public static void genDeath(Room room,SLOT killer,FragInfos kills,bool isSuicide) { int score; bool isBotMode = room.isBotMode(); Net_Room_Death.RegistryFragInfos(room,killer,out score,isBotMode,isSuicide,kills); if (isBotMode) { killer.Score += killer.killsOnLife + room.IngameAiLevel + score; if (killer.Score > 65535) // 65535 { killer.Score = 65535; SaveLog.LogAbuse("{2} [PlayerId: " + killer._id + "] chegou a pontuação máxima do modo BOT."); } kills.Score = killer.Score; } else { killer.Score += score; AllUtils.CompleteMission(room,killer,kills,MISSION_TYPE.NA,0); kills.Score = score; } using (BATTLE_DEATH_PAK packet = new BATTLE_DEATH_PAK(room,kills,killer,isBotMode)) room.SendPacketToPlayers(packet,SLOT_STATE.BATTLE,0); Net_Room_Death.EndBattleByDeath(room,killer,isBotMode,isSuicide); }
public static void genDeath(Room room,SLOT killer,FragInfos kills,bool isSuicide) { bool isBotMode = room.isBotMode(); int score; Net_Room_Death.RegistryFragInfos(room,killer,out score,isBotMode,isSuicide,kills); if (isBotMode) { killer.Score += killer.killsOnLife + (int)room.IngameAiLevel + score; if (killer.Score > (int)ushort.MaxValue) { killer.Score = (int)ushort.MaxValue; Logger.warning("[PlayerId: " + (object)killer._id + "] chegou a pontuação máxima do modo BOT."); } kills.Score = killer.Score; } else { killer.Score += score; AllUtils.CompleteMission(room,killer,kills,MISSION_TYPE.NA,0); kills.Score = score; } using (BATTLE_DEATH_PAK battleDeathPak = new BATTLE_DEATH_PAK(room,kills,killer,isBotMode)) room.SendPacketToPlayers((SendPacket)battleDeathPak,SLOT_STATE.BATTLE,0); Net_Room_Death.EndBattleByDeath(room,killer,isBotMode,isSuicide); }
public override void run() { try { Account player = _client._player; if (player == null) { return; } Room room = player._room; if (room == null || room.round.Timer != null || room._state < RoomState.Battle) { return; } bool isBotMode = room.isBotMode(); SLOT killer = room.getSlot(kills.killerIdx); if (killer == null || !isBotMode && (killer.state < SLOT_STATE.BATTLE || killer._id != player._slotId)) { return; } int score; Net_Room_Death.RegistryFragInfos(room,killer,out score,isBotMode,isSuicide,kills); if (isBotMode) { killer.Score += killer.killsOnLife + room.IngameAiLevel + score; if (killer.Score > 65535) { _client.SendPacket(new AUTH_ACCOUNT_KICK_PAK(0)); killer.Score = 65535; Printf.warning("O jogador " + player.player_name + " ultrapassou 65535 pontos no modo Bot"); SaveLog.LogAbuse("[Bot Mode] Score máximo atingido [Nick: " + player.player_name + "; Id: " + _client.player_id + "]"); } kills.Score = killer.Score; } else { killer.Score += score; AllUtils.CompleteMission(room,player,killer,kills,MISSION_TYPE.NA,0); kills.Score = score; } using (BATTLE_DEATH_PAK packet = new BATTLE_DEATH_PAK(room,kills,killer,isBotMode)) room.SendPacketToPlayers(packet,SLOT_STATE.BATTLE,0); Net_Room_Death.EndBattleByDeath(room,killer,isBotMode,isSuicide); } catch (Exception ex) { SaveLog.fatal(ex.ToString()); Printf.b_danger("[BATTLE_DEATH_REC.run] Erro fatal!"); _client.Close(0); } }
public override void run() { try { Account player = this._client._player; if (player == null) { return; } Room room = player._room; if (room == null || room.round.Timer != null || room._state < RoomState.Battle) { return; } bool isBotMode = room.isBotMode(); SLOT slot = room.getSlot((int)this.kills.killerIdx); if (slot == null || !isBotMode && (slot.state < SLOT_STATE.BATTLE || slot._id != player._slotId)) { return; } int score; Net_Room_Death.RegistryFragInfos(room,slot,out score,isBotMode,this.isSuicide,this.kills); if (isBotMode) { slot.Score += slot.killsOnLife + (int)room.IngameAiLevel + score; if (slot.Score > (int)ushort.MaxValue) { slot.Score = (int)ushort.MaxValue; Logger.LogHack("[Player: " + player.player_name + "; Id: " + (object)this._client.player_id + "] chegou a pontuação máxima do modo BOT."); } this.kills.Score = slot.Score; } else { slot.Score += score; AllUtils.CompleteMission(room,player,slot,this.kills,MISSION_TYPE.NA,0); this.kills.Score = score; } using (BATTLE_DEATH_PAK battleDeathPak = new BATTLE_DEATH_PAK(room,this.kills,slot,isBotMode)) room.SendPacketToPlayers((SendPacket)battleDeathPak,SLOT_STATE.BATTLE,0); Net_Room_Death.EndBattleByDeath(room,slot,isBotMode,this.isSuicide); } catch (Exception ex) { Logger.info("BATTLE_DEATH_REC: " + ex.ToString()); this._client.Close(0, false); } }