void StartDevice() { // Debug.Log ("Unity:: Initializer::5"); //activityMonitor.SetActive (true); // Debug.Log ("Unity:: Initializer::6"); //activityMonitorText.text = "Calibrating Player " + (connectedDevicesCounter + 1); // Debug.Log ("Unity:: Initializer::7"); // Debug.Log ("Unity:: Initializer:: start Device:: total players " + connectedDevicesCounter + " Device Serial : " + linkManager.snsrManager.selectedPlayers[connectedDevicesCounter]); string deviceSerial = linkManager.snsrManager.selectedPlayers [connectedDevicesCounter].ToString(); linkManager.ConnectToDevice(deviceSerial); linkManager.ResetData(); }