public void Deserialize(NetBuffer reader) { ObjectType = reader.ReadObjectType(); ObjectId = reader.ReadObjectId(); ObjectRole = (ObjectRole)reader.ReadByte(); var additionalDataSize = reader.ReadVariableUInt32(); reader.ReadInto(AdditionalData, (int)additionalDataSize); }
public void Deserialize(NetBuffer networkReader) { ReceiverId = networkReader.ReadObjectId(); }
public void Deserialize(NetBuffer reader) { ObjectId = reader.ReadObjectId(); }
public void Deserialize(NetBuffer reader) { GlobalObjectId.ReadFrom(reader); NetworkObjectId = reader.ReadObjectId(); ObjectRole = (ObjectRole)reader.ReadByte(); }
public void Deserialize(NetBuffer reader) { CheckpointId = reader.ReadVariableUInt32(); RacerId = reader.ReadObjectId(); }