void Server_onConnection(string id) { Log.Text += (id + " connected!" + Environment.NewLine); //Updates the log textbox when new user joined int numPeopleCon = Server.Users.Count; if (minNumPeople == Server.Users.Count) { string message = everyoneConnected + ":"; Log.Text += (message + Environment.NewLine); Server.Brodcast(ConvertStringToBytes(message)); message = sendingQuestion + ":What number is my name"; Log.Text += (message + Environment.NewLine); Server.Brodcast(ConvertStringToBytes(message)); } else { string message = waitingForPeopleCon + ":Waiting for " + (minNumPeople - numPeopleCon) + " to join"; Log.Text += (message + Environment.NewLine); Server.Brodcast(ConvertStringToBytes(message)); } }
public void sendNumberPlayer(int count) { server.Brodcast(Utils.ObjectToByteArray(count.ToString())); }