public void SyncRotation(NetVector3 rot) { transform.rotation = Quaternion.Euler(rot.Get()); }
public void SyncVelocity(NetVector3 v) { GetComponent<Rigidbody>().velocity = v.Get(); }
public void SyncPosition(NetVector3 pos) { transform.position = pos.Get(); }
public void SyncAngularVelocity(NetVector3 av) { GetComponent<Rigidbody>().angularVelocity = av.Get(); }
public GameModelData() { pos = new NetVector3(0, 0, 0); rotate = new NetVector3(0, 0, 0); }
public ActorMoveDirection() { direction = new NetVector3(0, 0, 0); }
public PlaneFormula(NetVector3 point1, NetVector3 point2, NetVector3 point3) { }