protected virtual void OnRegisterWithGameInstance(UGameInstance gameInstance) { Native_UUSharpAsyncActionBase.Base_RegisterWithGameInstance(Address, gameInstance == null ? IntPtr.Zero : gameInstance.Address); }
protected virtual void OnSetReadyToDestroy() { Native_UUSharpAsyncActionBase.Base_SetReadyToDestroy(Address); }
protected virtual void OnRegisterWithGameInstance(UObject worldContextObject) { Native_UUSharpAsyncActionBase.Base_RegisterWithGameInstanceWorldContext(Address, worldContextObject == null ? IntPtr.Zero : worldContextObject.Address); }