public void Serialize(NetBitReader reader) { var isHardcoded = reader.ReadBoolean(); if (isHardcoded) { uint nameIndex; if (reader.EngineNetworkVersion < EngineNetworkVersionHistory.HISTORY_CHANNEL_NAMES) { nameIndex = reader.ReadUInt32(); } else { nameIndex = reader.ReadIntPacked(); } Value = ((UnrealNames)nameIndex).ToString(); return; } var inString = reader.ReadFString(); var inNumber = reader.ReadInt32(); Value = inString; }
public void Serialize(NetBitReader reader) { bool repPosition = reader.ReadBoolean(); if (repPosition) { bRepPosition = true; SectionIdToPlay = 0; SkipPositionCorrection = false; uint packedPosition = reader.ReadIntPacked(); Position = packedPosition / 100; } else { bRepPosition = false; SkipPositionCorrection = true; Position = 0; SectionIdToPlay = reader.ReadBitsToInt(7); } IsStopped = reader.ReadBit(); ForcePlayBit = reader.ReadBit(); SkipPositionCorrection = reader.ReadBit(); bSkipPlayRate = reader.ReadBit(); AnimMontage = new UObjectGUID { Value = reader.ReadIntPacked() }; PlayRate = reader.SerializePropertyFloat(); BlendTime = reader.SerializePropertyFloat(); NextSectionID = reader.ReadByte(); PredictionKey = new FPredictionKey(); PredictionKey.Serialize(reader); }
/* * private FRepMovement AsRepMovement() * { * _reader.Reset(); * * FRepMovement repMovement = _reader.SerializeRepMovement(); * * if(_reader.IsError || !_reader.AtEnd()) * { * return null; * } * * return repMovement; * } */ private string AsStaticName() { _reader.Reset(); var isHardcoded = _reader.ReadBoolean(); if (isHardcoded) { uint nameIndex; if (_reader.EngineNetworkVersion < EngineNetworkVersionHistory.HISTORY_CHANNEL_NAMES) { nameIndex = _reader.ReadUInt32(); } else { nameIndex = _reader.ReadIntPacked(); } if (_reader.IsError || !_reader.AtEnd()) { return(null); } return(((UnrealNames)nameIndex).ToString()); } var inString = _reader.ReadFString(); var inNumber = _reader.ReadInt32(); if (_reader.IsError || !_reader.AtEnd()) { return(null); } return(inString); }