예제 #1
0
    /// <summary> 아이템 상세 팝업 </summary>
    static public ItemDetailPopup OpenDetailPopup(UIBasePanel basePanel, NetData._ItemData itemData = null, int depth = 3, bool isAutoQ = false)
    {
        string     path = "UIPopup/DetailPopup";
        GameObject go   = Open(path, isAutoQ, depth, basePanel, itemData);

        return(go.GetComponent <ItemDetailPopup>());
    }
    /// <summary> 사용 아이템의 설명문 Equip아이템은 아님. 마지막 셋팅 함수임. Position은 주지 않는다 </summary>
    void SetDesc(NetData._ItemData itemData, ref byte optionCount)
    {
        uint descId = 0;

        if (itemData.IsEquipItem())
        {
            Item.EquipmentInfo equipLowData = itemData.GetEquipLowData();
            descId = equipLowData.DescriptionId;
        }
        else
        {
            Item.ItemInfo useLowData = itemData.GetUseLowData();
            descId = useLowData == null ? 0 : useLowData.DescriptionId;
        }

        if (descId <= 0)
        {
            Desc.gameObject.SetActive(false);
            return;
        }

        ++optionCount;
        Desc.gameObject.SetActive(true);
        Desc.text = _LowDataMgr.instance.GetStringItem(descId);
    }
예제 #3
0
    /// <summary> 아이템 상세 팝업 </summary>
    static public ItemDetailPopup OpenDetailPopup(UIBasePanel basePanel, uint itemLowData, int depth = 6, bool isAutoQ = false)
    {
        NetData._ItemData itemData = new NetData._ItemData(itemLowData, itemLowData, 0, 0, false);
        string            path     = "UIPopup/DetailPopup";
        GameObject        go       = Open(path, isAutoQ, depth, basePanel, itemData);

        return(go.GetComponent <ItemDetailPopup>());
    }
예제 #4
0
    /// <summary> 아이템의 상세정보 팝업 </summary>
    void OpenDetailPopup(NetData._ItemData itemData, uint itemIdx)
    {
        UIBasePanel partner = UIMgr.GetUIBasePanel("UIPanel/PartnerPanel");

        if (itemData == null)
        {
            UIMgr.OpenDetailPopup(partner, itemIdx, 5);
        }
        else
        {
            UIMgr.OpenDetailPopup(partner, itemData, 5);
        }
    }
예제 #5
0
 /// <summary> 장착중인 아이템 슬롯 셋팅 </summary>
 public void SetMountItemSlot(NetData._ItemData itemData, Action <ulong> callBack, uint key)
 {
     EnchantLv.gameObject.SetActive(itemData.IsEquipItem());
     if (itemData == null)//장착중인 아이템이 없다 다 꺼놓는다.
     {
         EmptySlot();
     }
     else//장착중인 아이템이 있다 아이템 셋팅한다
     {
         SetEquipItem(itemData.GetEquipLowData(), 0);
         EnchantLv.text = string.Format("+{0}", itemData._enchant);
         Key            = key;
         CallBack       = callBack;
     }
 }
예제 #6
0
    void SetItemSlot(uint itemid, Transform itemTf)
    {
        Item.ItemInfo itemInfo = _LowDataMgr.instance.GetUseItem(itemid);

        UISprite iconSp = itemTf.FindChild("icon").GetComponent <UISprite>();

        if (itemInfo.Type == (byte)AssetType.CostumeShard || itemInfo.Type == (byte)AssetType.PartnerShard)
        {
            iconSp.atlas = AtlasMgr.instance.GetLoadAtlas(LoadAtlasType.Shard);
        }

        iconSp.spriteName = _LowDataMgr.instance.GetLowDataIcon(itemInfo.Icon);
        itemTf.FindChild("grade").GetComponent <UISprite>().spriteName = string.Format("Icon_0{0}", itemInfo.Grade);
        NetData._ItemData item = NetData.instance.GetUserInfo().GetItemForItemID(itemid, (byte)eItemType.USE);
        if (item != null)
        {
            itemTf.FindChild("new").gameObject.SetActive(item.IsNewItem);
            itemTf.FindChild("disable").gameObject.SetActive(false);
            itemTf.FindChild("stack").GetComponent <UILabel>().text = item.Count.ToString();

            item.IsNewItem = false;//바로 꺼준다.Hide에서 처리해도 되지만 여기서 처리해보도록한다
        }
        else
        {
            itemTf.FindChild("new").gameObject.SetActive(false);
            itemTf.FindChild("disable").gameObject.SetActive(true);
            itemTf.FindChild("stack").GetComponent <UILabel>().text = "0";
        }

        EventDelegate.Set(itemTf.GetComponent <UIEventTrigger>().onClick, () => {
            if (SceneManager.instance.CurTutorial == TutorialType.CATEGORY)
            {
                if (itemTf.GetComponent <TutorialSupport>() == null)//스킵
                {
                    UIBasePanel basePanel = UIMgr.GetUIBasePanel("UIPopup/TutorialPopup");
                    if (basePanel != null)
                    {
                        SceneManager.instance.CurTutorial = SceneManager.instance.CurTutorial;//다음으로 넘김.
                        basePanel.Close();
                    }
                }
            }

            UIMgr.OpenDetailPopup(this, itemInfo.Id, 7);
        });
    }
    public override void LateInit()
    {
        base.LateInit();


        string nickName = NetData.instance.Nickname;
        string _lvStr   = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel);

        NameAndLvLabel.text = string.Format("{0} {1}", _lvStr, nickName);
        AttackLabel.text    = string.Format("{0} {1:#,#}", _LowDataMgr.instance.GetStringCommon(47), CharInven._TotalAttack);


        //장착중인 파트너 생성
        NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume();
        uint weaponId = 0, clothId = 0, headId = 0;

        if (CharInven.isHideCostum)
        {
            NetData._ItemData head   = CharInven.GetEquipParts(ePartType.HELMET);
            NetData._ItemData cloth  = CharInven.GetEquipParts(ePartType.CLOTH);
            NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON);

            if (head != null)
            {
                headId = head._equipitemDataIndex;
            }

            if (cloth != null)
            {
                clothId = cloth._equipitemDataIndex;
            }

            if (weapon != null)
            {
                weaponId = weapon._equipitemDataIndex;
            }
        }

