public static void ValidateFace(NativeHull hull, int faceIndex) { if (faceIndex < 0) { throw new ArgumentOutOfRangeException(nameof(faceIndex)); } NativeFace face = hull.GetFace(faceIndex); Debug.Assert(face.Edge >= 0, "All faces should point to a starting edge index"); Debug.Assert(face.Edge < hull.EdgeCount, "A face references an out of range edge index"); NativeHalfEdge startEdge = hull.GetEdge(face.Edge); NativeHalfEdge current = startEdge; int currentIndex = face.Edge; var edgeCount = 0; do { var next = hull.GetEdge(current.Next); Debug.Assert(faceIndex == current.Face, "All edges in a face loop should point to the same face"); Debug.Assert(currentIndex == next.Prev, "Next and previous edges in a face loop should point to each other"); ValidateEdge(hull, currentIndex); if (++edgeCount >= hull.EdgeCount) { Debug.Assert(true, "Infinite loop in face edges"); break; } currentIndex = current.Next; current = next; }while (current.Origin != startEdge.Origin); Debug.Assert(edgeCount > 1, "Faces should have more than one edge"); }
public static void ValidateEdge(NativeHull hull, int edgeIndex) { if (edgeIndex < 0) { throw new ArgumentOutOfRangeException(nameof(edgeIndex)); } var edge = hull.GetEdge(edgeIndex); if (edge.Twin == -1 || edge.Prev == -1 || edge.Next == -1) { Debug.LogError($"Edge {edgeIndex} has an out of range index for twin, prev or next"); // Avoid exceptions so our debug visualizations can aid in debugging the issue. return; } var twin = hull.GetEdge(edge.Twin); Debug.Assert(edgeIndex == twin.Twin, "The twin of the edge twin must be the edge itself"); Debug.Assert(math.abs(edge.Twin - edgeIndex) == 1, "An edge/twin combination should be indexed one directly after the other."); Debug.Assert(edgeIndex == hull.GetEdge(edge.Prev).Next, "The previous edge should point to the next edge"); Debug.Assert(edgeIndex == hull.GetEdge(edge.Next).Prev, "The next edge should point to the previous edge"); Debug.Assert(edge.Origin != twin.Origin, "Edges and their twin should not point to the same vertex"); Debug.Assert(edge.Face >= 0, "All edges should have a face index"); Debug.Assert(edge.Face < hull.FaceCount, "An edge references an out of range face index"); }
public static unsafe void CheckAllVerticesAreUsed(NativeHull hull) { for (int i = 0; i < hull.VertexCount; i++) { bool isUsed = false; for (int j = 0; j < hull.EdgeCount; j++) { NativeHalfEdge edge = hull.GetEdge(j); if (edge.Origin == i) { isUsed = true; break; } } Debug.Assert(isUsed, "All vertices should be used by an edge"); } }