void ClientConn(object sender, NetEventArgs e) { m_lstReadTime = Sys_GetTime(); m_lstSendTime = Sys_GetTime(); m_state = State.ST_Connected; Sys_Log("Connected:" + e.Client.ClientSocket.RemoteEndPoint); }
void TcpClientX_Received(object sender, NetEventArgs e) { if (_Received != null) { _Received(this, new ReceivedEventArgs(e.GetStream())); } }
private void OnReceiveTurnData(NetPeer peer, NetEventArgs args) { PacketTurnData message = PacketBase.Read <PacketTurnData>((NetDataReader)(args.Data)); //UnityEngine.Debug.Log("Received data from player " + message.Sender); lockstep.Insert(message.Commands, message.Turn, message.Sender); }
/// <summary> /// 服务端接收消息回调 /// </summary> private void _server_ReceiveMes(object e) { try { lock (HandCallBoxlockObj) { NetEventArgs einfo = e as NetEventArgs; if (einfo == null) { return; } List <byte> Message = einfo.MesContent; AppSession ClientSession = einfo.Session; if (Message == null || ClientSession == null) { return; } //读开关输入状态 LogHelper.WriteCallBoxLog("已接受到按钮呼叫!"); string IP = ((IPEndPoint)ClientSession.ClientSocket.RemoteEndPoint).Address.ToString(); LogHelper.WriteCallBoxLog("接受到按钮盒" + IP + "呼叫!"); CallBoxInfo CallBox = CoreData.AllCallBoxes.FirstOrDefault(p => p.CallBoxIP == IP); if (CallBox != null && Message[0] == 0x01 && Message[1] == 0x02)//按钮盒呼叫 { LogHelper.WriteCallBoxLog("开始处理按钮盒子呼叫!"); HandleCallBoxRequest(e, CallBox); } } } catch (Exception ex) { LogHelper.WriteErrorLog(ex); } }
void RecvData(object sender, NetEventArgs e) { string info = string.Format("recv data:{0} from:{1}.", e.Client.Datagram, e.Client); Console.WriteLine(info); Console.Write(">"); }
private void ClientConn(object sender, NetEventArgs e) { string info = string.Format("Client:{0} connect server Session:{1}. Socket Handle:{2}", e.Client.ClientSocket.RemoteEndPoint.ToString(), e.Client.ID, e.Client.ClientSocket.Handle); //Console.WriteLine(info); //Console.Write(">"); if (DebugShow) { rtbe1.SetText(info, true); } SocketStatus.Text = e.Client.ID.ToString(); SocketStatusLabel.Text = info; //throw new NotImplementedException(); ListViewItem lvB = new ListViewItem(); int lenIP = e.Client.ClientSocket.RemoteEndPoint.ToString().IndexOf(':'); int lenPort = (e.Client.ClientSocket.RemoteEndPoint.ToString().Length - lenIP) - 1; String IPstring = e.Client.ClientSocket.RemoteEndPoint.ToString().Substring(0, lenIP).ToString(); lenIP++; String PortString = e.Client.ClientSocket.RemoteEndPoint.ToString().Substring(lenIP, lenPort).ToString(); lvB.Text = e.Client.ID.ToString(); lvB.SubItems.Add(IPstring); lvB.SubItems.Add(PortString); lvB.SubItems.Add("Client Connect ... Ok!!!"); lvB.SubItems.Add(String.Empty); AddItem(lvB); SessionCount.Text = String.Format("Current count of Client is {0}/{1}", ts.SessionCount, ts.Capacity); GameVarPool[e.Client.ID.ToString()] = sender; }
public void EventDisConnectedServer(object sender, NetEventArgs e) { RunFlag = false; TcpCli tc = (TcpCli)sender; tc.Connect(); }
/// <summary> /// 连接断开处理 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnConnectClose(object sender, NetEventArgs e) { if (_macDic.ContainsKey(e.IP)) { if (e.ConnectID == _macDic[e.IP]) { _macDic.Remove(e.IP); } else { LogHelper.Debug(string.Format("设备网络连接断开未执行 IP:{0} OLD:{1} NEW:{2} ", e.IP, e.ConnectID, _macDic[e.IP])); return; } } if (this.OnCommunicationStateChange != null) { OnCommunicationStateChange(sender, new CommunicationStateChangeArgs() { CommunicationCode = this.CommunicationCode, CommunicationState = CommunicationState.Disconnect, RemoteIp = e.IP, RemotePort = e.Port, UniqueCode = e.IP, ConntecionId = e.ConnectID }); } LogHelper.Debug(string.Format("设备网络连接断开 ConnectionId{0} MAC:{1} IP:{2} 端口号:{3} ", e.ConnectID, e.MAC, e.IP, e.Port)); }
