예제 #1
0
 protected virtual void OnRegisterWithGameInstance(UGameInstance gameInstance)
 {
     Native_UUSharpAsyncActionBase.Base_RegisterWithGameInstance(Address,
                                                                 gameInstance == null ? IntPtr.Zero : gameInstance.Address);
 }
예제 #2
0
 protected virtual void OnSetReadyToDestroy()
 {
     Native_UUSharpAsyncActionBase.Base_SetReadyToDestroy(Address);
 }
예제 #3
0
 protected virtual void OnRegisterWithGameInstance(UObject worldContextObject)
 {
     Native_UUSharpAsyncActionBase.Base_RegisterWithGameInstanceWorldContext(Address,
                                                                             worldContextObject == null ? IntPtr.Zero : worldContextObject.Address);
 }