void SetPlayerIdTurn(int id) { List <PlayerConnectionData> players = new List <PlayerConnectionData>(); players.AddRange(_playersConnectionData.Values); Net_SetPlayerIdTurn ul = new Net_SetPlayerIdTurn(id); SendToAllClients(ul); }
void OnSetPlayerIdTurn(int connectionId, int chanelId, int recHostId, Net_SetPlayerIdTurn msg) { GameController.SetPlayerIdTurn(msg.PlayerId); }