public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_index) != sizeof(byte)) { return(false); } if (buff.ReadInt(ref m_bSet) != sizeof(int)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadInt(ref m_nHandleID); buff.ReadInt(ref m_nResult); buff.ReadByte(ref m_yNumTargetPos); for (byte i = 0; i < m_yNumTargetPos; i++) { m_aTargetPos[i].readFromBuff(ref buff); } return(true); }
public bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_nIndex) != sizeof(byte)) { return(false); } if (!m_nItemData.readFromBuff(ref buff)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_ToType) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_FromType) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_indexFrom) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_indexTo) != sizeof(byte)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { // 包内容 if (buff.ReadByte(ref m_Result) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_BagIndex) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_Opt) != sizeof(byte)) { return(false); } if (buff.ReadUint(ref m_ItemTableIndex) != sizeof(uint)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { // 包内容 if (buff.ReadUint(ref m_ObjID) != sizeof(int)) { return(false); } if (buff.ReadByte(ref m_LeaveType) != sizeof(byte)) { return(false); } return(true); }
//公用继承接口 public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_byRet) != sizeof(byte)) { return(false); } if (buff.ReadShort(ref m_nSceneID) != sizeof(short)) { return(false); } //int size = Marshal.SizeOf(typeof(WORLD_POS)); //byte[] bytes = new byte[size]; //if (buff.Read(ref bytes, size) != size) return false; //m_posWorld = (WORLD_POS)NET_DEFINE.BytesToStruct(bytes, typeof(WORLD_POS)); if (!m_posWorld.readFromBuff(ref buff)) { return(false); } if (buff.ReadInt(ref m_ObjID) != sizeof(int)) { return(false); } if (buff.ReadByte(ref m_bIsCity) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_nCityLevel) != sizeof(byte)) { return(false); } if (buff.ReadShort(ref m_nResID) != sizeof(short)) { return(false); } return(true); }
public bool readFromBuff(ref NetInputBuffer buff) { buff.Read(ref m_GuildName, GAMEDEFINE.MAX_GUILD_NAME_SIZE); buff.Read(ref (m_GuildCreator), GAMEDEFINE.MAX_CHARACTER_NAME); buff.Read(ref (m_GuildChairMan), GAMEDEFINE.MAX_CHARACTER_NAME); buff.Read(ref (m_CityName), GAMEDEFINE_CITY.MAX_CITY_NAME_SIZE); buff.ReadByte(ref m_nLevel); buff.ReadInt(ref (m_nPortSceneID)); buff.ReadInt(ref (m_MemNum)); buff.ReadInt(ref (m_Longevity)); buff.ReadInt(ref (m_Contribute)); buff.ReadInt(ref (m_Honor)); buff.ReadInt(ref (m_FoundedMoney)); buff.ReadInt(ref (m_nIndustryLevel)); buff.ReadInt(ref (m_nAgrLevel)); buff.ReadInt(ref (m_nComLevel)); buff.ReadInt(ref (m_nDefLevel)); buff.ReadInt(ref (m_nTechLevel)); buff.ReadInt(ref (m_nAmbiLevel)); buff.ReadByte(ref m_bAccess); return(true); }
public bool Read(ref NetInputBuffer iStream) { if (iStream.ReadByte(ref m_yItemCount) != sizeof(byte)) { return(false); } for (byte i = 0; i < m_yItemCount; i++) { if (!m_aTradeItem[i].Read(ref iStream)) { return(false); } } if (iStream.ReadByte(ref m_bRepair) != sizeof(byte)) { return(false); } return(true); }
//公用继承接口 public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_byEnterType) != sizeof(byte)) { return(false); } if (buff.ReadShort(ref m_nSceneID) != sizeof(short)) { return(false); } return(m_posWorld.readFromBuff(ref buff)); }
public override bool readFromBuff(ref NetInputBuffer buff) { for (int i = 0; i < ITEM_MAX_NUM; i++) { if (buff.ReadByte(ref m_ItemIndexList[i]) != sizeof(byte)) { return(false); } } if (buff.ReadByte(ref m_PetIndex) != sizeof(byte)) { return(false); } if (buff.ReadUint(ref m_idNPC) != sizeof(uint)) { return(false); } if (buff.ReadInt(ref m_idScript) != sizeof(int)) { return(false); } return(true); }
public bool Read(ref NetInputBuffer iStream) { if (iStream.ReadByte(ref m_yCount) != sizeof(byte)) { return(false); } if (iStream.ReadUint(ref m_uNPCID) != sizeof(uint)) { return(false); } return(true); }
