public IRigidBody CreateStaticTriangle(Vector2 position) { var rb = new NetRigitBody(); RigidBodies.Add(rb); return(rb); }
public IRigidBody CreateDynamicCircle(Vector2 position, float radius) { var rb = new NetRigitBody(); RigidBodies.Add(rb); return(rb); }
public IRigidBody CreateDynamicBox(Vector2 position, Vector2 size) { var rb = new NetRigitBody(); RigidBodies.Add(rb); return(rb); }
public IRigidBody CreateStaticBox(Vector2 position, Vector2 size) { var rb = new NetRigitBody() { IsStatic = true }; RigidBodies.Add(rb); return(rb); }