public static void DeserializeCameraImage(bool p_saveToGallery) { FixInstanceName(); NativeCamera.CameraCallback v_cameraCallback = (path) => { Instance.NativeCameraPickedEnd(path, p_saveToGallery); }; NativeCamera.TakePicture(v_cameraCallback, CrossPickerServices.MaxImageLoadSize); }
private void TakePicture() { NativeCamera.Permission permission = NativeCamera.TakePicture((path) => { if (!string.IsNullOrEmpty(path) && !string.IsNullOrWhiteSpace(path)) { ApplyMediaTreatment(path, true); } }, PICTURE_MAX_SIZE); }
public void RequestCameraPermission(Action callback) { if (HaveCameraPermission()) { callback?.Invoke(); return; } NativeCamera.RequestPermission(); callback?.Invoke(); }
/// <summary> /// Android call contains 2 requests: /// Camera, Storage. /// </summary> private bool CheckPermissionOrRequestBase() { NativeCamera.Permission resultOfCheckPermission = NativeCamera.CheckPermission(); DebugPrinter.Print("CheckCameraPermissionOrRequest"); switch (resultOfCheckPermission) { case NativeCamera.Permission.Granted: DebugPrinter.Print("Camera Permission Granted"); return(true); case NativeCamera.Permission.ShouldAsk: NativeCamera.Permission resultOfRequestPermission; do { resultOfRequestPermission = NativeCamera.RequestPermission(); DebugPrinter.Print(2); }while (resultOfRequestPermission == NativeCamera.Permission.ShouldAsk); if (resultOfRequestPermission == NativeCamera.Permission.Granted) { DebugPrinter.Print(3.1f); return(true); } else { DebugPrinter.Print(3.2f); return(false); } case NativeCamera.Permission.Denied: DebugPrinter.Print(4); return(false); default: DebugPrinter.Print(5); return(false); } }
private bool CheckIfDeviceHasCamera() { bool hasCamera = NativeCamera.DeviceHasCamera(); if (!hasCamera) { messageText.text = "Your device doesn't have a camera!"; } return(hasCamera); }
public MainViewModel(INavigation navigation) { this._navigation = navigation; LaunchStartButtonCommand = new Command(StartButtonClicked); SettingsTappedCommand = new Command(SetingsButtonTapped); CheckConnectionCommand = new Command(CheckConnection); CheckConfigurationsCommand = new Command(CheckConfigurations); CheckAppVersionCommand = new Command(CheckAppVersion); NativeCamera.InitCamera(); }
/// <summary> /// uses NativeCamera lib /// </summary> /// <param name="maxSize"></param> public void TakePictureWithNativeCameraAndShowIt(int maxSize = 512) { NativeCamera.Permission permission = NativeCamera.TakePicture((path) => { Debug.Log("Image path: " + path); PresentPhotoFromPathOnPhone(path, maxSize); }, maxSize); Debug.Log("Permission result: " + permission); }
private void TakePicture(int maxSize) { NativeCamera.Permission permission = NativeCamera.TakePicture((path) => { Debug.Log("Image path: " + path); if (path != null) { texture = NativeCamera.LoadImageAtPath(path, maxSize); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } if (_PcdebugMode == false) { photoTaken.gameObject.SetActive(true); photoTaken.texture = texture; //Sending the image which user has taken in 64bit format to the backend byte[] currenBytes = DeCompress(texture).EncodeToJPG(); //bytes = _testTexture.EncodeToPNG(); string currentImage64 = "data:image/jpeg;base64," + Convert.ToBase64String(currenBytes); GameNetworkImage captured = new GameNetworkImage(_localUser.userID, currentImage64, _locationStatus.GetLocationLat(), _locationStatus.GetLocationLon()); StartCoroutine(_gameNetwork.PostAddObject("https://harryspotter.eu.ngrok.io/addObject", captured.Serialize().ToString(), GetObjectIds)); } /* * // Assign texture to a temporary quad and destroy it after 5 seconds * GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); * quad.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2.5f; * quad.transform.forward = Camera.main.transform.forward; * quad.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f); * * Material material = quad.GetComponent<Renderer>().material; * if (!material.shader.isSupported) // happens when Standard shader is not included in the build * material.shader = Shader.Find("Legacy Shaders/Diffuse"); * * material.mainTexture = texture; * * Destroy(quad, 5f); * * // If a procedural texture is not destroyed manually, * // it will only be freed after a scene change * Destroy(texture, 5f); */ } else { _uIManagerMap.DisplayMapPanel(); } }, maxSize); Debug.Log("Permission result: " + permission); }
