예제 #1
0
 /// <summary>
 /// Constructs an instance of the NetMessage.
 /// </summary>
 /// <param name="name">String identifier of the message type.</param>
 /// <param name="group">The group this message type belongs to.</param>
 /// <param name="id">Legacy enum ID for this message.</param>
 internal NetMessage(string name, MsgGroups group, NetMessages id)
 {
     MsgName  = name;
     MsgGroup = group;
     MsgId    = id;
 }
예제 #2
0
        private void RegisterNetworkBinaryData(IBinaryDataSetBuilder dataSetBuilder)
        {
            NetMessages.RegisterEngineBinaryDataTypes(dataSetBuilder);

            //TODO: let game do the same
        }