public static void Release() { runFrameFetching_ = false; queueSem_.Release(); frameFetchingThread_.Join(); NdnRtcWrapper.ndnrtc_deinit(); }
public static void Release() { NdnRtcWrapper.ndnrtc_deinit(); }
public static void Release() { runFrameFetching_ = false; queueSem_.Release(); frameFetchingThread_.Join(); NdnRtcWrapper.ndnrtc_deinit(); }
public static void Release() { NdnRtcWrapper.ndnrtc_deinit(); }