public Nb_StateMachine(Nb_StateModel <T> curState) { this.curState = curState; transitions = new Nb_Tuple <Nb_StateModel <T>, Nb_StateModel <T> > (); allStates = new List <Nb_StateModel <T> > (); foreach (T state in Enum.GetValues(typeof(T))) { Nb_StateModel <T> tmp = new Nb_StateModel <T> (state); allStates.Add(tmp); } }
public Nb_StateMachine(T t) { allStates = new List <Nb_StateModel <T> > (); foreach (T state in Enum.GetValues(typeof(T))) { Nb_StateModel <T> tmp = new Nb_StateModel <T> (state); allStates.Add(tmp); } curState = getState(t); transitions = new Nb_Tuple <Nb_StateModel <T>, Nb_StateModel <T> > (); defaultTransitions = new Nb_Tuple <Nb_StateModel <T>, Nb_StateModel <T> > (); }
public Nb_Tuple <T1, T2> FindAllSeconds(T1 first) { Nb_Tuple <T1, T2> res = new Nb_Tuple <T1, T2> (); foreach (Nb_TupleItem <T1, T2> item in items) { if (item.getFirst().Equals(first)) { res.Add(item.getFirst(), item.getSecond()); } } return(res); }