private void ClientClose(object sender, NetEventArgs e) { string info; if (e.Client.TypeOfExit == Session.ExitType.ExceptionExit) { info = string.Format("A Client Session:{0} Exception Closed.", e.Client.ID); } else { info = string.Format("A Client Session:{0} Normal Closed.", e.Client.ID); } UpdateUItoolStripButton(toolStripButtonStart, "Start Connect", Color.Red, Client.Properties.Resources.Red); UpdateUIToolStripTextBox(PortNo, true); UpdateUIToolStripTextBox(IPNo, true); UpdateUITextBox(SendData, true); UpdateUIButton(buttonSend, false); tc.Close(); tc.Dispose(); //Console.WriteLine(info); //Console.Write(">"); rtbe1.SetText(info, true); //throw new NotImplementedException(); }
private void cli_DisConnectedServer(object sender, NetEventArgs e) { if (DisConnectedServer != null) { DisConnectedServer(sender, e); } }
void cli_ConnectFailed(object sender, NetEventArgs e) { if (ConnectFailed != null) { ConnectFailed(sender, e); } }
/// <summary> /// Received turn information, simply forwards it to every other client. /// </summary> /// <param name="client">sender</param> /// <param name="args">wrapper containing a data reader</param> private void OnClientTurnData(NetPeer client, NetEventArgs args) { NetDataReader reader = (NetDataReader)(args.Data); PacketRawData rawdata = new PacketRawData(reader.Data); GameServer.SendExcluding(rawdata, client); }
void server_Connected(IDataTransmit sender, NetEventArgs e) { //Log(sender.RemoteEndPoint.ToString() + " 连接成功"); sender.ReceiveData += new NetEventHandler(sender_ReceiveData); //接收数据 sender.Start(); }
protected override void OnNetEvent(NetEventArgs e) { base.OnNetEvent(e); e.LogEvent.Level.Should().Be(_curLevel); e.LogMessage.Should().Be(_curTemplate); }
private void RecvData(object sender, NetEventArgs e) { try { ClientConfig temp = Newtonsoft.Json.JsonConvert.DeserializeObject <ClientConfig>(e.Client.Datagram); temp.Session = e.Client; string key = MakeDataTCP(e, temp);//查询或保存归我们管理的连接 CreateServicePort(key, temp); if (temp.TransportToService != null) { //有转发数据了 ShuJuHuiFa(temp); } //svr.Send(e.Client, "数据已收到"); } catch (Exception ex) { //不是我们协议的内容,一律干掉。 //svr.CloseSession(e.Client); svr.Send(e.Client, "协议不正确"); } }
private void OnClientAuthenticated(NetPeer peer, NetEventArgs args) { PacketAuth message = PacketBase.Read <PacketAuth>((NetDataReader)(args.Data)); PlayerManager.SetIdentity(new Player(message.ID, username)); NetEventManager.Trigger(NetEventType.Authenticated, null); }
private void OnUserConnected(object sender, NetEventArgs e) { UserUpdateSet.Send(new UpdateSet() { Models = this.Models.ToList(), ModelCount = this.Models.Count, }, RouterController.GetUser(e.User)); }
private void cli_ReceivedDatagram(object sender, NetEventArgs e) { if (ReceivedDatagram != null) { ReceivedDatagram(sender, e); } Console.WriteLine(e.Client.Datagram); }
private void cli_ConnectedServer(object sender, NetEventArgs e) { if (ConnectedServer != null) { ConnectedServer(sender, e); } Console.WriteLine(System.DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss") + "已成功连接到服务器。"); }
void ClientConn(object sender, NetEventArgs e) { string info = string.Format("A Client:{0} connect server :{1}", e.Client, e.Client.ClientSocket.RemoteEndPoint.ToString()); Console.WriteLine(info); Console.Write(">"); }
