public GameBoyCpu(GameBoy device) { if (device == null) { throw new ArgumentNullException(nameof(device)); } _device = device; _disassembler = new Z80Disassembler(device.Memory); Registers = new RegisterBank(); Alu = new GameBoyAlu(Registers); Breakpoints = new HashSet <ushort>(); EnableFrameLimit = true; new Thread(CpuLoop) { Name = "Z80CPULOOP", IsBackground = true }.Start(); _frameTimer = new NativeTimer((timerid, msg, user, dw1, dw2) => { _frameStartSignal.Set(); var time = DateTime.Now.TimeOfDay; var delta = time - _frameStartTime; CyclesPerSecond = (_ticks - _frameStartTickCount) / delta.TotalSeconds; FramesPerSecond = 1 / delta.TotalSeconds; _frameStartTime = time; _frameStartTickCount = _ticks; }, 59); }
public bool Hit(int weight) { if (weight < 0) { throw new ArgumentException("weight"); } long now = NativeTimer.timeGetTime(); if (current > 0) { current -= (int)((now - last) / rate); if (current < 0) { current = 0; } } if (current > burst) { return(false); } current += weight; last = now; return(true); }
static CallbackResult OnWalkRequestSucceed(byte[] data, CallbackResult prevResult) { if (walkQueue.Count > 0) { latencyList.Add((int)(NativeTimer.timeGetTime() - walkQueue.Dequeue())); UpdateLatency(); } return(CallbackResult.Normal); }
static CallbackResult OnServerPing(byte[] data, CallbackResult lastResult) { if (pingQueue.Count > 0) { latencyList.Add((int)(NativeTimer.timeGetTime() - pingQueue.Dequeue())); UpdateLatency(); } return(data[1] != 0x7F ? CallbackResult.Normal : CallbackResult.Eat); }
int refrence = 0; // refrence num public CacheItem(CallBack delete, bool _forver = false) { Delete = delete; forver = _forver; if (!forver) { deleteTimer = new NativeTimer(Delete, survival, false); deleteTimer.Start(); } }
internal static void SendPing() { if (Core.LoggedIn) { byte[] data = new byte[2]; data[0] = 0x73; data[1] = 0x7F; pingQueue.Enqueue(NativeTimer.timeGetTime()); Core.SendToServer(data); } }
public void UnLoad() { if (unloaded) { return; } if (timer != null) { return; } timer = new NativeTimer(OnUnload, 0.1f, false); timer.Start(); }
/// <summary> /// 该方法中不卸载AB包,只设置Null /// </summary> public void Clear() { ab = null; error = null; bytes = null; url = null; text = null; texture = null; unloaded = true; if (timer != null) { timer.Stop(); timer = null; } }
int refrence = 0; // refrence num public CacheItem(CallBack delete, bool _forver, float _survival) { Delete = delete; forver = _forver; if (_survival > 0) { survival = _survival; } if (!forver) { deleteTimer = new NativeTimer(Delete, survival, false); deleteTimer.Start(); } }
void OnUnload() { if (ab != null) { ab.Unload(false); ab = null; } error = null; bytes = null; url = null; text = null; texture = null; unloaded = true; timer.Stop(); timer = null; }
public LoaderContianer(int synchronize = 1) { if (synchronize < 1) { synchronize = 1; } taskList = new List <LoaderTask>(); loaderitemList = new List <LoaderItem>(); for (int i = 0; i < synchronize; i++) { LoaderItem item = new LoaderItem(); item.AddListenerIdle(LoadFinish); loaderitemList.Add(item); } timer = new NativeTimer(Update, 0.3f); timer.Start(); }
void UpdateLoadingUI() { #region 赋值UI进度条 progress = (int)(operation.progress * 100); #endregion if (operation.isDone) { timer.Stop(); timer = null; if (callback != null) { callback(); } } }
public void LoadAsync(CallBack cback = null) { callback = cback; if (string.IsNullOrEmpty(_sceneName)) { return; } if (isCurrent()) { Debug.LogError("加载场景为当前场景!!"); return; } Resources.UnloadUnusedAssets(); System.GC.Collect(); operation = SceneManager.LoadSceneAsync(_sceneName, LoadSceneMode.Single); timer = new NativeTimer(UpdateLoadingUI, 0.01f, true); timer.Start(); }
static CallbackResult OnWalkRequest(byte[] data, CallbackResult prevResult) { walkQueue.Enqueue(NativeTimer.timeGetTime()); return(CallbackResult.Normal); }
