/// <summary> /// Draw instanced, GPU-generated primitives. /// </summary> /// <param name="primitiveType">Type of the primitive to draw.</param> /// <param name="argumentsBuffer">An arguments buffer</param> /// <param name="alignedByteOffsetForArgs">Offset in <em>pBufferForArgs</em> to the start of the GPU generated primitives.</param> public void DrawInstanced(PrimitiveType primitiveType, Buffer argumentsBuffer, int alignedByteOffsetForArgs = 0) { if (argumentsBuffer == null) { throw new ArgumentNullException("argumentsBuffer"); } PrepareDraw(primitiveType); NativeDeviceContext.DrawIndexedInstancedIndirect(argumentsBuffer.NativeBuffer, alignedByteOffsetForArgs); }