void Start() { NetMan.StopHost(); NetMan.StopClient(); /*if ((NetworkRoomPlayerGame)FindObjectOfType(typeof(NetworkRoomPlayerGame))) * { * nameSetPanel.gameObject.SetActive(false); * lobbyPanel.gameObject.SetActive(true); * }*/ }
public void LeaveLobby() { if (IsHost()) { NetMan.StopHost(); } else { NetMan.StopClient(); } lobbyPanel.OnLeftLobby(); }
public void CancelJoining() { NetMan.StopClient(); // stop transport from connecting... cause bugs when hosting before the timeout }