public void Generate(Stream paletteStr, Stream imgLinealStr, Stream imgTiledStr, Stream spriteStr) { Pixel[] pixelsLin; Pixel[] pixelsHori; Color[][] palettes; this.CreateData(out pixelsLin, out pixelsHori, out palettes); // Get frame list Frame[] frames = new Frame[this.frameData.Count]; for (int i = 0; i < this.frameData.Count; i++) { frames[i] = this.frameData[i].Item1; } // Create palette format Nclr nclr = new Nclr() { Extended = false, Format = this.Format }; nclr.SetPalette(palettes); // Create image format Ncgr ncgrLineal = new Ncgr() { RegDispcnt = this.DispCnt, Unknown = this.UnknownChar, InvalidSize = true }; ncgrLineal.Width = (pixelsLin.Length > 256) ? 256 : pixelsLin.Length; ncgrLineal.Height = (int)Math.Ceiling(pixelsLin.Length / (double)ncgrLineal.Width); ncgrLineal.SetData(pixelsLin, PixelEncoding.Lineal, this.Format, this.TileSize); Ncgr ncgrTiled = new Ncgr() { RegDispcnt = this.DispCnt, Unknown = this.UnknownChar, InvalidSize = true }; ncgrTiled.Width = ncgrLineal.Width; ncgrTiled.Height = ncgrLineal.Height; if (ncgrTiled.Height % this.TileSize.Height != 0) { ncgrTiled.Height += this.TileSize.Height - (ncgrTiled.Height % this.TileSize.Height); } ncgrTiled.SetData(pixelsHori, PixelEncoding.HorizontalTiles, this.Format, this.TileSize); // Create sprite format Ncer ncer = new Ncer() { TileSize = 128, IsRectangularArea = this.UseRectangularArea }; ncer.SetFrames(frames); // Write data if (paletteStr != null) { nclr.Write(paletteStr); } if (imgLinealStr != null) { ncgrLineal.Write(imgLinealStr); } if (imgTiledStr != null) { ncgrTiled.Write(imgTiledStr); } if (spriteStr != null) { ncer.Write(spriteStr); } }
/// <summary> /// Import a background image creating and writing a NSCR, NCGR and NCLR files to the streams passed. /// </summary> /// <param name="imgPath">Image path.</param> /// <param name="mapStr">Map stream output.</param> /// <param name="imgStr">Image stream output.</param> /// <param name="palStr">Pal strream output.</param> public void ImportBackground(EmguImage newImg, Stream mapStr, Stream imgStr, Stream palStr) { if (newImg == null) { throw new ArgumentNullException(); } int width = newImg.Width; int height = newImg.Height; int maxColors = this.Format.MaxColors(); Pixel[] pixels; Color[] palette; List <int> mapPalette = new List <int>(); bool is16ColFixed = (Format == ColorFormat.Indexed_4bpp) && (PaletteMode == PaletteMode.Palette16_16) && (Quantization is FixedPaletteQuantization); if (!is16ColFixed) { // Quantizate image -> get pixels and palette this.Quantization.Quantizate(newImg); pixels = this.Quantization.GetPixels(this.PixelEncoding); palette = this.Quantization.Palette; if (palette.Length > maxColors) { throw new FormatException(string.Format("The image has more than {0} colors", maxColors)); } } else { Console.Write("(16 Color fixed!) "); palette = this.Quantization.Palette; ManyFixedPaletteQuantization quant = new ManyFixedPaletteQuantization( this.Quantization.Palette.Split(16).ToArray()); List <Pixel> pixelList = new List <Pixel>(); for (int y = 0; y < newImg.Height; y += this.TileSize.Height) { for (int x = 0; x < newImg.Width; x += this.TileSize.Width) { Rectangle subArea = new Rectangle(x, y, this.TileSize.Width, this.TileSize.Height); EmguImage subImage = newImg.Copy(subArea); quant.Quantizate(subImage); mapPalette.Add(quant.SelectedPalette); pixelList.AddRange(quant.GetPixels(PixelEncoding.Lineal)); } } pixels = pixelList.ToArray(); } // Create palette format Nclr nclr = new Nclr() { Extended = this.ExtendedPalette }; nclr.SetData(palette, this.Format); // Create map from pixels Nscr nscr = new Nscr() { TileSize = this.TileSize, Width = width, Height = height, BgMode = this.BgMode, PaletteMode = this.PaletteMode }; if (!is16ColFixed) { nscr.PaletteMode = (this.Format == ColorFormat.Indexed_4bpp) ? PaletteMode.Palette16_16 : PaletteMode.Palette256_1; pixels = nscr.CreateMap(pixels); } else { nscr.PaletteMode = PaletteMode.Palette16_16; pixels = nscr.CreateMap(pixels, mapPalette.ToArray()); } if (this.PartialImage) { // As the image won't expand to all the screen, // The first tile must be transparent int tilesizeLength = this.TileSize.Width * this.TileSize.Height; Pixel[] newPixels = new Pixel[pixels.Length + tilesizeLength]; // New transparent pixels for (int i = 0; i < tilesizeLength; i++) { newPixels[i] = new Pixel(0, 255, true); } // Image pixels Array.Copy(pixels, 0, newPixels, tilesizeLength, pixels.Length); pixels = newPixels; // Update map info MapInfo[] mapInfo = nscr.GetMapInfo(); for (int i = 0; i < mapInfo.Length; i++) { mapInfo[i] = new MapInfo( mapInfo[i].TileIndex + 1, mapInfo[i].PaletteIndex, mapInfo[i].FlipX, mapInfo[i].FlipY); } nscr.SetMapInfo(mapInfo); } // Create image format Ncgr ncgr = new Ncgr() { RegDispcnt = this.DispCnt, Unknown = this.UnknownChar }; ncgr.Width = (pixels.Length > 256) ? 256 : pixels.Length; ncgr.Height = (int)Math.Ceiling(pixels.Length / (double)ncgr.Width); if (ncgr.Height % this.TileSize.Height != 0) { ncgr.Height += this.TileSize.Height - (ncgr.Height % this.TileSize.Height); } ncgr.SetData(pixels, this.PixelEncoding, this.Format, this.TileSize); // Write data if (palStr != null) { nclr.Write(palStr); } if (imgStr != null) { ncgr.Write(imgStr); } if (mapStr != null) { nscr.Write(mapStr); } }