        UIHelper.CreatePcUIModel("FreefightPanel", PlayCharRoot, CharInven.GetCharIdx(), headId, equipCostumeData._costmeDataIndex, clothId, weaponId, CharInven.GetEquipSKillSet().SkillSetId, 3, CharInven.isHideCostum, false);

        if (SceneManager.instance.CurTutorial == TutorialType.FREEFIGHT)
        {
            OnSubTutorial();
        }
    }
예제 #8
0
    /// <summary> 인벤토리의 아이템 정의 </summary>
    /// <param name="itemData">셋팅하고자 하는 아이템데이터</param>
    /// <param name="startDepth">시작 뎁스 값</param>
    public void SetInvenItemSlot(NetData._ItemData itemData, Action <ulong, byte> callBack, int startDepth = 8)
    {
        EnchantLv.gameObject.SetActive(itemData.IsEquipItem());
        if (itemData.IsEquipItem())
        {
            SetEquipItem(itemData.GetEquipLowData(), itemData.Count);
            EnchantLv.text = itemData._enchant <= 0 ? "" : string.Format("+{0}", itemData._enchant);
        }
        else
        {
            SetUseItem(itemData.GetUseLowData(), itemData.Count);
        }

        Key         = itemData._itemIndex;
        Key2        = itemData._itemType;
        CallBackTwo = callBack;

        SetDepth(startDepth);
    }
예제 #9
0
    void ShowItem(NetData._ItemData recomend)
    {
        Name.text = recomend.GetLocName();
        Item.EquipmentInfo equipLowData = recomend.GetEquipLowData();
        Img.spriteName   = _LowDataMgr.instance.GetLowDataIcon(equipLowData.Icon);
        Bg.spriteName    = string.Format("Icon_bg_0{0}", equipLowData.Grade);
        Grade.spriteName = string.Format("Icon_0{0}", equipLowData.Grade);
        Attack.text      = string.Format("{0} : {1}", _LowDataMgr.instance.GetStringCommon(47), recomend._Attack.ToString());

        //UIEventTrigger etri = transform.FindChild("Bg").GetComponent<UIEventTrigger>();
        //EventDelegate.Set(etri.onClick, delegate () { OnclicItemPopup(Img.transform, recomend._equipitemDataIndex); });

        if (SceneManager.instance.testData.bSingleSceneTestStart || SceneManager.instance.testData.bQuestTestStart)
        {
            TempCoroutine.instance.FrameDelay(0.5f, () => {
                OnClickChanged();
            });
        }
    }
예제 #10
0
    int SortJewel(NetData._ItemData a, NetData._ItemData b)
    {
        if (!a.IsUseItem() || !b.IsUseItem())
        {
            return(0);
        }

        Item.ItemInfo aLowData = a.GetUseLowData();
        Item.ItemInfo bLowData = b.GetUseLowData();
        AssetType     aType    = (AssetType)aLowData.Type;
        AssetType     bType    = (AssetType)bLowData.Type;

        //보석은 별도
        if (aType == AssetType.Jewel && bType == AssetType.Jewel)
        {
            if (aLowData.Grade < bLowData.Grade)
            {
                return(1);
            }
            else if (bLowData.Grade < aLowData.Grade)
            {
                return(-1);
            }
        }
        else if (aType != AssetType.Jewel && bType == AssetType.Jewel)
        {
            return(1);
        }
        else if (aType == AssetType.Jewel && bType != AssetType.Jewel)
        {
            return(-1);
        }

        if (a._itemIndex < b._itemIndex)
        {
            return(-1);
        }
        else
        {
            return(1);
        }
    }
예제 #11
0
    /// <summary> 코스튬 장착 응답 </summary>
    public void OnPMsgCostume(NetData._CostumeData costume)
    {
        Transform modelTf = null;

        if (GameMode == GAME_MODE.COLOSSEUM || GameMode == GAME_MODE.MULTI_RAID)
        {
            //if (NetData.instance.GameRoomData.OwnerId == CharInven.GetCharUUID())
            if (NetData.instance.GameRoomData.Owner == null)//내가 방장
            {
                modelTf = PlayCharRoot;
            }
            else
            {
                int arr = NetData.instance.GetGameRoomUserArr(CharInven.GetCharUUID());
                modelTf = PartnerModelRoot[arr];
            }
        }
        else
        {
            modelTf = PlayCharRoot;
        }

        CharInven.EquipCostume(costume._costumeIndex);

        uint weaponId = 0, clothId = 0, headId = 0;

        if (CharInven.isHideCostum)
        {
            NetData._ItemData head   = CharInven.GetEquipParts(ePartType.HELMET);
            NetData._ItemData cloth  = CharInven.GetEquipParts(ePartType.CLOTH);
            NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON);

            if (head != null)
            {
                headId = head._equipitemDataIndex;
            }

            if (cloth != null)
            {
                clothId = cloth._equipitemDataIndex;
            }

            if (weapon != null)
            {
                weaponId = weapon._equipitemDataIndex;
            }
        }

        GameObject go = UIHelper.CreatePcUIModel("ReadyPopup", modelTf, CharInven.GetCharIdx(), headId, costume._costmeDataIndex, clothId, weaponId, CharInven.GetEquipSKillSet().SkillSetId, 5, CharInven.isHideCostum, false);

        go.GetComponent <UIModel>().CrossFadeAnimation(eAnimName.Anim_skill8, eAnimName.Anim_idle);

        Transform slotTf = CostumGrid.FindChild(string.Format("{0}", costume._costmeDataIndex));

        slotTf.FindChild("mount").gameObject.SetActive(true);
        slotTf.FindChild("btn_insert").collider.enabled = false;
        UILabel nameLb = slotTf.FindChild("state_d3").GetComponent <UILabel>();

        nameLb.text = _LowDataMgr.instance.GetStringCommon(37); //("장착중");

        //기존꺼 수정하기
        CostumMountIconTf.parent.FindChild("mount").gameObject.SetActive(false);
        CostumMountIconTf.parent.FindChild("btn_insert").collider.enabled        = true;
        CostumMountIconTf.parent.FindChild("bg").GetComponent <UISprite>().color = new Color(1, 1, 1, 0.3f);
        UILabel lbl = CostumMountIconTf.parent.FindChild("state_d3").GetComponent <UILabel>();

        lbl.text = _LowDataMgr.instance.GetStringCommon(38); //("장착하기");

        CostumMountIconTf.parent        = slotTf;
        CostumMountIconTf.localPosition = Vector3.zero;
        CostumMountIconTf.localScale    = Vector3.one;
        slotTf.FindChild("bg").GetComponent <UISprite>().color = Color.white;

