/// <summary> // This method is executed when using this.Publish(new NetSetPlayerProperties()) /// </summary> public virtual void NetSetPlayerPropertiesHandler(NetSetPlayerProperties data) { // Process the commands information. Also, you can publish new events by using the line below. // this.Publish(new AnotherEvent()) }
public override void NetSetPlayerPropertiesHandler(NetSetPlayerProperties data) { base.NetSetPlayerPropertiesHandler(data); Client.OpSetPropertiesOfActor(data.ActorId, data.PropertiesToSet); }