private void Start() { socket = GetComponent <NetSocket>(); viewManager = GetComponent <NetViewManager>(); zoneManager = GetComponent <NetZoneManager>(); zoneServer = GetComponent <NetZoneServer>(); zoneServer.OnAssignment += AssignedToZone; socket.ProtocolAuthority = true; socket.AcceptConnections = true; socket.MaxConnections = 512; socket.Events.OnClientDisconnected += ClientDisconnected; socket.Events.OnPeerApproval += PeerApproval; socket.Events.OnSocketStart += SocketStart; socket.Events.OnFailedToConnect += FailedToConnect; socket.StartSocket(ServerAddress + ":" + ServerPortRoot); socket.RegisterRpcListener(this); }
private void Start() { socket = GetComponent <NetSocket>(); zoneManager = GetComponent <NetZoneManager>(); zoneServer = GetComponent <NetZoneServer>(); aiManager = GetComponent <AiManager>(); ExampleItems.PopulateItemDatabase(); zoneServer.OnAssignment += AssignedToZone; socket.ProtocolAuthority = true; socket.AcceptConnections = true; socket.MaxConnections = 512; socket.Events.OnPeerApproval += PeerApproval; socket.Events.OnSocketStart += SocketStart; socket.Events.OnFailedToConnect += FailedToConnect; socket.StartSocket(ServerAddress + ":" + ServerPortRoot); socket.RegisterRpcListener(this); }
void OnGUI() { if (mode == netMode.client) { if (GUI.Button(new Rect(10, 10, 50, 50), "Client")) { } } else if (mode == netMode.server) { if (GUI.Button(new Rect(10, 10, 50, 50), "Server")) { } if (GUI.Button(new Rect(10, 70, 50, 50), "Peers")) { zoneManager.ListPeers(); } if (GUI.Button(new Rect(10, 140, 50, 50), "UPeers")) { zoneManager.ListUPeers(); } } else { if (GUI.Button(new Rect(10, 10, 50, 50), "Server")) { mode = netMode.server; // netManager = (GameObject)GameObject.Instantiate(Resources.Load("ServerGameManager")); gameObject.AddComponent <NetSocket>(); socket = GetComponent <NetSocket>(); gameObject.AddComponent <NetViewManager>(); viewManager = GetComponent <NetViewManager>(); gameObject.AddComponent <NetZoneManager>(); zoneManager = GetComponent <NetZoneManager>(); gameObject.AddComponent <NetZoneServer>(); zoneServer = GetComponent <NetZoneServer>(); zoneServer.OnAssignment += AssignedToZone; gameObject.AddComponent <NetScopeManager>(); socket.ProtocolAuthority = true; socket.AcceptConnections = true; socket.MaxConnections = 512; socket.Events.OnClientDisconnected += ClientDisconnected; socket.Events.OnPeerApproval += PeerApproval; socket.Events.OnSocketStart += SocketStart; socket.Events.OnFailedToConnect += FailedToConnect; socket.StartSocket(ServerAddress + ":" + ServerPortRoot); socket.RegisterRpcListener(this); serverCamera.enabled = true; } if (GUI.Button(new Rect(10, 70, 50, 30), "Client")) { mode = netMode.client; netManager = (GameObject)GameObject.Instantiate(Resources.Load("ClientGameManager")); } } }