예제 #1
0
    // Update is called once per frame
    void Update()
    {
        if (healthComponent.IsDead)
        {
            Destroy(gameObject);
        }
        else
        {
            if (detectionComponent.DetectPlayer)
            {
                navigationComponent.SetTarget(player);
                var hit = gunComponent.Shoot();
                if (hit != null)
                {
                    var healthComponent = hit.GetComponent <HealthComponent>();

                    if (healthComponent != null)
                    {
                        healthComponent.TakeDamage(gunComponent.Damage);
                    }
                }
            }
            else
            {
                navigationComponent.ResetTarget();
            }
        }
    }