void Update() { if (Input.GetKeyDown(Code_G)) { //Debug.Log("G Pressed"); if (slink.KeyGSkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyGSkill); theNW.AddClickData(cd); //Debug.Log("G Logged"); } } if (Input.GetKeyDown(Code_C)) { if (slink.KeyCSkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyCSkill); theNW.AddClickData(cd); } } if (Input.GetKeyDown(Code_R)) { if (slink.KeyRSkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyRSkill); theNW.AddClickData(cd); } } if (Input.GetKeyDown(Code_T)) { if (slink.KeyTSkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyTSkill); theNW.AddClickData(cd); } } if (Input.GetKeyDown(Code_F)) { if (slink.KeyFSkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyFSkill); theNW.AddClickData(cd); } } if (Input.GetKeyDown(Code_D)) { if (slink.KeyDSkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyDSkill); theNW.AddClickData(cd); } } if (Input.GetKeyDown(Code_E)) { if (slink.KeyESkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyESkill); theNW.AddClickData(cd); } } if (Input.GetKeyDown(Code_Y)) { if (slink.KeyYSkill != null) { ClickData cd = new ClickData(); cd.Ksetdata(slink.KeyYSkill); theNW.AddClickData(cd); } } if (Input.GetKeyDown(Code_S)) { ClickData cd = new ClickData(); cd.Ksetdata(SkillCode.FireStop); theNW.AddClickData(cd); } if (Input.GetMouseButtonDown(0)) { Vector2 mp = Camera.main.ScreenToWorldPoint(Input.mousePosition); ClickData cd = new ClickData(); if (Physics2D.OverlapPoint(mp) && Physics2D.OverlapPoint(mp).GetComponent <HPScript>() != null) { cd.Ssetdata(Physics2D.OverlapPoint(mp).gameObject.name); } else { cd.Msetdata(MButton.left, mp.x, mp.y); //Debug.Log("MButton Left Clicked X:" + mp.x); } theNW.AddClickData(cd); } if (Input.GetMouseButtonDown(1)) { Vector2 mp = Camera.main.ScreenToWorldPoint(Input.mousePosition); ClickData cd = new ClickData(); cd.Msetdata(MButton.right, mp.x, mp.y); theNW.AddClickData(cd); } }