//公用继承接口 public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadByte(ref m_nTeamCount); for (byte i = 0; i < m_nTeamCount; i++) { if (recruitInfo[i] == null) { recruitInfo[i] = new RECRUIT_INFO(); } recruitInfo[i].readFromBuff(ref buff); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_Type) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_Result) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_EquipBagIndex) != sizeof(byte)) { return(false); } if (buff.ReadByte(ref m_BagIndex) != sizeof(byte)) { return(false); } if (!m_PetGUID.readFromBuff(ref buff)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ObjID); buff.ReadUint(ref m_uStartTime); buff.ReadInt(ref m_nHandleID); m_posTarget.readFromBuff(ref buff); buff.ReadByte(ref m_byStopMove); if (IsHaveStopInfo()) { PosStop.readFromBuff(ref buff); buff.ReadInt(ref m_nStopLogicCount); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_yItemCount) != sizeof(byte)) { return(false); } for (int i = 0; i < m_yItemCount; i++) { if (buff.ReadUint(ref m_aCanPickMissionItemList[i]) != sizeof(uint)) { return(false); } } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadUint(ref m_idNPC) != sizeof(uint)) { return(false); } if (buff.ReadInt(ref m_idScript) != sizeof(int)) { return(false); } if (buff.ReadByte(ref ucIgnoreStop) != sizeof(byte)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadByte(ref m_Save) != sizeof(byte)) { return(false); } if (buff.ReadInt(ref m_Amount) != sizeof(int)) { return(false); } if (buff.ReadInt(ref m_AmountRMB) != sizeof(int)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { int bMode = 0; buff.ReadInt(ref bMode); m_Mode = (ASK_BAG_MODE)bMode; buff.ReadByte(ref m_AskCount); if (AskCount > GAMEDEFINE.MAX_BAG_SIZE) { AskCount = GAMEDEFINE.MAX_BAG_SIZE; } for (int i = 0; i < AskCount; i++) { m_ItemData[i].readFromBuff(ref buff); } return true; }
public override bool readFromBuff(ref NetInputBuffer buff) { // 包内容 int result = 0; if (buff.ReadInt(ref result) != sizeof(int)) { return(false); } m_Result = (ATTR_RESUlT)result; m_Attr.readFromBuff(ref buff); if (buff.ReadByte(ref m_Index) != sizeof(byte)) { return(false); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ObjID); buff.ReadInt(ref m_nHandleID); PosWorld.readFromBuff(ref buff); buff.ReadByte(ref m_yNumTargetPos); if (m_yNumTargetPos > 0 && m_yNumTargetPos <= GAMEDEFINE.MAX_CHAR_PATH_NODE_NUMBER) { for (int i = 0; i < m_yNumTargetPos; i++) { m_aTargetPos[i].readFromBuff(ref buff); } } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_ItemBoxID); buff.ReadByte(ref m_ItemNumber); buff.ReadUShort(ref m_ItemBoxType); if (m_ItemNumber > GAMEDEFINE.MAX_BOXITEM_NUMBER) { m_ItemNumber = GAMEDEFINE.MAX_BOXITEM_NUMBER; } for (int i = 0; i < m_ItemNumber; i++) { m_ItemList[i] = new _ITEM(); m_ItemList[i].readFromBuff(ref buff); } return(true); }
public bool Read(ref NetInputBuffer iStream) { if (iStream.ReadByte(ref m_yStudyCount) != sizeof(byte)) { return(false); } for (byte i = 0; i < m_yStudyCount; i++) { if (!m_aSkillItem[i].Read(ref iStream)) { return(false); } } if (iStream.ReadInt(ref m_nReserve) != sizeof(int)) { return(false); } return(true); }
// 将byte流转换为包内容 public bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadShort(ref m_nCampID) != sizeof(short)) { return(false); } if (buff.ReadByte(ref m_nPKModeID) != sizeof(byte)) { return(false); } if (buff.ReadUint(ref m_uActiveFlags) != sizeof(uint)) { return(false); } if (buff.ReadUint(ref m_uRelationFlags) != sizeof(uint)) { return(false); } return(true); }
public bool Read(ref NetInputBuffer iStream) { if (iStream.ReadUint(ref m_idNPC) != sizeof(uint)) { return(false); } if (iStream.ReadByte(ref m_yItemCount) != sizeof(byte)) { return(false); } for (byte i = 0; i < m_yItemCount; i++) { m_seiItem[i] = new ScriptEventItem(); if (!m_seiItem[i].Read(ref iStream)) { return(false); } } return(true); }