        TownState town = SceneManager.instance.GetState <TownState>();

        town.MyHero.SetChangeSkin(true);
    }
예제 #12
0
    /// <summary> 아이템상세팝업에서 보석 삽입 버튼 클릭 했으면 실행. </summary>
    public void OnInsertJewel(NetData._ItemData itemData)
    {
        NetData._CostumeData costumeData = UserInfo.GetEquipCostume();

        NetworkClient.instance.SendPMsgCostumeTokenC((int)costumeData._costumeIndex, 1, (int)itemData._itemIndex, SelectJewelArr + 1);
    }
예제 #13
0
 /// <summary> 아이템 클릭시 실행. </summary>
 void OnClickInvenItemSlot(ulong itemIdx, byte itemType)
 {
     NetData._ItemData itemData = UserInfo.GetItemDataForIndexAndType(itemIdx, itemType);
     //DetailPopup.SetDetailPopup(itemData);
     UIMgr.OpenDetailPopup(this, itemData);
 }
    public void UserCharInfo(uint charIdx, uint skillSetId, NetData._ItemData[] equipList, NetData._CostumeData costume, bool hideCostume)
    {
        CurCostumStatus.text = costume.GetLocName();

        string lvAndName = string.Format(_LowDataMgr.instance.GetStringCommon(453), UserLv);

        UserNameLbl.text = string.Format("{0} {1}", lvAndName, UserName);

        uint helmet = 0, cloth = 0, weapon = 0;

        for (int i = 0; i < EquipPartsTf.childCount; i++)
        {
            Transform tf = EquipPartsTf.GetChild(i);
            if (tf == null)
            {
                continue;
            }

            UIEventTrigger uiTri     = tf.GetComponent <UIEventTrigger>();
            UISprite       bg        = tf.GetComponent <UISprite>();
            UISprite       grade     = tf.FindChild("grade").GetComponent <UISprite>();
            UISprite       icon      = tf.FindChild("icon").GetComponent <UISprite>();
            UILabel        enchantLv = tf.FindChild("Num").GetComponent <UILabel>();

            if (equipList[i] == null)
            {
                icon.enabled  = false;
                grade.enabled = false;
                bg.spriteName = UIHelper.GetDefaultEquipIcon((ePartType)i + 1);
                enchantLv.gameObject.SetActive(false);

                continue;
            }

            NetData._ItemData equipData = equipList[i];

            if (equipData.EquipPartType == ePartType.HELMET)
            {
                helmet = equipData._equipitemDataIndex;
            }
            else if (equipData.EquipPartType == ePartType.WEAPON)
            {
                weapon = equipData._equipitemDataIndex;
            }
            else if (equipData.EquipPartType == ePartType.CLOTH)
            {
                cloth = equipData._equipitemDataIndex;
            }

            icon.enabled  = true;
            grade.enabled = true;

            UIAtlas atlas = null;
            atlas = AtlasMgr.instance.GetEquipAtlasForClassId(equipData.GetEquipLowData().Class);

            icon.atlas       = atlas;
            icon.spriteName  = _LowDataMgr.instance.GetLowDataIcon(equipData.GetEquipLowData().Icon);
            grade.spriteName = string.Format("Icon_0{0}", equipData.GetEquipLowData().Grade);
            bg.spriteName    = string.Format("Icon_bg_0{0}", equipData.GetEquipLowData().Grade);
            enchantLv.text   = equipData._enchant <= 0 ? "" : string.Format("+{0}", equipData._enchant);
            enchantLv.gameObject.SetActive(true);

            EventDelegate.Set(uiTri.onClick, delegate() {
                if (equipData == null)
                {
                    return;
                }
                UIBasePanel basePanel = UIMgr.GetUIBasePanel("UIPopup/ChatPopup");
                if (basePanel == null)
                {
                    return;
                }

                UIMgr.OpenDetailPopup(this, equipData, GetComponent <UIPanel>().depth + 3);
            });
        }

        //코스튬 화면
        UIHelper.CreatePcUIModel("CharacterPanel", RotationTargetList[0].transform, charIdx, helmet, costume._costmeDataIndex
                                 , cloth, weapon, skillSetId, 3, hideCostume, false);

        CharInfoGo.SetActive(true);
        InfoGo.SetActive(false);
    }
예제 #15
0
    void OnClickBroadCast(UILabel label)
    {
        string url        = null;
        bool   isMiniChat = false;

        if (label != null)// && BigChatPopup.localPosition == Vector3.zero //큰 팝업 켜져있는지
        {
            url = label.GetUrlAtPosition(UICamera.lastHit.point);
            //url = BigTextList[(uint)CurChatType].textLabel.GetUrlAtPosition(UICamera.lastHit.point);
        }
        else//작은 팝업이 켜져있음
        {
            url        = MiniTextList.textLabel.GetUrlAtPosition(UICamera.lastHit.point);
            isMiniChat = true;
        }

        if (!TownState.TownActive || string.IsNullOrEmpty(url))
        {
            if (isMiniChat)//유알엘이 아니였음 큰 팝업으로 간주함
            {
                OnClickBigChatPopup();
            }

            return;
        }

        //Debug.Log("chat click url " + url);
        if (url.Contains("colosseum"))
        {
            string[] split  = url.Split(',');
            long     roomId = 0;
            if (split.Length < 1 || !long.TryParse(split[1], out roomId))
            {
                Debug.LogError("Colosseum URL Parse error! " + url);
                return;
            }

            NetworkClient.instance.SendPMsgColosseumEnterRoomC(roomId);
        }
        else if (url.Contains("multyRaid"))
        {
            string[] split  = url.Split(',');
            long     roomId = 0;
            if (split.Length < 1 || !long.TryParse(split[1], out roomId))
            {
                Debug.LogError("Colosseum URL Parse error! " + url);
                return;
            }

            NetworkClient.instance.SendPMsgMultiBossEnterRoomC(roomId);
        }
        else if (url.Contains("item"))
        {
            string[] split = url.Split('/');
            if (split.Length < 1)
            {
                Debug.LogError("Item URL pase error! " + url);
                return;
            }

            Debug.Log(url);

            string[] equipInfo = split[1].Split(',');
            int      unId      = int.Parse(equipInfo[0]);
            //int unBasicValue    = int.Parse(equipInfo[1]);
            int unAttack      = int.Parse(equipInfo[1]);
            int unEnchantTime = int.Parse(equipInfo[2]);

            string[] optionInfo = split[2].Split('|');


            List <NetData.ItemAbilityData> abilityList = new List <NetData.ItemAbilityData>();

