protected virtual void Dispose(bool disposing) { if (disposing) { // dispose managed state (managed objects). if (_nativeMemoryManager != null) { _nativeMemoryManager.Dispose(); _nativeMemoryManager = null; } } }
private bool disposedValue = false; // To detect redundant calls protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { // dispose managed state (managed objects). if (_nativeMemoryManager != null) { _nativeMemoryManager.Dispose(); _nativeMemoryManager = null; } } // free unmanaged resources (unmanaged objects) and override a finalizer below. // set large fields to null. disposedValue = true; } }