public bool readFromBuff(ref NetInputBuffer buff) { buff.ReadByte(ref m_nCount); buff.ReadByte(ref m_nLevel); buff.ReadByte(ref m_nLayedNum); buff.ReadByte(ref m_nReqSkillLevel); buff.ReadShort(ref m_nCurPinJiValue); buff.ReadUint(ref m_nBasePrice); buff.ReadInt(ref m_nScriptID); buff.ReadInt(ref m_nSkillID); buff.ReadInt(ref m_bCosSelf); buff.ReadInt(ref m_nReqSkill); buff.ReadByte(ref m_TargetType); buff.ReadByte(ref m_nGrade); buff.ReadInt(ref m_nRecipeId); return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadUint(ref m_ObjID) != sizeof(uint)) { return(false); } if (buff.ReadByte(ref m_wNumAbility) != sizeof(byte)) { return(false); } buff.Read(ref m_uAbilityIDList, m_wNumAbility); for (byte i = 0; i < m_wNumAbility; i++) { if (!m_aAbility[i].readFromBuff(ref buff)) { return(false); } } buff.Read(ref m_aPrescr, GAMEDEFINE.MAX_CHAR_PRESCRIPTION_BYTE); return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadInt(ref m_nMissionIndex) != sizeof(int)) { return(false); } if (buff.ReadByte(ref m_nMissionName) != sizeof(byte)) { return(false); } for (int i = 0; i < 260; i++) { if (buff.ReadByte(ref m_szMissionName[i]) != sizeof(byte)) { return(false); } } if (buff.ReadByte(ref m_nMissionTarget) != sizeof(byte)) { return(false); } for (int i = 0; i < 260; i++) { if (buff.ReadByte(ref m_szMissionTarget[i]) != sizeof(byte)) { return(false); } } if (buff.ReadByte(ref m_nMissionDesc) != sizeof(byte)) { return(false); } for (int i = 0; i < 260; i++) { if (buff.ReadByte(ref m_szMissionDesc[i]) != sizeof(byte)) { return(false); } } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { buff.ReadUint(ref m_nObjID); buff.ReadByte(ref m_nShopType); buff.ReadByte(ref m_nMerchadiseNum); buff.ReadInt(ref m_nRepairLevel); buff.ReadInt(ref m_nBuyLevel); buff.ReadInt(ref m_nRepairType); buff.ReadInt(ref m_nBuyType); buff.ReadFloat(ref m_nRepairSpend); buff.ReadFloat(ref m_nRepairOkProb); buff.ReadUint(ref m_UniqueID); buff.ReadByte(ref m_bBuyBack); buff.ReadFloat(ref m_fScale); buff.ReadByte(ref m_uCurrencyUnit); buff.ReadByte(ref m_uSerialNum); buff.ReadByte(ref m_bCanBuyMulti); for (int i = 0; i < m_nMerchadiseNum; i++) { m_MerchadiseList[i].readFromBuff(ref buff); } return(true); }
public override bool readFromBuff(ref NetInputBuffer buff) { if (buff.ReadUint(ref m_ObjID) != sizeof(int)) { return(false); } buff.ReadUint(ref m_uLowFlags); buff.ReadUint(ref m_uHighFlags); if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_LEVEL)) { buff.ReadUint(ref m_uLevel); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_AMBIT)) //角色境界 [2011-8-10] by: cfp+ { buff.ReadByte(ref m_ucAmbit); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HP)) { buff.ReadInt(ref m_nHP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MP)) { buff.ReadInt(ref m_nMP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAXHP)) { buff.ReadInt(ref m_nMAXHP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAXMP)) { buff.ReadInt(ref m_nMAXMP); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MOVESPEED)) { buff.ReadFloat(ref m_fMoveSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_EXP)) { buff.ReadInt(ref m_nExp); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MONEY)) { buff.ReadInt(ref m_uMoney); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_STR)) { buff.ReadInt(ref m_Str); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_SPR)) { buff.ReadInt(ref m_Spr); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CON)) { buff.ReadInt(ref m_Con); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_INT)) { buff.ReadInt(ref m_Int); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEX)) { buff.ReadInt(ref m_Dex); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_STR_RANDOM_POINT)) //力量 力量 { buff.ReadInt(ref m_StrRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_SPR_RANDOM_POINT)) //灵气 灵力 { buff.ReadInt(ref m_SprRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CON_RANDOM_POINT)) //体制 体制 { buff.ReadInt(ref m_ConRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_INT_RANDOM_POINT)) //定力 智力 { buff.ReadInt(ref m_IntRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEX_RANDOM_POINT)) //身法 敏捷 { buff.ReadInt(ref m_DexRandomPoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_POINT_REMAIN)) { buff.ReadInt(ref m_nPoint_Remain); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HP_RESPEED)) { buff.ReadInt(ref m_nHP_ReSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MP_RESPEED)) { buff.ReadInt(ref m_nMP_ReSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATT_PHYSICS)) { buff.ReadInt(ref