void Notify_NetCall(byte[] data) { NetError err; RoomInfo res; NetDataUtility.GetObjByNetData <RoomInfo>(data, out err, out res); RoomNetDataManager.roomInfo = res; UpdateMember(); }
void DealCardNetCall(byte[] data) { NetError err; DealCard res; NetDataUtility.GetObjByNetData <DealCard>(data, out err, out res); cardGroup.gameObject.SetActive(true); preparePanel.gameObject.SetActive(false); cardGroup.InitByCardIds(res.cards); }
void Register_NetCall(byte[] data) { NetError err; RegisterRes res; NetDataUtility.GetObjByNetData <RegisterRes>(data, out err, out res); LoginData.Instance.hallIp = res.ip; LoginData.Instance.hallPort = res.port; LoginData.Instance.token = res.token; LoginData.Instance.account = account; SocketManager.Instance.Close(); SceneManager.LoadScene(1); }