/// <summary> /// Update the field data for this object to the db /// </summary> /// <returns>success status</returns> public override bool Save() { var accessor = new NetMud.DataAccess.FileSystem.PlayerData(); try { accessor.WriteCharacter(this); } catch (Exception ex) { LoggingUtility.LogError(ex); return false; } return true; }
/// <summary> /// Add it to the cache and save it to the file system /// </summary> /// <returns>the object with ID and other db fields set</returns> public override IData Create() { var accessor = new NetMud.DataAccess.FileSystem.PlayerData(); try { PlayerDataCache.Add(this); accessor.WriteCharacter(this); } catch (Exception ex) { LoggingUtility.LogError(ex); return null; } return this; }