protected override void InitControls() { this.Text = CAPTION; this.Name = "Window1"; //this.StatusBar = false; // this.Left = 100; //this.Top = 100; this.Width = 600; this.Height = 400; this._ControlTest = new ControlTest(); this._ControlTest.Width = 200; this._ControlTest.Height = 30; this._ControlTest.Left = 300; this._ControlTest.Top = 80; this._ControlTest.Name = "TEST_CONTAINER"; //this.BackColor = ColorTool.LightGray; this.StartUpPosition = WindowsStartupPosition.CenterScreen; this.BackColor = ColorTool.White; this._Timer = new NativeTimer(); this._Timer.Interval = 100; //this._Timer.ControlId = 700; this._Timer.Tick += Timer_OnTick; this._Button = new NativeButton { Left = 10, Top = 10, Width = 100, Height = 30, Text = "Test", Name = "bnTest", BackColor = ColorTool.Blue, ForeColor = ColorTool.Green }; this._Button1 = new NativeButton { Left = 150, Top = 10, Width = 100, Height = 30, Text = "Test", Name = "bnTest"//, //ControlId = 505 }; this._Button.Clicked += button_OnClicked; this._Button.DblClicked += button_OnDblClicked; this._Button1.Clicked += button1_OnClicked; this._Button1.DblClicked += button1_OnDblClicked; this._Button3 = new NativeButton { Location = new Point(300, 10), Width = 20, Height = 30, Name = "SelectFolder", Text = "…" }; this._Button3.Clicked += Button3_Click; this._ComboBox = new NativeComboBox(); this._ComboBox.Location = new Point(350, 10); this._ComboBox.Height = 30; this._ComboBox.Width = 200; this._ComboBox.Name = "cbbTest"; this._ComboBox.ForeColor = ColorTool.Blue; this._ComboBox.BackColor = ColorTool.Green; this._ComboBox.Font = new Font() { Name = "Arial", Size = 10 }; this._ComboBox.SelChange += ComboBox_SelChange; this._TextBox = new NativeTextBox { Left = 10, Top = 50, Width = 100, Height = 30, Text = "ATEST", Name = "txtTest", Font = new Font() { Name = "Arial", Size = 14 }, ForeColor = ColorTool.Read //ControlId = 502 }; this._TextBox.Change += TextBox_Change; this._TextBox2 = new NativeTextBox { Left = 10, Top = 150, Width = 100, Height = 30, Text = "", Name = "txt2Test", //ControlId = 503, BackColor = ColorTool.Black, ForeColor = ColorTool.White }; this._Label1 = new NativeLabel { Left = 10, Top = 200, Width = 100, Height = 30, Text = "Dies ist ein Label"//, //BackColor=ColorTool.Read, //ForeColor = ColorTool.Green, //ControlId = 504 }; this._Label1.Clicked += Label1_Click; this._Label1.DblClicked += Label1_DblClick; this._Bitmap = new NativeBitmap(); this._Bitmap.BitMap = "Skype.bmp"; this._Bitmap.Left = 150; this._Bitmap.Top = 50; this._Bitmap.Width = 100; this._Bitmap.Height = 100; this._CheckBox = new NativeCheckBox(); this._CheckBox.Left = 300; this._CheckBox.Top = 50; this._CheckBox.Width = 200; this._CheckBox.Height = 30; this._CheckBox.Text = "TEST CHECKBOX"; this._CheckBox.BackColor = ColorTool.White; this._CheckBox.Checked = true; this._ListBox = new NativeListBox(); this._ListBox.Left = 300; this._ListBox.Top = 200; this._ListBox.Width = 400; this._ListBox.Height = 400; this._ListBox.BackColor = ColorTool.Yellow; this._ListBox.ForeColor = ColorTool.Read; this._ListBox.Font = new Font() { Name = "Arial", Size = 16 }; this._ListBox.MultiSelect = true; this._ListBox.DblClicked+=ListBox_DblClicked; this._ListBox.SelChange+=ListBox_SelChange; this._ProgressBar = new NativeProgress { Left = 10, Top = 250, Width = 150, Height = 30//, //ControlId = 507 }; this._TextBox.Clicked += TextBox_Click; this.Controls.Add(this._Button); this.Controls.Add(this._Button1); this.Controls.Add(this._Button3); this.Controls.Add(this._ComboBox); this.Controls.Add(this._TextBox); this.Controls.Add(this._TextBox2); this.Controls.Add(this._Label1); this.Controls.Add(this._Bitmap); this.Controls.Add(this._CheckBox); this.Controls.Add(this._ListBox); this.Controls.Add(this._ProgressBar); this.Controls.Add(this._Timer); this.Controls.Add(this._ControlTest); Click += Window1_Click; DoubleClick += Window1_DblClick; Create += Window1_Create; this.MouseMove += Window1_MoseMove; }
void resetSec() { NativeTimer timer = new NativeTimer(survtime, 0.01f, true, 300); timer.Start(); }
static CallbackResult OnClientPing(byte[] data, CallbackResult lastResult) { pingQueue.Enqueue(NativeTimer.timeGetTime()); System.Diagnostics.Debug.WriteLine("Ping sent by client", "Information"); return(CallbackResult.Normal); }