예제 #1
0
 private void Update()
 {
     if (navdrawer != null)
     {
         if (navdrawer.isClosed() && statsMenuOn)
         {
             statsMenuOn = false;
             redisplayStats();
         }
     }
 }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        float length = Mathf.Abs(endPosition - startPosition);
        int   delta  = FeaturePedometer.Instance().stepCnt;

        steptext.text = "Steps - " + ((pedometersteps + delta) % 100) + "%";
        length        = length * (((pedometersteps + delta) % 100) / 100);
        if ((int)startPosition > (int)endPosition)
        {
            rTrans.anchoredPosition = new Vector2(startPosition - length, rTrans.anchoredPosition.y);
        }
        if ((int)startPosition < (int)endPosition)
        {
            rTrans.anchoredPosition = new Vector2(startPosition + length, rTrans.anchoredPosition.y);
        }
        NavDrawerConfig config = GameObject.Find("Nav Drawer").GetComponent <NavDrawerConfig> ();

        if (config.isClosed() && !isClosed)
        {
            stepsOnClick();
        }
    }