예제 #1
0
        /// <summary>
        /// Initialise.
        /// </summary>
        private void Initialise()
        {
            // Create the server.
            _server = new WebUdpSingleServer(_multiEndpointModels, _maxNumClients);

            // Assign the on connect action handler.
            _server.RequestTimeout  = 30000;
            _server.ResponseTimeout = 30000;
            _server.ReadBufferSize  = 32768;
            _server.WriteBufferSize = 32768;
            _server.Name            = "Generic Net UDP Server";
            _server.ServiceName     = "GenericNetUdpServer";
            _server.OnWebContext   += ManagerServer_OnWebContext;

            // Initialise the server.
            _server.Initialisation();
        }
예제 #2
0
        /// <summary>
        /// Dispose(bool disposing) executes in two distinct scenarios.  If disposing
        /// equals true, the method has been called directly or indirectly by a user's
        /// code. Managed and unmanaged resources can be disposed.  If disposing equals
        /// false, the method has been called by the runtime from inside the finalizer
        /// and you should not reference other objects. Only unmanaged resources can
        /// be disposed.
        /// </summary>
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!this._disposed)
            {
                // Note disposing has been done.
                _disposed = true;

                // If disposing equals true, dispose all managed
                // and unmanaged resources.
                if (disposing)
                {
                    // Dispose managed resources.
                    if (_server != null)
                    {
                        _server.Dispose();
                    }
                }

                // Call the appropriate methods to clean up
                // unmanaged resources here.
                _server = null;
            }
        }