public void ListPlayerChangeStart1() { global::NaukaFiszek.Logic.MultiPlayer.ListPlayer <string> listplayer = new NaukaFiszek.Logic.MultiPlayer.ListPlayer <string>(); listplayer.Register("st2"); listplayer.Unregister("st2"); listplayer.Register("st3"); var change = listplayer.ChangeLogs(); Assert.IsTrue(change.ChangeLogs[0].Login == "st2" && change.ChangeLogs[0].Status == DTO.Enums.StatusChangedPlayerList.Register); Assert.IsTrue(change.ChangeLogs[1].Login == "st2" && change.ChangeLogs[1].Status == DTO.Enums.StatusChangedPlayerList.Leave); Assert.IsTrue(change.ChangeLogs[2].Login == "st3" && change.ChangeLogs[2].Status == DTO.Enums.StatusChangedPlayerList.Register); }
public void ListPlayer() { global::NaukaFiszek.Logic.MultiPlayer.ListPlayer <string> listplayer = new NaukaFiszek.Logic.MultiPlayer.ListPlayer <string>(); listplayer.Register("st1"); listplayer.Register("st2"); listplayer.Unregister("st2"); listplayer.Register("st3"); var arrey = listplayer.ToArray(); Assert.IsTrue(arrey[0] == "st1"); Assert.IsTrue(arrey[1] == "st3"); }