public void Surrender() { // NM = NetworkManager.singleton; NetPlayer[] NPs = GameObject.FindObjectsOfType <NetPlayer>(); foreach (NetPlayer NP in NPs) { if (NP.isLocalPlayer) { netplayer = NP; } } if (isServer) { netplayer.CmdServerSurrender(); } else if (isClient) { netplayer.CmdClientSurrender(); } // if(isServer) // NetworkManager.StopHost(); // else if(isClient) // NetworkManager.StopClient(); }