public void SendAsync(byte[] packet)
    {
#if DOT_NET
#elif UNITY_WEBGL && !UNITY_EDITOR
        NativeWebSocket.SendAsync(packet);
#else
        WebSocket.SendAsync(packet, null);
#endif
    }
예제 #2
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        public void SendAsync(byte[] packet)
        {
#if DOT_NET
            ClientWebSocket.SendAsync(new ArraySegment <byte>(packet), WebSocketMessageType.Binary, false, CancellationToken.None);
#elif UNITY_WEBGL && !UNITY_EDITOR
            NativeWebSocket.SendAsync(packet);
#else
            WebSocket.SendAsync(packet, null);
#endif
        }
예제 #3
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    public void SendAsync(byte[] packet)
    {
        Debug.Log("[UnityWebSocket] Sending message.");

#if UNITY_EDITOR || UNITY_STANDALONE
        WebSocket.SendAsync(packet, null);
#elif UNITY_WEBGL
        NativeWebSocket.SendAsync(packet);
#endif
    }