            NetData._ItemData itemData = new NetData._ItemData((ulong)unId, (uint)unId, (ushort)unEnchantTime, 0, 0, (uint)unAttack);
            //Item.ItemValueInfo basicInfo = _LowDataMgr.instance.GetLowDataItemValueInfo(itemData.GetEquipLowData().BasicOptionIndex);
            //if (basicInfo != null)
            //{
            //    NetData.ItemAbilityData abilityData = new NetData.ItemAbilityData();
            //    abilityData.Ability = (AbilityType)basicInfo.OptionId;
            //    abilityData.Value = unBasicValue;

            //    abilityList.Add(abilityData);
            //}

            for (int i = 0; i < optionInfo.Length; i++)
            {
                string[] ability = optionInfo[i].Split(',');
                uint     id      = uint.Parse(ability[0]);
                float    value   = float.Parse(ability[1]);

                Item.ItemValueInfo itemValue = _LowDataMgr.instance.GetLowDataItemValueInfo(id);
                abilityList.Add(new NetData.ItemAbilityData(itemValue.OptionId, value));
            }

            itemData.StatList = abilityList;
            UIMgr.OpenDetailPopup(this, itemData, GetComponent <UIPanel>().depth + 3);
        }
    }
    /// <summary> 아이템 디테일 팝업 실행 함수. </summary>
    void SetDetailPopup(NetData._ItemData itemData)
    {
        CurItemData = itemData;
        Debug.Log(string.Format("Click Item UseId={0}, equipId={1}", itemData._useitemDataIndex, itemData._equipitemDataIndex));
        bool isDifferentClass = false;

        NetData._UserInfo charInven = NetData.instance.GetUserInfo();

        if (CurItemData.IsEquipItem())
        {
            LinkPopup[0].SetActive(false);
            LinkPopup[1].SetActive(false);

            int limitLv = CurItemData.GetEquipLowData().LimitLevel;
            //EquipLv.text = string.Format(_LowDataMgr.instance.GetStringCommon(952), limitLv);
            if (limitLv <= charInven._Level && !isDifferentClass)//내 직업이고 레벨이 높다면
            {
                EquipState[0].SetActive(true);
                EquipState[1].SetActive(false);
            }
            else
            {
                EquipState[0].SetActive(false);
                EquipState[1].SetActive(true);
            }

            uint strKey = 0;
            if (BasePanel is EquipmentPanel)
            {
                Item.EquipmentInfo equipLow = CurItemData.GetEquipLowData();
                if (CurItemData._enchant < equipLow.MaxEnchant)
                {
                    strKey = 31;
                }
                else if (0 < equipLow.NextPartsId)
                {
                    strKey = 32;
                }
                else//최대
                {
                    strKey = 1182;
                }
            }
            else
            {
                strKey = 106;//닫기
            }
            if (0 < strKey)
            {
                SetOnOff(MainBtn.transform, true, _LowDataMgr.instance.GetStringCommon(strKey));
            }

            //텍스트 셋팅
            int    grade = itemData.GetEquipLowData().Grade;
            string color = UIHelper.GetItemGradeColor(grade);
            ItemName.text = string.Format("{0}{1}[-] [FFE400]+{2}[-]", color, itemData.GetLocName(), itemData._enchant);
        }
        else
        {
            //EquipLv.text = "";
            EquipState[0].SetActive(false);
            EquipState[1].SetActive(false);
            LinkPopup[0].SetActive(true);
            LinkPopup[1].SetActive(false);

            SetOnOff(MainBtn.transform, true, _LowDataMgr.instance.GetStringCommon(106));
            int count = charInven.GetItemCountForItemId(CurItemData._useitemDataIndex, (byte)eItemType.USE);
            LinkItemSlot[0].SetLowDataItemSlot(CurItemData._useitemDataIndex, (uint)count);
            LinkItemSlot[0].transform.parent.FindChild("Lock").gameObject.SetActive(count <= 0);

            Transform gridTf = LinkScroll.transform.FindChild("Grid");
            List <Item.ContentsListInfo> conList = _LowDataMgr.instance.GetLowDataContentsItemList(CurItemData._useitemDataIndex);
            for (int i = 0; i < conList.Count; i++)
            {
                Item.ContentsListInfo info = conList[i];
                string contentsName        = _LowDataMgr.instance.GetStringCommon(info.ContentsName);
                if (info.ContentsParam != null && 0 < info.ContentsParam.Count)
                {
                    if (contentsName.Contains("{0}") && contentsName.Contains("{1}"))
                    {
                        contentsName = string.Format(contentsName, info.ContentsParam[0], info.ContentsParam[1]);
                    }
                    else if (contentsName.Contains("{0}"))
                    {
                        contentsName = string.Format(contentsName, info.ContentsParam[0]);
                    }
                }

                Transform tf = null;
                if (i < gridTf.childCount)
                {
                    tf = gridTf.GetChild(i);
                }
                else
                {
                    tf            = Instantiate(gridTf.GetChild(0)) as Transform;
                    tf.parent     = gridTf;
                    tf.localScale = Vector3.one;
                }

                tf.gameObject.SetActive(true);

                tf.FindChild("txt").GetComponent <UILabel>().text = contentsName;
                bool isEnter = true;
                if (CheckContentsLink(info, false))//조건 만족
                {
                    tf.FindChild("error_txt").GetComponent <UILabel>().text = "";
                }
                else
                {
                    isEnter = false;

                    string contentsError = _LowDataMgr.instance.GetStringCommon(info.ConditionName);
                    if (info.ConditionParam != null && 0 < info.ConditionParam.Count)
                    {
                        if (contentsError.Contains("{0}") && contentsError.Contains("{1}"))
                        {
                            contentsError = string.Format(contentsError, info.ConditionParam[0], info.ConditionParam[1]);
                        }
                        else if (contentsError.Contains("{0}"))
                        {
                            contentsError = string.Format(contentsError, info.ConditionParam[0]);
                        }
                    }

                    tf.FindChild("error_txt").GetComponent <UILabel>().text = contentsError;
                }

