public static bool GetNpcPos(uint npcId, ref Vector3 result) { NpcPlayer npc = NpcManager.Instance.GetNpcByNpcId(npcId); if (npc != null) { result = npc.transform.position; return(true); } Neptune.NPC npcInfo = Neptune.DataManager.Instance.Data.GetNode <Neptune.NPC>((int)npcId); if (npcInfo != null) { result = npcInfo.Position; return(true); } return(false); }
static int _m_InitNPCData(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); NpcPlayer __cl_gen_to_be_invoked = (NpcPlayer)translator.FastGetCSObj(L, 1); try { { Neptune.NPC data = (Neptune.NPC)translator.GetObject(L, 2, typeof(Neptune.NPC)); __cl_gen_to_be_invoked.InitNPCData(data); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public void InitNPCData(Neptune.NPC data) { mNpcData = data; gameObject.layer = LayerMask.NameToLayer("Npc"); CanClickNPC = true; #if UNITY_EDITOR if (IsEscortNPC) { gameObject.name = "Npc_Escort_" + data.Id + "_" + data.ExcelId + "_" + ActorId + "_" + UID.obj_idx; } else { gameObject.name = "Npc_" + data.Id + "_" + data.ExcelId + "_" + ActorId + "_" + UID.obj_idx; } #endif Stand(); float radius = NpcHelper.MakeNpcDefine((uint)NpcData.ExcelId).Radius; mTouchSqrRadius = radius * radius; mOriginalDir = Trans.forward; }
public UnitID CreateNPC(int npcId, Actor parent = null) { Neptune.NPC info = Neptune.DataManager.Instance.Data.GetNode <Neptune.NPC>(npcId); return(CreateNPC(info, parent)); }
static int _m_CreateNPC(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); xc.NpcManager __cl_gen_to_be_invoked = (xc.NpcManager)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); try { if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <Actor>(L, 3)) { int npcId = LuaAPI.xlua_tointeger(L, 2); Actor parent = (Actor)translator.GetObject(L, 3, typeof(Actor)); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcId, parent); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int npcId = LuaAPI.xlua_tointeger(L, 2); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcId); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && translator.Assignable <Neptune.NPC>(L, 2) && translator.Assignable <Actor>(L, 3)) { Neptune.NPC npcInfo = (Neptune.NPC)translator.GetObject(L, 2, typeof(Neptune.NPC)); Actor parent = (Actor)translator.GetObject(L, 3, typeof(Actor)); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcInfo, parent); translator.Push(L, __cl_gen_ret); return(1); } if (__gen_param_count == 2 && translator.Assignable <Neptune.NPC>(L, 2)) { Neptune.NPC npcInfo = (Neptune.NPC)translator.GetObject(L, 2, typeof(Neptune.NPC)); xc.UnitID __cl_gen_ret = __cl_gen_to_be_invoked.CreateNPC(npcInfo); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to xc.NpcManager.CreateNPC!")); }