void SetCurveAni(GameObject selCurveAniObj) { NcCurveAnimation ncCurveAni = selCurveAniObj.GetComponent <NcCurveAnimation>(); m_SelCurveAniObject = selCurveAniObj; // copy // ncCurveAni.CopyTo(m_CurrentCurveAnimation, false); // append m_OriCurveAnimation.CopyTo(m_CurrentCurveAnimation, false); ncCurveAni.AppendTo(m_CurrentCurveAnimation, false); }
// Property ------------------------------------------------------------------------- public override bool ShowPopupWindow(Object selObj, bool bSaveDialog) { m_CurrentCurveAnimation = selObj as NcCurveAnimation; if (m_CurrentCurveAnimation == null) { Debug.LogError("(selObj as NcCurveAnimation) is null"); return(false); } // Save Hint Box m_bDrawRedProject = bSaveDialog; m_bDrawRedGroup = bSaveDialog; m_bDrawRedBottom = bSaveDialog; // SaveDialog - Disable m_bOptionRecursively if (bSaveDialog) { m_SaveFilename = "Save FileName"; m_bFixedOptionRecursively = true; m_bOptionRecursively = false; } else { m_bFixedOptionRecursively = false; } // create backup component m_OriCurveAnimation = gameObject.GetComponent <NcCurveAnimation>(); if (m_OriCurveAnimation == null) { m_OriCurveAnimation = gameObject.AddComponent <NcCurveAnimation>(); m_OriCurveAnimation.enabled = false; } // backup m_CurrentCurveAnimation.CopyTo(m_OriCurveAnimation, false); m_nOriMaxObjectColumn = 3; m_fButtonAspect = FXMakerLayout.m_fScrollButtonAspect; m_SelectedTransform = m_CurrentCurveAnimation.transform; m_PrefsName = "NcCurveAnimation"; m_BaseDefaultGroupName = m_DefaultGroupName; m_SelCurveAniObject = null; return(base.ShowPopupWindow(selObj, bSaveDialog)); }
// Property ------------------------------------------------------------------------- public override bool ShowPopupWindow(Object selObj, bool bSaveDialog) { m_CurrentCurveAnimation = selObj as NcCurveAnimation; if (m_CurrentCurveAnimation == null) { Debug.LogError("(selObj as NcCurveAnimation) is null"); return false; } // Save Hint Box m_bDrawRedProject = bSaveDialog; m_bDrawRedGroup = bSaveDialog; m_bDrawRedBottom = bSaveDialog; // SaveDialog - Disable m_bOptionRecursively if (bSaveDialog) { m_SaveFilename = "Save FileName"; m_bFixedOptionRecursively = true; m_bOptionRecursively = false; } else m_bFixedOptionRecursively = false; // create backup component m_OriCurveAnimation = gameObject.GetComponent<NcCurveAnimation>(); if (m_OriCurveAnimation == null) { m_OriCurveAnimation = gameObject.AddComponent<NcCurveAnimation>(); m_OriCurveAnimation.enabled = false; } // backup m_CurrentCurveAnimation.CopyTo(m_OriCurveAnimation, false); m_nOriMaxObjectColumn = 3; m_fButtonAspect = FXMakerLayout.m_fScrollButtonAspect; m_SelectedTransform = m_CurrentCurveAnimation.transform; m_PrefsName = "NcCurveAnimation"; m_BaseDefaultGroupName = m_DefaultGroupName; m_SelCurveAniObject = null; return base.ShowPopupWindow(selObj, bSaveDialog); }
void SaveCurveAniToPrefabFile() { if (m_nProjectIndex < 0) { return; } if (m_DefaultSavePrefab == null) { Debug.LogError("FxmFolderPopup_NcCurveAnimation.m_DefaultSavePrefab is null"); return; } string dstPath = NgFile.CombinePath(m_LoadDirectory, m_NcCurveAni_FileKeyword + m_SaveFilename + ".prefab"); dstPath = NgAsset.CreateDefaultUniquePrefab(m_DefaultSavePrefab, dstPath); GameObject newPrefab = NgAsset.LoadPrefab(dstPath); NcCurveAnimation newCom = newPrefab.AddComponent <NcCurveAnimation>(); m_CurrentCurveAnimation.CopyTo(newCom, false); FXMakerAsset.AssetDatabaseSaveAssets(); }