private void LoadNextPage() { AddToFeedbackCart(); if (FeedbackCart._guestImage == null) { NativeCamera.UploadImage(); } PageLoadHandler.LoadNextPage(_navigation, _currQuestionindex, _selectedValue); //_canLoadNext = true; }
private void RecordVideo() { NativeCamera.Permission permission = NativeCamera.RecordVideo((path) => { Debug.Log("Video path: " + path); if (path != null) { StartCoroutine(LoadVideo(path)); } }); Debug.Log("Permission result: " + permission); }
void Update() { if (Input.GetMouseButtonDown(0)) { // Don't attempt to use the camera if it is already open if (NativeCamera.IsCameraBusy()) { return; } TakePicture(512); } }
private void RecordVideo() { NativeCamera.Permission permission = NativeCamera.RecordVideo((path) => { UnityEngine.Debug.Log("Video path: " + path + " is the path"); if (path != null) { // Play the recorded video //Handheld.PlayFullScreenMovie("file://" + path); } });//, NativeCamera.Quality.Medium, 100, 100L, NativeCamera.PreferredCamera.Front); UnityEngine.Debug.Log("Permission result: " + permission); }
private void RecordVideo() { NativeCamera.Permission permission = NativeCamera.RecordVideo((path) => { Debug.Log("Video path: " + path); if (path != null) { // Play the recorded video Handheld.PlayFullScreenMovie("file://" + path); } }); Debug.Log("Permission result: " + permission); }
// Records a video, using https://github.com/yasirkula/UnityNativeCamera private void RecordVideo() { gameObject.transform.Find("Explanation").gameObject.SetActive(false); if (NativeCamera.IsCameraBusy()) { output.text = ("Camera Busy"); return; } vidTime = DateTime.Now + new TimeSpan(0, 0, 4); // TODO can we do better than just "it'll start in 4 seconds"? NativeCamera.Permission permission = NativeCamera.RecordVideo(HandleVideo, NativeCamera.Quality.Low); Debug.Log("Permission result: " + permission); }
private void VideoKaydet() { NativeCamera.Permission izin = NativeCamera.RecordVideo((konum) => { Debug.Log("Kaydedilen videonun konumu: " + konum); if (konum != null) { // Videoyu oynat Handheld.PlayFullScreenMovie("file://" + konum); } }); Debug.Log("İzin durumu: " + izin); }
public void ProcessInfo() { byte[] imgData = null; if (!string.IsNullOrEmpty(imgPath)) { Texture2D img = NativeCamera.LoadImageAtPath(imgPath, 512, false); imgData = img.EncodeToPNG(); } UIManager.Instance.activeCase.photoNotes = photoNotesInput.text; UIManager.Instance.activeCase.photoTaken = imgData; overviewPanel.SetActive(true); }
public static Sprite LoadNewSprite(string filePath, float pixelsPerUnit = 100.0f) { // Load a PNG or JPG image from disk to a Texture2D, assign this texture to a new sprite and return its reference Sprite NewSprite; #if (UNITY_ANDROID || UNITY_IOS) && !UNITY_EDITOR Texture2D SpriteTexture = NativeCamera.LoadImageAtPath(filePath, 500, false); #elif UNITY_EDITOR || UNITY_STANDALONE Texture2D SpriteTexture = LoadTexture(filePath); #endif NewSprite = Sprite.Create(SpriteTexture, new Rect(0, 0, SpriteTexture.width, SpriteTexture.height), new Vector2(0, 0), pixelsPerUnit); return(NewSprite); }
private static void State() { CameraContext cameraContext = GetCameraContext(); if (cameraContext != null) { string friendlyName = cameraContext.FriendlyName; var nativeCamera = new NativeCamera(); int currentState = 0; nativeCamera.GetPrivacy(friendlyName, ref currentState); Console.WriteLine($"Current state of {friendlyName} is {CoreRuntimeDefs.StateOnOff[currentState]}"); } }
public void ProcessInfo() { //Create a 2D texture //Apply the texture to image patth //encode to PNG //store bytes to PhotoTaken if (string.IsNullOrEmpty(imgPath) == false) { Texture2D img = NativeCamera.LoadImageAtPath(imgPath, 512, false); byte[] imgData = img.EncodeToPNG(); UIManager.Instance.activeCase.photoTaken = imgData; } UIManager.Instance.activeCase.photoNotes = photoNotes.text; OverviewPanel.Instance.SetOverviewPanel(); }
