private void Start() { NetDataReader.GetInstace().Reder[Class.fKeySlot] = (data) => { var keySlot = fKeySlot.GetRootAsfKeySlot(data.ByteBuffer); for (int i = 0; i < (int)EKeySlot.last; i++) { var n = keySlot.SlotNum(i); if (n != 0) { if (n < 0) { AddKey(SkillsManager.mskills[-n - 1], EKey[i]); } else { AddKey(InventoryManager.FindSlotOfItemID(n).Item, EKey[i]); } } } }; MouseButton[0] = () => { }; MouseButton[1] = () => { }; for (int i = 0; i < SlotParent.transform.childCount; i++) { Slots[i] = SlotParent.transform.GetChild(i).GetComponent <KeySlot>(); } Slots[Slots.Count] = MouseL; }
private void Start() { NetDataReader.GetInstace().Reder[Class.LogIn] = (data) => { var LoginData = Login.GetRootAsLogin(data.ByteBuffer); if (LoginData.IsSuccess) { if (state_Login) { GetComponent <OnServerStart>().Started(int.Parse(LoginData.Id)); LoginUI.SetActive(false); Destroy(GetComponent <LoginManager>()); } else { SendLoginData(true, suT[0].text, suT[1].text); state_Login = true; } } else { Debug.Log("로그인 실패."); } }; }
private void Start() { NetDataReader.GetInstace().Reder[Class.fChat] = (data) => { var chatD_ = fChat.GetRootAsfChat(data.ByteBuffer); chatUI_.GetComponent <ChatView>().Addchat(OtherPlayers.instance.GetName(chatD_.PID) + " : " + chatD_.Str); }; }
private void Start() { NetDataReader.GetInstace().Reder[Class.fIG_Effect] = (data) => { var eftData = fIG_Effect.GetRootAsfIG_Effect(data.ByteBuffer); EftShow(new Vector3(eftData.X, eftData.Y, eftData.Z), eftData.EftName); }; }
void Start() { NetDataReader.GetInstace().Reder[Class.fDamage] = (data) => { var dData = fDamage.GetRootAsfDamage(data.ByteBuffer); var v3 = dData.Pos.Value; Instantiate(mDamageText, new Vector3(v3.X, v3.Y, v3.Z), Quaternion.identity).GetComponent <DamageText>().Show(-dData.Damage, dData.BCri); }; }
private void ListenForData() { try { if (DEBUG_MODE) { socketConnection = new TcpClient("Localhost", port); } else { socketConnection = new TcpClient(Url, port); } socketConnection.NoDelay = true; Byte[] bytes = new Byte[1024]; while (true) { using (NetworkStream stream = socketConnection.GetStream()) { int length; while ((length = stream.Read(bytes, 0, bytes.Length)) != 0) { var incommingData = new byte[length]; Array.Copy(bytes, 0, incommingData, 0, length); ByteBuffer bb = new ByteBuffer(incommingData); Base ctype = Base.GetRootAsBase(bb); var Data = ctype; if (Data.CType == Class.ping) { NetDataReader.GetInstace().Reder[Data.CType](Data); } else { actions.Enqueue(() => { if (NetDataReader.GetInstace().Reder.ContainsKey(Data.CType)) { NetDataReader.GetInstace().Reder[Data.CType](Data); } else { Debug.Log("잘못된 데이터가 옴.\n[" + Data.CType + "]" + "[" + length + "]"); } }); } } } } } catch (SocketException socketException) { Debug.Log("Socket exception: " + socketException); } }
private void Start() { NetDataReader.GetInstace().Reder[Class.fSkillSlot] = (data) => { var SkS = fSkillSlot.GetRootAsfSkillSlot(data.ByteBuffer); for (int i = 0; i < 30; i++) { var n = SkS.SlotNum(i); if (n != 0) { AddSkill(n - 1); } } }; }
private void Start() { NetDataReader.GetInstace().Reder[Class.fEquip] = (data) => { var mitem = fItem.GetRootAsfItem(data.ByteBuffer); Debug.Log("id : " + mitem.Id); Add(new AItem().GetfItemT(mitem).Get(), mitem.Val8); }; foreach (var Slot in GetComponentsInChildren <ItemSlot>()) { mslot.Add(Slot); Slot.item.Event += UpdateSlot; } }
private void Start() { NetDataReader.GetInstace().Reder[Class.fItem] = (data) => { var item = fItem.GetRootAsfItem(data.ByteBuffer); AItem aItem = new AItem(); AddItem(aItem.GetfItemT(item).Get(), item.Val8); }; NetDataReader.GetInstace().Reder[Class.fInventory] = (data) => { //var iv = fInventory.GetRootAsfInventory(data.ByteBuffer); }; }