                EventDelegate.Set(tf.FindChild("Btn").GetComponent <UIEventTrigger>().onClick, () => { OnClickContentsLink(info); });
                if (info.ContentsLinkType == 1)//재료조합
                {
                    tf.FindChild("Btn/On/label").GetComponent <UILabel>().text  = _LowDataMgr.instance.GetStringCommon(39);
                    tf.FindChild("Btn/Off/label").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(39);
                }
                else if (info.ContentsLinkType == 2)//바로가기(던전)
                {
                    tf.FindChild("Btn/On/label").GetComponent <UILabel>().text  = _LowDataMgr.instance.GetStringCommon(249);
                    tf.FindChild("Btn/Off/label").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(249);
                }

                tf.FindChild("Btn/On").gameObject.SetActive(isEnter);
                tf.FindChild("Btn/Off").gameObject.SetActive(!isEnter);
            }

            gridTf.GetComponent <UIGrid>().repositionNow = true;
            for (int j = conList.Count; j < gridTf.childCount; j++)
            {
                gridTf.GetChild(j).gameObject.SetActive(false);
            }

            if (conList.Count < 4)
            {
                LinkScroll.enabled = false;
            }
            else
            {
                LinkScroll.enabled = true;
            }

            Item.ItemInfo data  = itemData.GetUseLowData();
            string        color = UIHelper.GetItemGradeColor(data == null ? 0 : (int)data.Grade);
            ItemName.text = string.Format("{0}{1}[-] [FFE400][-]", color, itemData.GetLocName());
        }

        //아이템 셋팅
        ItemSlot.SetInvenItemSlot(itemData, null, 0);

        //아이템의 옵션들 셋팅
        byte optionCount = 0;

        Desc.transform.localPosition = SetAbility(itemData, ref optionCount); //어빌리티
        SetDesc(itemData, ref optionCount);                                   //아이템 설명 표현

        OptionScrollView.ResetPosition();
        if (optionCount <= 1)//스크롤 되면 안됨.
        {
            AbilityTf.parent.collider.enabled = false;
        }
        else
        {
            AbilityTf.parent.collider.enabled = true;
        }
    }
예제 #17
0
    void SetMaterialReadyPopup()
    {
        string nickName = NetData.instance.Nickname;
        string _lvStr   = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel);

        charNameLv.text = string.Format("{0} {1}", _lvStr, nickName);


        //장착중인 파트너 생성
        NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume();
        uint weaponId = 0, clothId = 0, headId = 0;

        if (CharInven.isHideCostum)
        {
            NetData._ItemData head   = CharInven.GetEquipParts(ePartType.HELMET);
            NetData._ItemData cloth  = CharInven.GetEquipParts(ePartType.CLOTH);
            NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON);

            if (head != null)
            {
                headId = head._equipitemDataIndex;
            }

            if (cloth != null)
            {
                clothId = cloth._equipitemDataIndex;
            }

            if (weapon != null)
            {
                weaponId = weapon._equipitemDataIndex;
            }
        }

        UIHelper.CreatePcUIModel("DungeonPanel", PlayCharRoot, CharInven.GetCharIdx(), headId, equipCostumeData._costmeDataIndex, clothId, weaponId, CharInven.GetEquipSKillSet().SkillSetId, 3, CharInven.isHideCostum, false);

        NetData._PartnerData partner_0 = CharInven.GetEquipPartner(1);
        NetData._PartnerData partner_1 = CharInven.GetEquipPartner(2);

        if (partner_0 != null)
        {
            Transform modelRoot = PartnerModelRoot[0];
            PnTouchObj[0].SetActive(false);//터치 라벨 끈다.
            PnTouchEff[0].SetActive(false);
            PartnerModelRoot[0].gameObject.SetActive(true);

            UIHelper.CreatePartnerUIModel(modelRoot, partner_0._partnerDataIndex, 3, true, false, "DungeonPanel");
            string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_0._NowLevel);
            TakeParNames[0].text = string.Format("{0} {1}", lvStr, partner_0.GetLocName());
        }
        else
        {
            PnTouchObj[0].SetActive(true);//터치 라벨 킨다.
            PnTouchEff[0].SetActive(true);
            PartnerModelRoot[0].gameObject.SetActive(false);
            TakeParNames[0].text = "";
        }

        if (partner_1 != null)
        {
            Transform modelRoot = PartnerModelRoot[1];
            PnTouchObj[1].SetActive(false);//터치 라벨 끈다.
            PnTouchEff[1].SetActive(false);
            PartnerModelRoot[1].gameObject.SetActive(true);

            UIHelper.CreatePartnerUIModel(modelRoot, partner_1._partnerDataIndex, 3, true, false, "DungeonPanel");
            string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_1._NowLevel);
            TakeParNames[1].text = string.Format("{0} {1}", lvStr, partner_1.GetLocName());
        }
        else
        {
            PnTouchObj[1].SetActive(true);//터치 라벨 킨다.
            PnTouchEff[1].SetActive(true);
            PartnerModelRoot[1].gameObject.SetActive(false);
            TakeParNames[1].text = "";
        }
    }
예제 #18
0
    private List <NetData.MessInfo> FreeRoomList; //자유대전방리스트

    public override void Init()
    {
        base.Init();
        UserInfo = NetData.instance.GetUserInfo();
        string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), UserInfo._Level);

        LvName.text = string.Format("{0} {1}", lvStr, NetData.instance.Nickname);
        Attack.text = UserInfo.RefreshTotalAttackPoint().ToString();
        RoomList    = null;

        //상점
        EventDelegate.Set(BottomBtn[0].onClick, delegate() {
            base.Close();
            UIMgr.OpenShopPanel(this);
        });
        //코스튬
        EventDelegate.Set(BottomBtn[1].onClick, delegate()
        {
            base.Close();
            UIMgr.OpenCostume(this);
        });

        SetChannelActive();

        BottomBtn[2].isEnabled = 0 < QuickRoomId ? true : false;             //최소렙 못넘으면 빠른입장안대
        EventDelegate.Set(BottomBtn[2].onClick, delegate() { EnterGo(0); }); //빠른입장

        //내캐릭터
        NetData._CostumeData equipCostume = UserInfo.GetEquipCostume();
        CharModelTf.transform.gameObject.SetActive(true);

        uint weaponId = 0, clothId = 0, headId = 0;

        if (UserInfo.isHideCostum)
        {
            NetData._ItemData head   = UserInfo.GetEquipParts(ePartType.HELMET);
            NetData._ItemData cloth  = UserInfo.GetEquipParts(ePartType.CLOTH);
            NetData._ItemData weapon = UserInfo.GetEquipParts(ePartType.WEAPON);

            if (head != null)
            {
                headId = head._equipitemDataIndex;
            }

            if (cloth != null)
            {
                clothId = cloth._equipitemDataIndex;
            }

            if (weapon != null)
            {
                weaponId = weapon._equipitemDataIndex;
            }
        }


        UIHelper.CreatePcUIModel("FreefightPanel", CharModelTf, UserInfo.GetCharIdx(), headId, equipCostume._costmeDataIndex, clothId, weaponId, UserInfo.GetEquipSKillSet().SkillSetId, 3, UserInfo.isHideCostum, false);

