/// <summary> /// Stop the server. /// </summary> public void Stop() { try { // Stop the server. if (_server != null) { _server.Stop(); } } catch { } finally { if (_server != null) { _server.Dispose(); } if (_clients != null) { CloseClients(); } _server = null; _clients = null; } }
/// <summary> /// Stop the server listener. /// </summary> public void Stop() { _server.Stop(); }