private void Start() { NetDataReader.GetInstace().Reder[Class.ping] = (data) => { var m_ping = test.GetRootAstest(data.ByteBuffer); var t = DateTime.Now.ToBinary() - m_ping.Num; PingUI.ping = (int)(t * 0.0001f); }; iping.AddEvent(() => { if (iping.Value > MaxPing.Value) { MaxPing.Value = iping.Value; } }); }
private void Start() { NetDataReader.GetInstace().Reder[Class.Player] = (data) => { var Effect = fNetEffect.GetRootAsfNetEffect(data.ByteBuffer); switch (Effect.EffectType) { // lv up case 1: Instantiate(LavelUPEffect, new Vector3(Effect.TargetPos.Value.X, Effect.TargetPos.Value.Y, Effect.TargetPos.Value.Z), Quaternion.identity); break; default: break; } }; }
// Use this for initialization void Start() { NetDataReader.GetInstace().Reder[Class.MonsterStat] = (data) => { //long t = System.DateTime.Now.ToBinary() - (long)test.GetRootAstest(data.ByteBuffer).Num; //GetComponentInChildren<Text>().text = ""+(int)(t * (0.0001f)); rm++; }; //r = StartCoroutine(NetUpdate(() => //{ // for (int i = 0; i < 10; i++) // { // Send(); // sm++; // } // }, SendRate)); }
void Start() { GetMonsNameKR["hobgoblin"] = "홉고블린"; GetMonsNameKR["Goblin"] = "고블린"; NetDataReader.GetInstace().Reder[Class.Monster] = (data) => { var m_Monster = Monster.GetRootAsMonster(data.ByteBuffer); if (!Monsters.ContainsKey(m_Monster.ID) && !GetMonsters.ContainsKey(m_Monster.ID)) { GetMonsters[m_Monster.ID] = (MonName) => { var Pos = m_Monster.Pos.Value; var obj = Instantiate(Resources.Load <GameObject>(MonName), new Vector3(Pos.X, Pos.Y, Pos.Z), Quaternion.identity); obj.AddComponent <oNetworkIdentity>().id = m_Monster.ID; obj.GetComponent <oNetworkIdentity>().type = oNetworkIdentity.ObjType.monster; Monsters[m_Monster.ID] = obj.AddComponent <OtherMonster>(); Monsters[m_Monster.ID].PosUpdate(m_Monster); }; SendToMe_MonsterStat.Send(m_Monster.ID); } if (Monsters.ContainsKey(m_Monster.ID)) { if (m_Monster.Ani == 0.2f) { Transform lookPos; if (m_Monster.TargetID == BPlayer.MainPlayer.GetComponent <oNetworkIdentity>().id) { lookPos = BPlayer.MainPlayer.transform; } else { lookPos = OtherPlayers.instance.OPlayers[m_Monster.TargetID].gameObject.transform; } Monsters[m_Monster.ID].gameObject.transform.LookAt(new Vector3(lookPos.position.x, Monsters[m_Monster.ID].gameObject.transform.position.y, lookPos.position.z), Vector3.up); } Monsters[m_Monster.ID].PosUpdate(m_Monster); } }; NetDataReader.GetInstace().Reder[Class.MonsterStat] = (data) => { var _MonsterStat = MonsterStat.GetRootAsMonsterStat(data.ByteBuffer); if (GetMonsters.ContainsKey(_MonsterStat.ID)) { GetMonsters[_MonsterStat.ID](_MonsterStat.MonName); GetMonsters.Remove(_MonsterStat.ID); } if (Monsters.ContainsKey(_MonsterStat.ID)) { if (Monsters[_MonsterStat.ID].GetComponent <oCreature>() == null) { Monsters[_MonsterStat.ID].name = GetMonsNameKR[_MonsterStat.MonName]; Monsters[_MonsterStat.ID].gameObject.AddComponent <oCreature>(); Monsters[_MonsterStat.ID].gameObject.GetComponent <oCreature>().CurrentHP.NoEventSet(_MonsterStat.HP); Monsters[_MonsterStat.ID].gameObject.GetComponent <oCreature>().MaximumHP = _MonsterStat.MAXHP; Monsters[_MonsterStat.ID].gameObject.GetComponent <OtherMonster>().SetStatEvent(); } Monsters[_MonsterStat.ID].gameObject.GetComponent <oCreature>().Data_Update(_MonsterStat); } }; }