        NetworkClient.instance.SendPMsgMessQueryC();//조회
        GetRoomList();
    }
    /// <summary> 아이템의 옵션정보 표기 </summary>
    Vector3 SetAbility(NetData._ItemData itemData, ref byte optionCount)
    {
        for (int i = 0; i < Abilitys.Length; i++)
        {
            Abilitys[i].gameObject.SetActive(false);
        }

        int        abilityCount = 0;
        GameObject line         = AbilityTf.FindChild("line_d0").gameObject;

        if (itemData.IsEquipItem())//장비 아이템
        {
            NetData._ItemData mountItemData = NetData.instance.GetUserInfo().GetEquipParts(itemData.EquipPartType);
            bool isCompare = false;
            if (mountItemData != null)                                                         //같은 파츠이면서 착용한 아이템과 다르다면 비교한다.
            {
                if (mountItemData.GetEquipLowData().Class == itemData.GetEquipLowData().Class) //같은 직업군인지
                {
                    isCompare = mountItemData._itemIndex != itemData._itemIndex;
                }
            }

            List <NetData.ItemAbilityData> statList = itemData.StatList;
            abilityCount = statList.Count;
            for (int i = 0; i < abilityCount; i++)
            {
                //float value = (statList[i].Value * 0.1f) + (itemData._enchant + ((itemData._Grade * 10) + itemData._MinorGrade));
                int value = _LowDataMgr.instance.GetItemAbilityValueToInt(statList[i].Value, itemData._enchant);
                Abilitys[i].text = string.Format("{0} {1}", uiMgr.GetAbilityLocName(statList[i].Ability), value);
                Abilitys[i].gameObject.SetActive(true);
            }
        }
        else//사용 아이템
        {
            abilityCount = itemData.StatList.Count;
            for (int i = 0; i < abilityCount; i++)
            {
                NetData.ItemAbilityData data = itemData.StatList[i];
                Abilitys[i].text = string.Format("{0} {1}", uiMgr.GetAbilityLocName(data.Ability)
                                                 , uiMgr.GetAbilityStrValue(data.Ability, data.Value * 0.1f));
                Abilitys[i].gameObject.SetActive(true);
            }
        }

        if (abilityCount == 0)//Option이 없다. 꺼놓고 자신의 좌표를 준다.
        {
            AbilityTf.gameObject.SetActive(false);
            return(AbilityTf.localPosition);
        }

        ++optionCount;
        ++abilityCount;

        AbilityTf.gameObject.SetActive(true);

        ///Line 그리기
        Transform lineTf  = AbilityTf.FindChild("line_d0");
        Vector3   linePos = lineTf.localPosition;

        linePos.y            = -(abilityCount * 27);
        lineTf.localPosition = linePos;

        ///다음에 올 객체에 관한 포지션 값
        Vector3 pos = AbilityTf.localPosition;

        pos.y += (linePos.y - 27);
        return(pos);
    }
예제 #20
0
    /// <summary> 콜로세움, 멀티보스레이드 </summary>
    void InitNetworkDungeon(string startBtnLbl)
    {
        NetInfoTf.FindChild("BtnStart/need_food").GetComponent <UILabel>().text = startBtnLbl;

        uint stageId    = (uint)parameters[4];
        uint limitPower = 0;

        if (GameMode == GAME_MODE.COLOSSEUM)
        {
            DungeonTable.ColosseumInfo coloInfo = _LowDataMgr.instance.GetLowDataColosseumInfo(stageId);
            limitPower = coloInfo.FightingPower;
        }
        else
        {
            DungeonTable.MultyBossRaidInfo multyInfo = _LowDataMgr.instance.GetLowDataMultyBossInfo(stageId);
            limitPower = multyInfo.FightingPower;
        }

        NetInfoTf.FindChild("BattlePoint/my").GetComponent <UILabel>().text    = string.Format("{0} : {1}", _LowDataMgr.instance.GetStringCommon(725), CharInven._TotalAttack);
        NetInfoTf.FindChild("BattlePoint/limit").GetComponent <UILabel>().text = string.Format("{0} : {1}", _LowDataMgr.instance.GetStringCommon(724), limitPower);

        Transform parBtnTf = transform.FindChild("Character/CharView");

        //if (NetData.instance.GameRoomData.OwnerId == CharInven.GetCharUUID() )//내가 방장
        NetData.RoomData roomData = NetData.instance.GameRoomData;
        if (roomData.IsLeader) //내가 방장
        {
            EventDelegate.Set(NetInfoTf.FindChild("BtnStart").GetComponent <UIButton>().onClick, OnClickStartGame);
            EventDelegate.Set(NetInfoTf.FindChild("BtnTown").GetComponent <UIButton>().onClick, OnInviteTown);
            EventDelegate.Set(NetInfoTf.FindChild("BtnInvite").GetComponent <UIButton>().onClick, () => {
                //IsTownInvite = false;
                UIMgr.OpenInvitePopup(GameMode);
                //Hide();
            });

            //캐릭터 닉네임, 레벨 셋팅
            string nickName = NetData.instance.Nickname;
            string lvStr    = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel);
            transform.FindChild("Character/CharView/CharSlot/player_name").GetComponent <UILabel>().text =
                string.Format("{0} {1}", lvStr, nickName);

            //플레이어 생성
            NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume();
            uint weaponId = 0, clothId = 0, headId = 0;
            if (CharInven.isHideCostum)
            {
                NetData._ItemData head   = CharInven.GetEquipParts(ePartType.HELMET);
                NetData._ItemData cloth  = CharInven.GetEquipParts(ePartType.CLOTH);
                NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON);

                if (head != null)
                {
                    headId = head._equipitemDataIndex;
                }

                if (cloth != null)
                {
                    clothId = cloth._equipitemDataIndex;
                }

                if (weapon != null)
                {
                    weaponId = weapon._equipitemDataIndex;
                }
            }

            UIHelper.CreatePcUIModel("ReadyPopup"
                                     , PlayCharRoot
                                     , CharInven.GetCharIdx()
                                     , headId
                                     , equipCostumeData._costmeDataIndex
                                     , clothId
                                     , weaponId
                                     , CharInven.GetEquipSKillSet().SkillSetId
                                     , 3
                                     , CharInven.isHideCostum
                                     , false);

