예제 #1
0
파일: Game.cs 프로젝트: webconfig/FrameWork
    private void Update()
    {
        net.Update();
        //if (state == 0) { return; }
        //if (state == -100) { Index = 0; state = -101; }
        //if (state == -101) { Index++; if (Index == 5) { server.Close(); state = -200; timer1.Stop(); } }
        //Index++;
        //time = deltaTime * Index;

        ////==处理输入
        //this.ProcessInputs();
        ////==逻辑更新
        //this.EntityUpdate();
        ////== 物理更新
        //world.Step(deltaTime);
        ////==玩法更新
        //if (!rule.Update(this))
        //{//结算了
        //    state = -100;
        //}
        ////==发送数据给客户端
        //this.SendMsg();
        //msg_intput.Clear();
    }
예제 #2
0
 // Update is called once per frame
 void Update()
 {
     netManager.Update();
 }