void Start() { oNetworkManager MainPlayer = NetworkObject.mainPlayer.GetComponent <oNetworkManager>(); NetDataReader.GetInstace().Reder[Class.Player] = (data) => { var m_player = Player.GetRootAsPlayer(data.ByteBuffer); if (m_player.ID != MainPlayer.id) { if (!OPlayers.ContainsKey(m_player.ID)) { var obj = Instantiate(PlayerPrifab, Vector3.zero, Quaternion.identity); obj.AddComponent <OtherPlayer>(); obj.AddComponent <oNetworkIdentity>().id = m_player.ID; obj.GetComponent <oNetworkIdentity>().type = oNetworkIdentity.ObjType.player; OPlayers[m_player.ID] = obj.GetComponent <OtherPlayer>(); SendToMe_PlayerStat.Send(m_player.ID); } OPlayers[m_player.ID].UpdateOtherObj(m_player); } else if (m_player.ID == MainPlayer.id) { var pos = m_player.Pos.Value; MainPlayer.transform.position.Set(pos.X, pos.Y, pos.Z); } }; NetDataReader.GetInstace().Reder[Class.FirstCharacterData] = (data) => { var FirstPlayerData = FirstCharacterData.GetRootAsFirstCharacterData(data.ByteBuffer); var fbb = new FlatBuffers.FlatBufferBuilder(1); fbb.Finish(PlayerStat.CreatePlayerStat( fbb, Class.PlayerStat, FirstPlayerData.HP, FirstPlayerData.HPLim, FirstPlayerData.MP, FirstPlayerData.MPLim, FirstPlayerData.EXP, FirstPlayerData.Attack, FirstPlayerData.LV, FirstPlayerData.ID ).Value); var buf = new FlatBuffers.ByteBuffer(fbb.SizedByteArray()); var _PlayerStat = PlayerStat.GetRootAsPlayerStat(buf); var pos = FirstPlayerData.Pos.Value; MainPlayer.GetComponent <oCreature>().Data_Update(_PlayerStat); MainPlayer.GetComponent <oCreature>().Data_Update(pos); MainPlayer.GetComponent <NetworkObject>().m_CurrentHP.NoEventSet(_PlayerStat.HP); MainPlayer.GetComponent <NetworkObject>().m_CurrentMP.NoEventSet(_PlayerStat.MP); MainPlayer.GetComponent <NetworkObject>().m_CurrentHPLim.NoEventSet(_PlayerStat.HPLim); MainPlayer.GetComponent <NetworkObject>().m_CurrentMPLim.NoEventSet(_PlayerStat.MPLim); MainPlayer.GetComponent <NetworkObject>().m_CurrentLV.NoEventSet(_PlayerStat.LV); MainPlayer.GetComponent <NetworkObject>().m_CurrentEXP.NoEventSet(_PlayerStat.EXP); MainPlayer.GetComponent <NetworkObject>().m_CurrentATK.NoEventSet(_PlayerStat.Attack); MainPlayer.GetComponent <NetworkObject>().CharacterName.NoEventSet(FirstPlayerData.Name); Vector3 v3 = new Vector3(); v3.Set(pos.X, pos.Y, pos.Z); }; NetDataReader.GetInstace().Reder[Class.fEquipSome] = (data) => { var equipSome = fEquipSome.GetRootAsfEquipSome(data.ByteBuffer); Debug.Log(MainPlayer.GetComponent <oNetworkIdentity>().id + ":" + equipSome.PID + ":" + equipSome.SlotNum + ":" + equipSome.ObjNum); if (MainPlayer.GetComponent <oNetworkIdentity>().id == equipSome.PID) { MainPlayer.GetComponent <EquipManager>().Equip(equipSome.ObjNum, equipSome.SlotNum); } else { OPlayers[equipSome.PID].GetComponent <EquipManager>().Equip(equipSome.ObjNum, -1); } }; NetDataReader.GetInstace().Reder[Class.PlayerStat] = (data) => { var _PlayerStat = PlayerStat.GetRootAsPlayerStat(data.ByteBuffer); var player = MainPlayer.GetComponent <NetworkObject>(); if (_PlayerStat.ID == MainPlayer.id) { MainPlayer.GetComponent <oCreature>().Data_Update(_PlayerStat); player.m_CurrentHP.NoEventSet(_PlayerStat.HP); player.m_CurrentMP.NoEventSet(_PlayerStat.MP); player.m_CurrentHPLim.NoEventSet(_PlayerStat.HPLim); player.m_CurrentMPLim.NoEventSet(_PlayerStat.MPLim); player.m_CurrentEXP.NoEventSet(_PlayerStat.EXP); player.m_CurrentATK.NoEventSet(_PlayerStat.Attack); if (_PlayerStat.LV > player.m_CurrentLV.Value) { IG_EffectManager.Show(player.gameObject.transform.position, "LVUP"); } player.m_CurrentLV.NoEventSet(_PlayerStat.LV); } else if (OPlayers.ContainsKey(_PlayerStat.ID)) { if (OPlayers[_PlayerStat.ID].GetComponent <oCreature>() == null) { OPlayers[_PlayerStat.ID].gameObject.AddComponent <oCreature>(); OPlayers[_PlayerStat.ID].gameObject.AddComponent <SendStateManager>(); OPlayers[_PlayerStat.ID].gameObject.GetComponent <OtherPlayer>().SetStatEvent(); OPlayers[_PlayerStat.ID].gameObject.name = _PlayerStat.NikName; } OPlayers[_PlayerStat.ID].gameObject.GetComponent <oCreature>().Data_Update(_PlayerStat); } }; }