private void OnConnect(NetPeer peer, NetEventArgs args) { NetEventManager.Trigger(NetEventType.Connected, args); PacketBase message = new PacketAuth(0, username, 0); GameClient.CurrentState = ClientState.Connected; GameClient.Send(message); }
/// <summary> /// 客户端已满 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void ServerFull(object sender, NetEventArgs e) { //Must do it e.Client.Close(); //日志记录 ShareData.Log.Warn("服务端达到设定的最大连接数:" + svr.Capacity); pictureBox1.Image = global::GSSServer.Properties.Resources.GSSserver_over; notifyIcon1.Icon = ((System.Drawing.Icon)(global::GSSServer.Properties.Resources.GSSserver_Nover)); }
/// <summary> /// 客户端建立连接 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void ClientConn(object sender, NetEventArgs e) { string info = string.Format("A Client:{0} connect server Session:{1}. Socket Handle:{2}", e.Client.ClientSocket.RemoteEndPoint.ToString(), e.Client.ID, e.Client.ClientSocket.Handle); Console.WriteLine(info); Console.Write(">"); }
private void RecvData(object sender, NetEventArgs e) { string info = string.Format("recv data:{0} from:{1}.", e.Client.Datagram, e.Client); //Console.WriteLine(info); //Console.Write(">"); rtbe1.SetText(info, true); //throw new NotImplementedException(); }
private void OnUserDisconnected(object sender, NetEventArgs args) { var user = args.User; user.SetLocal <SharedDataService>(Key_Service, null); user.SetLocal <Dictionary <int, byte[]> >(Key_UserMap, null); user.SetLocal <Dictionary <int, double> >(Key_UserDateMap, null); user.SetLocal <int>(Key_UserId, 0); }
/// <summary>处理接收到的数据</summary> /// <param name="e"></param> protected internal override void ProcessReceive(NetEventArgs e) { if (e.Session == null) { e.Session = CreateSession(); } base.ProcessReceive(e); }
internal void SetRemote(NetEventArgs e) { var ep = e.RemoteEndPoint as IPEndPoint; if ((ep == null || ep.Address.IsAny() && ep.Port == 0) && RemoteEndPoint != null) { e.RemoteEndPoint = RemoteEndPoint; } }
/// <summary> /// Connected事件 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void tsh_Connected(object sender, NetEventArgs e) { if (!blConnected) { blConnected =true; //raise connect event OnConnectionStatusChanged(NetStatus.Connected); } }
public static void Trigger(NetEventType eventName, NetEventArgs args) { NetworkEvent e = null; if (instance.events.TryGetValue(eventName, out e)) { e.Invoke(args); } }
private void ClientConn(object sender, NetEventArgs e) { string info = string.Format("A Client:{0} connect server :{1}", e.Client, e.Client.ClientSocket.RemoteEndPoint.ToString()); //Console.WriteLine(info); //Console.Write(">"); rtbe1.SetText(info, true); //throw new NotImplementedException(); }
//接收数据并修改部分数据然后发送回去 void sender_ReceiveData(IDataTransmit sender, NetEventArgs e) { string result; try { byte[] data = (byte[])e.EventArg; var json = encode.GetString(data); result = CRL.CacheServer.CacheService.Deal(json); } catch (Exception ex) { Log("处理数据出错:" + ex.Message); result = "error,服务器内部错误:" + ex.Message; } //发送数据 var data2 = encode.GetBytes(result); sender.Send(data2); }
private void Server_LostConnection(object sender, NetEventArgs e) { WriteLine("Lost user from: " + e.Client.IP.ToString()); }
private void Client_Disconnected(object sender, NetEventArgs e) { Online = false; Client.Dispose(); }
private void Server_NewConnection(object sender, NetEventArgs e) { WriteLine("New user from: " + e.Client.IP.ToString()); Server.SendTcp(e.Client, Encoding.ASCII.GetBytes("%r" + CanvasSize.X + "," + CanvasSize.Y)); }
void server_DisConnect(IDataTransmit sender, NetEventArgs e) { //Log(sender.RemoteEndPoint.ToString() + " 连接断开"); }