void Awake() { inst = this; this.gameObject.name = "NetReachAbility"; DontDestroyOnLoad(this.gameObject); #if UNITY_ANDROID //通过该API来实例化导入的arr中对应的类 javaObj = new AndroidJavaObject("com.pub.myunitylib.Unity2Android"); #elif UNITY_IOS int netState = NetReachAbility.InitNetReachAbility(); realNetState = (RealNetState)netState; #endif }
private void OnDestroy() { #if UNITY_IOS NetReachAbility.UnInitNetReachAbility(); #endif }