m_nAtt_Physics); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATT_MAGIC)) { buff.ReadInt(ref m_nAtt_Magic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEF_PHYSICS)) { buff.ReadInt(ref m_nDef_Physics); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEF_MAGIC)) { buff.ReadInt(ref m_nDef_Magic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HIT)) { buff.ReadInt(ref m_nHit); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MISS)) { buff.ReadInt(ref m_nMiss); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CRITRATE)) { buff.ReadInt(ref m_nCritic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCE_C)) //抗暴率 2011-11-16 ZL+ { buff.ReadInt(ref m_nDefenceCritic); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_RAGE)) { buff.ReadInt(ref m_nRage); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_STRIKE_POINT)) { buff.ReadInt(ref m_nStrikePoint); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKSPEED)) { buff.ReadInt(ref m_nAttackSpeed); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKCOLD)) { buff.ReadInt(ref m_nAttCold); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCECOLD)) { buff.ReadInt(ref m_nDefCold); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKFIRE)) { buff.ReadInt(ref m_nAttFire); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCEFIRE)) { buff.ReadInt(ref m_nDefFire); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKLIGHT)) { buff.ReadInt(ref m_nAttLight); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCELIGHT)) { buff.ReadInt(ref m_nDefLight); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKPOISON)) { buff.ReadInt(ref m_nAttPoison); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCEPOISON)) { buff.ReadInt(ref m_nDefPoison); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ATTACKEARTH)) { buff.ReadInt(ref m_nAttEarth); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DEFENCEEARTH)) { buff.ReadInt(ref m_nDefEarth); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MENPAI)) { buff.ReadInt(ref m_nMenPai); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_GUILD)) { buff.ReadInt(ref m_nGuild); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CAMP)) { m_CampData.readFromBuff(ref buff); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DATAID)) { buff.ReadInt(ref m_nDataID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_PORTRAITID)) { buff.ReadInt(ref m_nPortraitID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MODELID)) { buff.ReadInt(ref m_nModelID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MOUNTID)) { buff.ReadInt(ref m_nMountID); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CURRENT_PET_GUID)) { for (int i = 0; i < GAMEDEFINE.MAX_CURRENT_PET; i++) { m_guidCurrentPet[i].readFromBuff(ref buff); } } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_LIMIT_MOVE)) { buff.ReadByte(ref m_bLimitMove); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CAN_ACTION1)) { buff.ReadByte(ref m_bCanActionFlag1); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_CAN_ACTION2)) { buff.ReadByte(ref m_bCanActionFlag2); } //{---------------------------------------------------------------------------- // [2010-12-1] by: cfp+ 活力and精力 if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_VIGOR)) { buff.ReadInt(ref m_Vigor); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAX_VIGOR)) { buff.ReadInt(ref m_MaxVigor); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_ENERGY)) { buff.ReadInt(ref m_Energy); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_MAX_ENERGY)) { buff.ReadInt(ref m_MaxEnergy); } //----------------------------------------------------------------------------} if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_RMB)) { buff.ReadInt(ref m_RMBMoney); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_BANK_RMB)) { buff.ReadInt(ref m_BankMoney); } if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_DOUBLEEXPTIME)) { buff.ReadInt(ref m_DoubleExpTime_Num); } //新手引导掩码 [2011-8-10] by: cfp+ if (IsSetBit(ENUM_DETAIL_ATTRIB.DETAIL_ATTRIB_HELPMASK)) { buff.ReadUint(ref m_uHelpMask); } return(true); }