            EventDelegate.Set(parBtnTf.FindChild("BtnPartnerSlot_0").GetComponent <UIEventTrigger>().onClick, delegate() {
                OnClickUserSlot(0);
            });
            EventDelegate.Set(parBtnTf.FindChild("BtnPartnerSlot_1").GetComponent <UIEventTrigger>().onClick, delegate() {
                OnClickUserSlot(1);
            });

            PnTouchObj[0].SetActive(true);
            PnTouchObj[1].SetActive(true);
        }
        else//파티 참가자
        {
            NetInfoTf.FindChild("BtnStart").collider.enabled  = false;
            NetInfoTf.FindChild("BtnTown").collider.enabled   = false;
            NetInfoTf.FindChild("BtnInvite").collider.enabled = false;

            parBtnTf.FindChild("BtnPartnerSlot_0").collider.enabled = false;
            parBtnTf.FindChild("BtnPartnerSlot_1").collider.enabled = false;

            PnTouchObj[0].SetActive(false);
            PnTouchObj[1].SetActive(false);

            //캐릭터 닉네임, 레벨 셋팅
            //방장 셋팅
            string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), roomData.Owner.Lv);
            transform.FindChild("Character/CharView/CharSlot/player_name").GetComponent <UILabel>().text =
                string.Format("{0} {1}", lvStr, roomData.Owner.Name);

            NetworkClient.instance.SendPMsgQueryRoleInfoC((long)roomData.Owner.Id);

            for (int i = 0; i < roomData.UserList.Count; i++)//파티원들 셋팅
            {
                int    arr = roomData.UserList[i].Slot;
                string lv  = string.Format(_LowDataMgr.instance.GetStringCommon(453), roomData.UserList[i].Lv);
                TakeParNames[arr].text = string.Format("{0} {1}", lv, roomData.UserList[i].Name);

                if (roomData.UserList[i].Id == CharInven.GetCharUUID())//나
                {
                    //플레이어 생성
                    NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume();
                    uint weaponId = 0, clothId = 0, headId = 0;
                    if (CharInven.isHideCostum)
                    {
                        NetData._ItemData head   = CharInven.GetEquipParts(ePartType.HELMET);
                        NetData._ItemData cloth  = CharInven.GetEquipParts(ePartType.CLOTH);
                        NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON);

                        if (head != null)
                        {
                            headId = head._equipitemDataIndex;
                        }

                        if (cloth != null)
                        {
                            clothId = cloth._equipitemDataIndex;
                        }

                        if (weapon != null)
                        {
                            weaponId = weapon._equipitemDataIndex;
                        }
                    }

                    UIHelper.CreatePcUIModel("ReadyPopup"
                                             , PartnerModelRoot[arr]
                                             , CharInven.GetCharIdx()
                                             , headId
                                             , equipCostumeData._costmeDataIndex
                                             , clothId
                                             , weaponId
                                             , CharInven.GetEquipSKillSet().SkillSetId
                                             , 3
                                             , CharInven.isHideCostum
                                             , false);
                }
                else
                {
                    NetworkClient.instance.SendPMsgQueryRoleInfoC((long)roomData.UserList[i].Id);
                }
            }
        }
    }
예제 #21
0
    public override void LateInit()
    {
        base.LateInit();

        GameMode  = (GAME_MODE)parameters[0];
        BasePanel = (UIBasePanel)parameters[1];
        int   energe = (int)parameters[2];
        int   max    = (int)parameters[3];
        float scale  = PartnerModelRoot[0].localScale.x;//파트너는 이값으로

        bool   isNetwork   = false;
        string startBtnLbl = null;

        switch (GameMode)
        {
        case GAME_MODE.SINGLE:
        {
            //모험모드일때만 체력표시되게해주세요
            UIMgr.instance.TopMenu.MenuType[3].transform.parent.gameObject.SetActive(true);
            startBtnLbl = string.Format("{0} ({1} {2})", _LowDataMgr.instance.GetStringCommon(66), energe, _LowDataMgr.instance.GetStringCommon(1));        //("시작"), ("에너지")
            break;
        }


        case GAME_MODE.SPECIAL_EXP:
        case GAME_MODE.SPECIAL_GOLD:
        case GAME_MODE.RAID:
        case GAME_MODE.TOWER:
            startBtnLbl = string.Format("{0}/{1} {2}", max - energe, max, _LowDataMgr.instance.GetStringCommon(66));
            break;

        case GAME_MODE.COLOSSEUM:
        case GAME_MODE.MULTI_RAID:
            isNetwork   = true;
            startBtnLbl = string.Format("{0}/{1} {2}", max - energe, max, _LowDataMgr.instance.GetStringCommon(66));
            scale       = 0.8f;//플레이어는 이값으로
            break;

        case GAME_MODE.ARENA:
            startBtnLbl = string.Format("{0}", _LowDataMgr.instance.GetStringCommon(1053));
            //transform.FindChild("BtnStartGame").collider.enabled = false;
            break;

        default:
            startBtnLbl = "unDefined 0";
            break;
        }

        NetInfoTf.gameObject.SetActive(isNetwork);
        transform.FindChild("Partner").gameObject.SetActive(!isNetwork);
        transform.FindChild("BtnStartGame").gameObject.SetActive(!isNetwork);//상황따라 꺼놓는다.

        PartnerModelRoot[0].localScale = new Vector3(scale, scale, scale);
        PartnerModelRoot[1].localScale = new Vector3(scale, scale, scale);

        IsRoom = isNetwork;
        if (isNetwork)
        {
            InitNetworkDungeon(startBtnLbl);
        }
        else
        {
            transform.FindChild("BtnStartGame/need_food").GetComponent <UILabel>().text = startBtnLbl;

            //캐릭터 닉네임, 레벨 셋팅
            string nickName = NetData.instance.Nickname;
            string lvStr    = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel);
            transform.FindChild("Character/CharView/CharSlot/player_name").GetComponent <UILabel>().text =
                string.Format("{0} {1}", lvStr, nickName);

            //플레이어 생성
            NetData._CostumeData equipCostumeData = CharInven.GetEquipCostume();
            uint weaponId = 0, clothId = 0, headId = 0;
            if (CharInven.isHideCostum)
            {
                NetData._ItemData head   = CharInven.GetEquipParts(ePartType.HELMET);
                NetData._ItemData cloth  = CharInven.GetEquipParts(ePartType.CLOTH);
                NetData._ItemData weapon = CharInven.GetEquipParts(ePartType.WEAPON);

                if (head != null)
                {
                    headId = head._equipitemDataIndex;
                }

                if (cloth != null)
                {
                    clothId = cloth._equipitemDataIndex;
                }

                if (weapon != null)
                {
                    weaponId = weapon._equipitemDataIndex;
                }
            }

