public override void OnSetReplayState() { base.OnSetReplayState(); // Backup InitColor m_NcEffectInitBackup = new NcEffectInitBackup(); if (m_TargetType == TARGET_TYPE.MeshColor) m_NcEffectInitBackup.BackupMeshColor(gameObject, m_bRecursively); else m_NcEffectInitBackup.BackupMaterialColor(gameObject, m_bRecursively); }
public override void OnSetReplayState() { base.OnSetReplayState(); // Backup InitColor m_NcEffectInitBackup = new NcEffectInitBackup(); if (m_TargetType == TARGET_TYPE.MeshColor) { m_NcEffectInitBackup.BackupMeshColor(gameObject, m_bRecursively); } else { m_NcEffectInitBackup.BackupMaterialColor(gameObject, m_bRecursively); } }
public override void OnSetReplayState() { base.OnSetReplayState(); // Backup InitColor if (0 < m_fSmoothDestroyTime && m_bSmoothHide) { m_NcEffectInitBackup = new NcEffectInitBackup(); if (m_bMeshFilterOnlySmoothHide) { m_NcEffectInitBackup.BackupMeshColor(gameObject, true); } else { m_NcEffectInitBackup.BackupMaterialColor(gameObject, true); } } }
public override void OnSetReplayState() { base.OnSetReplayState(); // Backup InitColor if (0 < m_fSmoothDestroyTime && m_bSmoothHide) { m_NcEffectInitBackup = new NcEffectInitBackup(); if (m_bMeshFilterOnlySmoothHide) m_NcEffectInitBackup.BackupMeshColor(gameObject, true); else m_NcEffectInitBackup.BackupMaterialColor(gameObject, true); } }