/// <summary> /// Initializes all general modules. /// Modules that need manual initialization: IAPManager /// It's recommended to manually initialize the modules you only need. /// </summary> public static void Initialize(bool includePluginModules) { NyanPath.CreateRenkoDirectories(); Netko.Initialize(); RenQL.Initialize(); UnityThread.Initialize(); Easing.Initialize(); if (includePluginModules) { GalleryPicker.Initialize(); NativeCamera.Initialize(); PluginTools.Initialize(); } }
public void ProcessInfo() { //convert it to byte array and store it byte[] imgData = null; if (!string.IsNullOrEmpty(_imgPath)) { Texture2D img = NativeCamera.LoadImageAtPath(_imgPath, 512, false); imgData = img.EncodeToPNG(); } UIManager.Instance.ActiveCase.PhotoTaken = imgData; UIManager.Instance.ActiveCase.PhotoNotes = _photoNotes.text; _overviewPanel.SetActive(true); }
public void /*IEnumerator*/ OnPressShowCamera() { /*yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); * WebCamTexture webCamTexture = new WebCamTexture(); * imageRenderer.material.mainTexture = webCamTexture; * webCamTexture.Play(); * //imageCamera.Show("Capture Image", "unimgpicker", 1024); */ int maxSize = 1024; NativeCamera.Permission permission = NativeCamera.TakePicture((path) => { Debug.Log("Image path: " + path); if (path != null) { // Create a Texture2D from the captured image Texture2D texture = NativeCamera.LoadImageAtPath(path, maxSize); if (texture == null) { Debug.Log("Couldn't load texture from " + path); return; } // Assign texture to a temporary quad and destroy it after 5 seconds GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); quad.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 2.5f; quad.transform.forward = Camera.main.transform.forward; quad.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f); Material material = quad.GetComponent <Renderer>().material; if (!material.shader.isSupported) // happens when Standard shader is not included in the build { material.shader = Shader.Find("Legacy Shaders/Diffuse"); } material.mainTexture = texture; Destroy(quad, 5f); // If a procedural texture is not destroyed manually, // it will only be freed after a scene change Destroy(texture, 5f); } }, maxSize); Debug.Log("Permission result: " + permission); }
public void TakePictureOnClick(int maxSize = -1) { NativeCamera.TakePicture((path) => { if (path == null) { return; } Texture2D texture = NativeCamera.LoadImageAtPath(path, 700, false); if (texture != null) { HandlePictureAddition(new List <Texture2D> { texture }); } }, maxSize); }
public static void TakePictureMission(int MaxSize, string MissionID, string Local) { NativeCamera.Permission Permission = NativeCamera.TakePicture((Path) => { Debug.Log("Path: " + Path); if (Path != null) { // string Format = System.IO.Path.GetExtension(Path); Texture2D Texture = DuplicateTexture(NativeCamera.LoadImageAtPath(Path, 1024)); if (Texture != null) { string PhotoName = FirebaseDatabase.DefaultInstance.GetReference("galeria-privada").Push().Key; string CloudPath = "galeria/" + PhotoName + ".png"; string DatabaseReference = "/galeria-privada/" + PhotoName; FirebaseController.WriteDataString(DatabaseReference, "usuario", FirebaseController.UserId); FirebaseController.WriteDataString(DatabaseReference, "email", FirebaseController.UserEmail); FirebaseController.WriteDataString(DatabaseReference, "nivel", TecWolf.Player.PlayerMission.Level.ToString()); FirebaseController.WriteDataString(DatabaseReference, "local", Local); FirebaseController.WriteDataString(DatabaseReference, "missao", MissionID); FirebaseController.WriteDataString(DatabaseReference, "formato", ".png"); // FirebaseStart.UploadFile(Path, CloudPath, Format, DownloadURL); FirebaseController.UploadByte(Texture.EncodeToPNG(), CloudPath, ".png", DatabaseReference); FirebaseController.WriteDataBool("/usuarios/" + FirebaseController.UserId + "/missoes/" + MissionID, "concluida", true); TecWolf.System.SystemSound.Effect.PlayOneShot(TecWolf.System.SystemSound.SoundsStatic[0]); FindObjectOfType <QuestInterface>().Refresh(); } Destroy(Texture); } }, MaxSize); #if UNITY_EDITOR FirebaseController.UploadFile(Application.dataPath + "/Test.jpg", "galeria/Test.jpg", ".jpg", "/galeria-privada/Test"); #endif Debug.Log("Permissão: " + Permission); }
