void Start() { netPlayerHealth = GetComponent <NetPlayerHealth>(); netWeaponShoot = GetComponentInChildren <NetWeaponShoot>(); netShoot = GetComponent <NetShoot>(); netWeaponShoot.stuntDuration = stuntTime; }
void Start() { netPlayerHealth = GetComponent <NetPlayerHealth>(); netWeaponShoot = GetComponentInChildren <NetWeaponShoot>(); netShoot = GetComponent <NetShoot>(); initialRange = netWeaponShoot.range; initialShootDelay = netWeaponShoot.shootDelay; }
void Start() { netFPSController = GetComponent <NetFPSController>(); netWeaponShoot = GetComponentInChildren <NetWeaponShoot>(); netPlayerHealth = GetComponent <NetPlayerHealth>(); }