public override void OnInspectorGUI() { base.OnInspectorGUI(); owner = (target as NavMeshTool); _property = owner?.data; EditorGUILayoutExt.FloatField("地图宽度", _property.endX - _property.startX); EditorGUILayoutExt.FloatField("地图高度", _property.endZ - _property.startZ); if (GUILayout.Button("测试地图大小")) { CreateMapTestMesh(); } if (_property.mapID == -1) { CheckInit(); } EditorGUILayout.Separator(); if (GUILayout.Button("生成寻路数据")) { CreateNavMeshData(); } EditorGUILayout.Separator(); }
public void CalculateNavmesh() { if (use_navmesh && !calculating_path) { calculating_path = true; path_index = 0; NavMeshTool.CalculatePath(transform.position, move_target, 1 << 0, FinishCalculateNavmesh); path_destination = move_target; } }
//---- Navmesh ---- public void CalculateNavmesh() { if (auto_move && use_navmesh && !calculating_path) { calculating_path = true; path_found = false; path_index = 0; auto_move_target_next = auto_move_target; //Default NavMeshTool.CalculatePath(transform.position, auto_move_target, 1 << 0, FinishCalculateNavmesh); } }