            UIHelper.CreatePcUIModel("ReadyPopup", PlayCharRoot, CharInven.GetCharIdx(), headId, equipCostumeData._costmeDataIndex, clothId, weaponId, CharInven.GetEquipSKillSet().SkillSetId, 0, CharInven.isHideCostum, false);
        }

        if (GameMode != GAME_MODE.COLOSSEUM && GameMode != GAME_MODE.MULTI_RAID)//파트너못대려가는 지역.
        {
            Transform parBtnTf = transform.FindChild("Character/CharView");
            EventDelegate.Set(parBtnTf.FindChild("BtnPartnerSlot_0").GetComponent <UIEventTrigger>().onClick, delegate() { OnClickPartnerRoot(0); });
            EventDelegate.Set(parBtnTf.FindChild("BtnPartnerSlot_1").GetComponent <UIEventTrigger>().onClick, delegate() { OnClickPartnerRoot(1); });
            //CanNotTakePartner.SetActive(false);

            //슬롯 셋팅
            int ownCount = 0;
            List <NetData._PartnerData> dataList = CharInven.GetPartnerList();
            if (PartnerGrid.childCount < dataList.Count)
            {
                int loopCount = dataList.Count;
                for (int i = 0; i < loopCount; i++)
                {
                    Transform slotTf = null;
                    if (i < PartnerGrid.childCount)
                    {
                        slotTf = PartnerGrid.GetChild(i);
                    }
                    else
                    {
                        GameObject slotGo = Instantiate(PartnerSlotPrefab) as GameObject;
                        slotTf               = slotGo.transform;
                        slotTf.parent        = PartnerGrid;
                        slotTf.localPosition = Vector3.zero;
                        slotTf.localScale    = Vector3.one;
                    }

                    NetData._PartnerData data = dataList[i];
                    if (!data._isOwn)
                    {
                        slotTf.gameObject.SetActive(false);
                        continue;
                    }

                    slotTf.name = string.Format("{0}", data._partnerDataIndex);
                    ++ownCount;
                    slotTf.gameObject.SetActive(true);

                    UIButton uiBtn = slotTf.GetComponent <UIButton>();
                    EventDelegate.Set(uiBtn.onClick, delegate()
                    {
                        OnClickAddPartner(data);
                    });

                    UISprite faceIcon    = slotTf.FindChild("face_d3").GetComponent <UISprite>();
                    UISprite gradeIcon   = slotTf.FindChild("grade").GetComponent <UISprite>();
                    UISprite gradebgIcon = slotTf.FindChild("grade_bg").GetComponent <UISprite>();
                    UILabel  nameLbl     = slotTf.FindChild("partner_name_d4").GetComponent <UILabel>();
                    nameLbl.text           = data.GetLocName();
                    faceIcon.spriteName    = data.GetIcon();
                    gradeIcon.spriteName   = string.Format("Icon_0{0}", data.CurQuality);
                    gradebgIcon.spriteName = string.Format("Icon_bg_0{0}", data.CurQuality);

                    if (!data._isEquip)//장착중이 아니면
                    {
                        slotTf.FindChild("face_d3").GetComponent <UISprite>().color = Color.white;
                        continue;
                    }

                    //장착중인 것 셋팅
                    //등록한 파트너 슬롯 딤처리
                    slotTf.FindChild("face_d3").GetComponent <UISprite>().color = Color.gray;
                    PnRootInfo[data._SlotNumber - 1].SetModel(data._partnerDataIndex);
                }

                UIScrollView scroll = PartnerGrid.parent.GetComponent <UIScrollView>();
                if (4 < ownCount)
                {
                    scroll.enabled = true;
                }
                else
                {
                    if (ownCount <= 0)
                    {
                        NotPartner.SetActive(true);
                    }
                    else
                    {
                        NotPartner.SetActive(false);
                    }

                    scroll.enabled = false;
                }

                if (0 < ownCount)
                {
                    GameObject effGo_01 = UIHelper.CreateEffectInGame(PnTouchEff[0].transform, "Fx_UI_partner_select_01", false);
                    GameObject effGo_02 = UIHelper.CreateEffectInGame(PnTouchEff[1].transform, "Fx_UI_partner_select_01", false);
                    effGo_01.transform.localEulerAngles = Vector3.zero;
                    effGo_02.transform.localEulerAngles = Vector3.zero;

                    effGo_01.layer = LayerMask.NameToLayer("UI");
                    effGo_02.layer = LayerMask.NameToLayer("UI");
                    effGo_01.transform.SetChildLayer(LayerMask.NameToLayer("UI"));
                    effGo_02.transform.SetChildLayer(LayerMask.NameToLayer("UI"));

                    PnTouchEff[0].SetActive(true);
                    PnTouchEff[1].SetActive(false);
                }
            }

            //장착중인 파트너 생성
            NetData._PartnerData partner_0 = CharInven.GetEquipPartner(1);
            NetData._PartnerData partner_1 = CharInven.GetEquipPartner(2);
            if (partner_0 != null)
            {
                Transform modelRoot = PartnerModelRoot[0];
                PnTouchObj[0].SetActive(false);//터치 라벨 끈다.

                UIHelper.CreatePartnerUIModel(modelRoot, partner_0._partnerDataIndex, 3, true, false, "ReadyPopup");
                string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_0._NowLevel);
                TakeParNames[0].text = string.Format("{0} {1}", lvStr, partner_0.GetLocName());
            }
            else if (0 < ownCount)
            {
                PnTouchObj[0].SetActive(true);//터치 라벨 킨다.
            }
            //else
            //{
            //    PnTouchObj[0].SetActive(true);//터치 라벨 킨다.
            //    TakeParNames[0].text = "";
            //}

            if (partner_1 != null)
            {
                Transform modelRoot = PartnerModelRoot[1];
                PnTouchObj[1].SetActive(false);//터치 라벨 끈다.

                UIHelper.CreatePartnerUIModel(modelRoot, partner_1._partnerDataIndex, 3, true, false, "ReadyPopup");
                string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), partner_1._NowLevel);
                TakeParNames[1].text = string.Format("{0} {1}", lvStr, partner_1.GetLocName());
            }
            else if (0 < ownCount)
            {
                PnTouchObj[1].SetActive(true);//터치 라벨 킨다.
            }
            //else
            //{
            //    PnTouchObj[1].SetActive(true);//터치 라벨 킨다.
            //    TakeParNames[1].text = "";
            //}
        }
        else
        {
            NotPartner.SetActive(false);
        }
    }