public void Setup() { //Todo: what is this path???? StringBuilder c = new StringBuilder("données\\campagneDefaut.xml"); NativeFunction.ouvrirPartieCampagne(ConfigHelper.ConvertPlayerCount(Config.PlayerCount), ConfigHelper.ConvertPlayerType(Config.PlayerTypes), c); NativeFunction.transmettreJoueursHumain(ConfigHelper.ConvertIsSolo(Config.PlayerCount), ConfigHelper.ConvertPlayerType(Config.PlayerTypes)); //On envoie la liste de xml a c++ foreach (var zone in MapConfig.SelectedZones) { if (!NativeFunction.envoyerNomFichier(zone.Path.ToCharArray(), zone.Path.Length)) { //Raise alert } } NativeFunction.finReceptionNomFichiers(); }