//------------------------------------------------------------ public void EnterFrame() { if (!isRunning) { return; } m_Socket.Update(); if (m_WaitForReconnect) { if (NetCheck.IsAvailable()) { Reconnect(); } else { MyLogger.Log(LOG_TAG_MAIN, "EnterFrame() wait for reconnection,but network is not available!"); } } if (m_WaitForSendAuth) { VerifyAuth(); } }
//------------------------------------------------------------ public void EnterFrame() { if (!m_IsRunning) { return; } m_Socket.Update(); if (m_WaitForReconnect) { if (NetCheck.IsAvailable()) { Reconnect(); } else { Debuger.Log(LOG_TAG_MAIN, "EnterFrame() 等待重连,但是网络不可用!"); } } if (m_WaitForSendAuth) { VerifyAuth(); } }
//------------------------------------------------------------ public void EnterFrame() { if (!m_IsRunning) { return; } if (m_WaitForReconnect) { if (NetCheck.IsAvailable()) { Reconnect(); } } if (m_WaitForSendAuth) { VerifyAuth(); } }