private void TakePicture(int maxSize) { NativeCamera.Permission permission = NativeCamera.TakePicture((path) => { if (path != null) { Texture2D tex = NativeCamera.LoadImageAtPath(path, maxSize); if (tex == null) { Debug.Log("Couldn't load texture from " + path); return; } NativeGallery.SaveImageToGallery(tex, "GalleryTest", "My img {0}.png"); texturePhoto = tex; } }, maxSize); }
private void ResimCek(int maksimumBuyukluk) { NativeCamera.Permission izin = NativeCamera.TakePicture((konum) => { Debug.Log("Çekilen resmin konumu: " + konum); if (konum != null) { // Çekilen resmi bir Texture2D'ye çevir Texture2D texture = NativeCamera.LoadImageAtPath(konum, maksimumBuyukluk); if (texture == null) { Debug.Log(konum + " konumundaki resimden bir texture oluşturulamadı."); return; } // Texture'u geçici bir küp objesine ver //GameObject kup = GameObject.CreatePrimitive(PrimitiveType.Quad); //kup.transform.position = Camera.main.transform.position + Camera.main.transform.forward * 5f; //kup.transform.forward = -Camera.main.transform.forward; //kup.transform.localScale = new Vector3(1f, texture.height / (float)texture.width, 1f); //Material material = kup.GetComponent<Renderer>().material; //if (!material.shader.isSupported) // eğer Standard shader desteklenmiyorsa Diffuse shader'ı kullan // material.shader = Shader.Find("Legacy Shaders/Diffuse"); RectTransform rectTransform = outputImage.GetComponent <RectTransform>(); rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, rectTransform.rect.width * texture.height / texture.width); outputImage.texture = texture; //material.mainTexture = texture; // 5 saniye sonra küp objesini yok et //Destroy(kup, 5f); // Küp objesi ile birlikte Texture2D objesini de yok et // Eğer prosedürel bir objeyi (Texture2D) işiniz bitince yok etmezseniz, // mevcut scene'i değiştirene kadar obje hafızada kalmaya devam eder Destroy(texture, 5f); } }, maksimumBuyukluk); Debug.Log("İzin durumu: " + izin); }
/// <summary> /// 打开相机录像 /// </summary> public static void OpenCameraVideo(Action <string> callBack) { NativeCamera.Permission permission = NativeCamera.RecordVideo((string path) => { if (!string.IsNullOrEmpty(path) && callBack != null) { callBack(path); } }); if (permission != NativeCamera.Permission.Granted) { ShowToast("当前没有相机访问权限,请在设置中打开"); //打开应用程序设置 if (NativeCamera.CanOpenSettings()) { NativeCamera.OpenSettings(); } } }
/// <summary> /// 打开相机拍照 /// </summary> public static void OpenCamera(Action <Texture2D> callBack) { NativeCamera.Permission permission = NativeCamera.TakePicture((string path) => { if (!string.IsNullOrEmpty(path) && callBack != null) { callBack(NativeCamera.LoadImageAtPath(path)); } }); if (permission != NativeCamera.Permission.Granted) { ShowToast("当前没有相机访问权限,请在设置中打开"); //打开应用程序设置 if (NativeCamera.CanOpenSettings()) { NativeCamera.OpenSettings(); } } }
public void ProcessInfo() { //UIManager.Instance.activeCase.photoTaken = photoTaken.texture; //Texture2D convertedPhoto = photoTaken.texture as Texture2D; // convert texture to texture2d //byte[] imgData = convertedPhoto.EncodeToPNG(); // convert to bytes byte[] imgData = null; if (string.IsNullOrEmpty(imgPath) == false) { Texture2D img = NativeCamera.LoadImageAtPath(imgPath, 512, false); // create 2D Texture + apply texture from image path imgData = img.EncodeToPNG(); // convert to bytes the encoded image } UIManager.Instance.activeCase.photoTaken = imgData; UIManager.Instance.activeCase.photoNotes = photoNotes.text; overviewPanel.SetActive(true); }
private static void Toggle() { CameraContext cameraContext = GetCameraContext(); if (cameraContext != null) { string friendlyName = cameraContext.FriendlyName; var nativeCamera = new NativeCamera(); int currentState = 0; nativeCamera.GetPrivacy(friendlyName, ref currentState); var newState = ToggleState(currentState); Console.WriteLine($"Toggling {friendlyName} from {CoreRuntimeDefs.StateOnOff[currentState]} to {newState}"); nativeCamera.SetPrivacy(friendlyName, CoreRuntimeDefs.State01[newState]); } }