public void CloseCharacterInfo() { if (hasRaycastLock) { RaycastLock.GiveLock(); hasRaycastLock = false; } CloseCharacterEdit(); if (charToEdit != null) { charToEdit.GetComponent <Animator>().enabled = true; } if (navMeshWanderToEdit != null) { if (destinationDropDown.value == 0) { navMeshWanderToEdit.ConfigureDestination(); } else { navMeshWanderToEdit.ConfigureDestination(destinationDropDown.value - 1); } } ApplyOptions(); charToEdit = null; navMeshWanderToEdit = null; charInfoOpen = false; charInfoPanel.gameObject.SetActive(false); }
public void OpenCharacterInfo() { Destroy(charToDrop); charInfoOpen = true; charRadiusSelect = false; charToEdit = RaycastLock.hit.transform.gameObject; navMeshWanderToEdit = charToEdit.GetComponent <NavMeshWander>(); charToEdit.GetComponent <NavMeshAgent>().Stop(); charToEdit.GetComponent <Animator>().enabled = false; charInfoPanel.gameObject.SetActive(true); selectedMode = navMeshWanderToEdit.mode; if (Input.mousePosition.x > Screen.width - charInfoPanel.sizeDelta.x) { if (Input.mousePosition.y > Screen.height - charInfoPanel.sizeDelta.y) { charInfoPanel.transform.position = new Vector3(Screen.width - charInfoPanel.sizeDelta.x, Screen.height - charInfoPanel.sizeDelta.y, 0); } else if (Input.mousePosition.y < charEditPanel.sizeDelta.y) { charInfoPanel.transform.position = new Vector3(Screen.width - charInfoPanel.sizeDelta.x, charEditPanel.sizeDelta.y, 0); } else { charInfoPanel.transform.position = new Vector3(Screen.width - charInfoPanel.sizeDelta.x, Input.mousePosition.y, 0); } } else if (Input.mousePosition.y > Screen.height - charInfoPanel.sizeDelta.y) { charInfoPanel.transform.position = new Vector3(Input.mousePosition.x, Screen.height - charInfoPanel.sizeDelta.y, 0); } else if (Input.mousePosition.y < charEditPanel.sizeDelta.y) { charInfoPanel.transform.position = new Vector3(Input.mousePosition.x, charEditPanel.sizeDelta.y, 0); } else { charInfoPanel.transform.position = Input.mousePosition; } UpdateCharInfoLabels(); destinationDropDown.ClearOptions(); destinationDropDown.AddOptions(new List <string>() { "None" }); destinationDropDown.AddOptions(new List <string>(POIButtonManager.originalHandler.projectPOIs.Select(e => e.buttonName).ToList())); }
public void DropCharacter() { charToDrop.GetComponent <CapsuleCollider>().enabled = true; charToDrop.GetComponent <NavMeshAgent>().enabled = true; charToDrop.GetComponent <NavMeshWander>().enabled = true; charToDrop.GetComponent <NavMeshWander>().mode = (NavMeshWander.WanderMode)newCharWanderSelect.value; if ((NavMeshWander.WanderMode)newCharWanderSelect.value == NavMeshWander.WanderMode.Patrol) { charToEdit = charToDrop; navMeshWanderToEdit = charToEdit.GetComponent <NavMeshWander>(); StartCharRadiusSelect(); } charToDrop = null; }
public void StartCharRadiusSelect() { if (charToEdit == null && charToDrop != null) { charToEdit = charToDrop; charToDrop = null; } if (navMeshWanderToEdit == null) { navMeshWanderToEdit = charToEdit.GetComponent <NavMeshWander>(); } if (charToEdit != null) { navMeshWanderToEdit.localWanderCenter = charToEdit.transform.position; } charRadiusSelect = true; }
public void StartCharRadiusSelect() { if (charToEdit == null && charToDrop != null) { charToEdit = charToDrop; charToDrop = null; } if(navMeshWanderToEdit == null) navMeshWanderToEdit = charToEdit.GetComponent<NavMeshWander>(); if (charToEdit != null) navMeshWanderToEdit.localWanderCenter = charToEdit.transform.position; charRadiusSelect = true; }
public void OpenCharacterInfo() { Destroy(charToDrop); charInfoOpen = true; charRadiusSelect = false; charToEdit = RaycastLock.hit.transform.gameObject; navMeshWanderToEdit = charToEdit.GetComponent<NavMeshWander>(); charToEdit.GetComponent<NavMeshAgent>().Stop(); charToEdit.GetComponent<Animator>().enabled = false; charInfoPanel.gameObject.SetActive(true); selectedMode = navMeshWanderToEdit.mode; if (Input.mousePosition.x > Screen.width - charInfoPanel.sizeDelta.x) { if (Input.mousePosition.y > Screen.height - charInfoPanel.sizeDelta.y) { charInfoPanel.transform.position = new Vector3(Screen.width - charInfoPanel.sizeDelta.x, Screen.height - charInfoPanel.sizeDelta.y, 0); } else if (Input.mousePosition.y < charEditPanel.sizeDelta.y) { charInfoPanel.transform.position = new Vector3(Screen.width - charInfoPanel.sizeDelta.x, charEditPanel.sizeDelta.y, 0); } else charInfoPanel.transform.position = new Vector3(Screen.width - charInfoPanel.sizeDelta.x, Input.mousePosition.y, 0); } else if (Input.mousePosition.y > Screen.height - charInfoPanel.sizeDelta.y) charInfoPanel.transform.position = new Vector3(Input.mousePosition.x, Screen.height - charInfoPanel.sizeDelta.y, 0); else if (Input.mousePosition.y < charEditPanel.sizeDelta.y) charInfoPanel.transform.position = new Vector3(Input.mousePosition.x, charEditPanel.sizeDelta.y, 0); else charInfoPanel.transform.position = Input.mousePosition; UpdateCharInfoLabels(); destinationDropDown.ClearOptions(); destinationDropDown.AddOptions(new List<string>() { "None" }); destinationDropDown.AddOptions(new List<string>( POIButtonManager.originalHandler.projectPOIs.Select(e => e.buttonName).ToList())); }
public void DropCharacter() { charToDrop.GetComponent<CapsuleCollider>().enabled = true; charToDrop.GetComponent<NavMeshAgent>().enabled = true; charToDrop.GetComponent<NavMeshWander>().enabled = true; charToDrop.GetComponent<NavMeshWander>().mode = (NavMeshWander.WanderMode)newCharWanderSelect.value; if ((NavMeshWander.WanderMode)newCharWanderSelect.value == NavMeshWander.WanderMode.Patrol) { charToEdit = charToDrop; navMeshWanderToEdit = charToEdit.GetComponent<NavMeshWander>(); StartCharRadiusSelect(); } charToDrop = null; }
public void CloseCharacterInfo() { if (hasRaycastLock) { RaycastLock.GiveLock(); hasRaycastLock = false; } CloseCharacterEdit(); if (charToEdit != null) charToEdit.GetComponent<Animator>().enabled = true; if (navMeshWanderToEdit != null) { if(destinationDropDown.value == 0) navMeshWanderToEdit.ConfigureDestination(); else navMeshWanderToEdit.ConfigureDestination(destinationDropDown.value - 1); } ApplyOptions(); charToEdit = null; navMeshWanderToEdit = null; charInfoOpen = false; charInfoPanel.gameObject.SetActive(false); }