public static IEnumerable <NavCellController> GetCellsInBounds(Bounds bounds, NavigationMesh mesh)
 {
     foreach (var element in NavMeshCell.GetCellsInBounds(mesh, bounds))
     {
         yield return(element.controller);
     }
 }
예제 #2
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    public void Invalidate()
    {
        foreach (var cell in containingCells)
        {
            cell.Invalidate();
        }
        containingCells = new List <NavMeshCell>();
        var collider = gameObject.GetComponent <Collider>();

        foreach (var cell in NavMeshCell.GetCellsInBounds(NavigationMesh.mainMesh, collider.bounds))
        {
            containingCells.Add(cell);
            cell.Invalidate();
        }
    }