload, int payloadSize) { if (_client.Status == NetcodeClientStatus.Connected) { _client.Send(payload, payloadSize); } }
IEnumerator doStuff() { int sent = 0; while (true) { if (client.Status == NetcodeClientStatus.Connected) { // send a packet var packetStr = "pkt " + sent + "! " + System.DateTime.Now.ToString(); sent++; SentText.text = "Sent: " + sent; var packetBuffer = System.Text.Encoding.ASCII.GetBytes(packetStr); client.Send(packetBuffer); } yield return(new WaitForSeconds(0.25f)); } }